(12) United States Patent (10) Patent No.: US 8,145,702 B2 Patterson (45) Date of Patent: *Mar

Total Page:16

File Type:pdf, Size:1020Kb

(12) United States Patent (10) Patent No.: US 8,145,702 B2 Patterson (45) Date of Patent: *Mar US008145702B2 (12) United States Patent (10) Patent No.: US 8,145,702 B2 Patterson (45) Date of Patent: *Mar. 27, 2012 (54) METHOD AND APPARATUS FOR TEAM 7,500,916 B2 * 3/2009 Lieberman et a1. ........... .. 463/42 2003/0009565 A1* 1/2003 Arao ............... .. .. 709/227 BASED STRATEGY PLANNING IN 2003/0195735 A1 * 10/2003 Rosedale et al. .............. .. 703/13 COMPUTER SIMULATIONS 2008/0096663 A1 4/2008 Lieberman et a1. 2008/0140771 A1* 6/2008 Vass et al. ................... .. 709/203 (75) Inventor: Russell D. Patterson, Carlsbad, CA 2008/0294417 A1 * 11/2008 Brunstetter et al. .......... .. 703/21 (Us) OTHER PUBLICATIONS (73) Assignee; Sony Computer Entertainment Pending Unpublished US. Patent Application by Brunstetter, Aaron America LLC’ Foster City, CA (Us) et al.; US. Appl. No. 11/754,160, ?led May 25, 2007, entitled “Method and System for Managing Strategies Created by a Clan ( >1< ) NoticeZ Subject to any disclaimer, the term Ofthis Eased Strategy Sharing T001”, 39 pages. which includes the applica patent is extended or adjusted under 35 EgIXIiEZ‘glIIg/cgtgggligsr and dglawmgsc _d ” http m h_ / . , canum ayers 111 e , I PBIC 1ve.0rg U'S'C' 15403) by 552 days' LetsPlay/Arcanum/Update%2021/manual.pdf, PDF date created: This patent is subject to a terminal dis- Jl1116,2002; 190 PageS~ Claimeh MOBYGAMES, “Aaron Brunstetter”, http://www.m0bygames. com/developer/sheet/view/developerld,104961/, PDF date created: (21) App1.No.: 11/754,113 12108120102 PageS~ Continued (22) Filed: May 25, 2007 ( ) 65 P _ P bl_ _ D Primary Examiner * Bharat Barot ( ) nor u lcatlon am (74) Attorney, Agent, or Firm * Fitch, Even, Tabin & US 2008/0294782 A1 Nov. 27, 2008 Flannery LLP (51) Int. Cl. (57) ABSTRACT G06F 15/16 (200601) A method for use with a computer simulation includes pro (52) US. Cl. ...... .. 709/203; 709/223; 709/224; 709/250; Vidihg an ahihty to run a Simulation in Which a plurality of 703/13 client devices communicate over a network to interact with of Classi?cation Search . .. the simulation, providing an to generate a ?rst user 709/223i224, 217, 250; 703/13, 21*22; interface on each of the plurality of client devices for allowing 463/ 41*43 users associated with the client devices to interact with the See application ?le for complete search history. simulation, providing an ability to provide information that includes a representation of at least a portion of an environ (56) References Cited ment of the simulation on a subset of the plurality of client devices, and providing an ability to allow users associated U.S. PATENT DOCUMENTS with the subset of the plurality of client devices to interact 5,685,775 A * 11/1997 Bakoglu et al. ............... .. 463/41 with the information without allowing access thereto by the 5,974,442 A * 10/1999 Adams 709/227 other client devices. A system for use in running a computer 6,564,243 B1 * 5/2003 Yedidia et a1. 704/217 6,826,523 B1* 11/2004 Guy et al. 709/227 simulation and a storage medium storing a computer program 7,155,477 B2 * 12/2006 Blair et al. 709/203 executable by a processor based system are also disclosed. 7,315,801 B1* 1/2008 Dowd et al. .. 709/224 7,343,625 B1 * 3/2008 Zaidi et al. .................. .. 