Adam Peterson 425.985.8197 | [email protected] |
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Adam Peterson 425.985.8197 | [email protected] | www.linkedin.com/in/adampeterson94 Portfolio adampeterson3d.com adampeterson.artstation.com Experience 343 Industries, Redmond WA 2010 - present (Halo Next) Senior Environment Artist As the studio retools and thematically resets I have worked as a Senior Environment Artist developing a beauty corner that focuses on ancient ruins architecture with encroaching nature. Focusing on materials and shape I used the opportunity to become proficient in Substance Designer and the use of Photogrammetry sourced textures as well as making use of Houdini to automate some geo aging. (Halo 5) Lead World Artist, DLC Map Lead, Senior Environment Artist Halo 5 Campaign is divided into 3 worlds. I lead the Forerunner team and worked as the primary world building artist on 2 of the 5 missions. For Multiplayer DLC I worked on 2 DLC maps, one as Senior Environment Artist and one as Map Lead. My duties included massing out environments, creating materials, creating terrain with World Machine, modeling high and low-poly hard-surface and organic models, and taking several key areas to finish. (Halo 4) Lead Mission Artist Lead my team to the completion of 2 of the 8 Campaign missions and one Multiplayer DLC map. Duties included massing out environments, creating materials, modeling high and low-poly hard surface and organic models, and taking several key areas to finish. Sony Bend, Bend OR 2004 -2010 Senior Environment Artist At Sony I worked exclusively on mobile platforms. PSP titles included Syphon Filter: Dark Mirror, Syphon Filter: Logan's Shadow and Resistance Retribution. PS Vita titles included Uncharted: The Golden Abyss. Daily tasks included creating hard-surface and organic high-poly and low-poly modeling, texture creation, lighting and mentoring junior artists. Games: • Uncharted: The Golden Abyss (PS Vita) • Resistance Retribution (PSP) (VGChartz Best PSP Shooter of the Year) • Syphon Filter: Logan's Shadow (PSP) (IGN's PSP Game of the Year) • Syphon Filter: Dark Mirror (PSP and PS2) (IGN's PSP Game of the Year) Namco, San Jose CA 2003 -2004 3D Environment Artist Published Games: • Kill.Switch (PS2 and Xbox) THQ (PCP&L), Santa Clara CA 2000 -2003 Senior Environment Artist/Lighting and Texture Lead Published Games: • WWE Crush Hour (PS2 and Xbox) • MX 2002 (PS2 and Xbox) SingleTrac Entertainment, Salt Lake City UT 1996 -2000 Environment Artist Published Games: • Jet Moto (PC) • Twisted Metal (PC) • Critical Depth (PS1) • Outwars (PC) Education University of Utah, Salt Lake City UT 1994 BA Software Expertise Maya, Zbrush, Substance Designer and Painter, Photoshop, Unreal 4, Simplygon, Knald and Houdini. 2 .