709/203 35 Claims, 15 Drawing Sheets 200 PROVIDING AN ABILITY TO RUN ASIMULATION IN WHICH A PLURALITY OF CLIENT DEVICES COMMUNICATE OVER 102 A NETWORK TO INTERACT WITH THE SIMULATION PROVIDING AN ABILITY TO GENERATE A FIRST USER 204 INTERFACE ON EACH OF THE PLURALITY OF CLIENT DEVICES FOR ALLOWING USERS ASSOCIATED WITH THE CLIENT DEVICES TO INTERACT WITH THE SIMULATION PROVIDING AN ABILITY TO PROVIDE INFORMATION THAT INCLUDES A REPRESENTATION OF AT LEAST A PORTION 206 OFAN ENVIRONMENT OF THE SIMULATION ON ASUBSET / OF THE PLURALITY OF CLIENT DEVICES PROVIDING AN ABILITY TO ALLOW USERS ASSOCIATED WITH THE SUBSEI' OF THE PLURALITY OF CLIENT 208 DEVICES TO INTERACT WITH THE INFORMATION WITHOUT ALLOWING ACCESS THER ETO BY THE OTHER CLIENT DEVICES US 8,145,702 B2 Page 2 OTHER PUBLICATIONS Wikipedia; “LittleBigPlanet;” http://en.Wikipedia.org/Wiki/Littlei binlmet; Last Modi?ed on Apr. 12, 2010; Game Released on Oct. RS Thomas, “Real-time Decision Making for Adversarial Environ 27, 2008; pp. 1-12. ments Using a Plan-based Heuristic”, Published at least by Jun. 30, Wikipedia; “MotorStorm;” http://en.Wikipedia.org/Wiki/ 2003; Northwestern University, Dissertation, 206 pages. Motorstorm; Last Modi?ed on Apr. 10, 2010; Game Released on Sony Computer Entertainment America; “Killzone 2 Guide;” Game Dec. 14, 2006; pp. 1-7. User Guide; Believed to be published at least by Feb. 25, 2009; pp. Wikipedia; “Ratchet: Deadlocked;” http://en.Wikipedia.org/Wiki/ 1-14. Ratchet:iDeadlocked; Last Modi?ed on Mar. 30, 2010; Game Sony Computer Entertainment America; “Motor Storm;” Game User Released on Oct. 25, 2005; pp. 1-6. Guide; Believed to be published at least by Dec. 14, 2006; pp. 1-19. Wikipedia; “Resistance 2;” http://en.Wikipediaorg/Wiki/Resis Sony Computer Entertainment America; “SOCOM 3 US. Navy tanceiZ; Last Modi?ed on Apr. 15, 2010; Game Released on Nov. SEALs: Instructional Guidelines;” Believed to be published at least 24, 2008; pp. 1-10. by Oct. 11, 2005; pp. 1-27. Wikipedia; “Resistance: Fall of Man;” http://en.Wikipedia.org/Wiki/ Sony Computer Entertainment America; “SOCOM II: US. Navy Resistance:ifalliofiman; Last Modi?ed on Apr. 14, 2010; Game SEALs: Instruction Manual;” Believed to be published at least by Released on Nov. 10, 2006; pp. 1-9. Nov. 4, 2003; pp. 1-27. Wikipedia; “SOCOM 3: US. Navy SEALs;”http://en.Wikipedia.org/ Sony Computer Entertainment America; “SOCOM US. Navy Wiki/SOCOMi3:iUSiNavyiSEALs; Last Modi?ed on Apr. 11, SEALs Combined Assault: Instructional Guidelines;” Believed to be 2010; Game Released on Oct. 11, 2005; pp. 1-5. published at least by Nov. 7, 2006; pp. 1-25. Wikipedia; “SOCOM II: US. Navy SEALs;” http://en.wikipedia. Sony Computer Entertainment America; “SOCOM US. Navy org/Wiki/SOCOMiII:iU.S .iNavyiSEALs; Last Modi?ed on Apr. SEALs;” Game User Guide; Believed to be published at least by Aug. 14, 2010; Game Released on Nov. 4, 2003; pp. 1-4. 27, 2002; pp. 1-27. Wikipedia; “SOCOM: US. Navy SEALs Combined Assault;” http:// Sony Computer Entertainment America; “Syphon?lter: Dark Mirror: en.Wikipedia.org/Wiki/SOCOM :iU. S .iNavyiSEAL siCom Instruction Guide;” Believed to be published at least by Mar. 14, binediAssault; Last Modi?ed on Feb. 12, 2010; Game Released on Nov. 7, 2006; pp. 1-3. 2006; pp. 1-27. Wikipedia; “SOCOM: US. Navy SEALs Fireteam Bravo;” http://en. Sony Computer Entertainment America; Resistance 2; “Modern Wikipedia.org/Wiki/SOCOM:iUSiNavyiSEALsiFireteami Technology;” Game User Guide; Believed to be published at least by Bravo; Last Modi?ed on Dec. 23, 2009; Game Released on Nov. 8, Nov. 24, 2008; pp. 1-16. 2005; pp. 1-2. Sony Computer Entertainment Europe; “Formula One 04;” Game Wikipedia; “SOCOM: US. Navy SEALs;” http://en.Wikipedia.org/ User Guide; Believed to be published at least by Sep. 22, 2004; pp. Wiki/SOCOM:iU.S.iNavyiSEALs; Last Modi?ed on Mar. 7, 1-19. 2010; Game Released on Aug. 27, 2002; pp. 1-2. Sony Computer Entertainment Europe; “Killzone;” Game User Wikipedia; “Syphon Filter: Dark Mirror;” http://en.wikipedia.org/ Guide; Believed to be published at least by Nov. 2, 2004; pp. 1-19. Sony Computer Entertainment Europe; “Syphon?lter: The Omega Wiki/SyphoniFilter:iDarkiMirror; Last Modi?ed on Feb. 28, 2010; Game Released on Mar. 14, 2006; pp. 1-5. Strain;” User Guide; Believed to be published at least by May 4, Wikipedia; “Syphon Filter: The Omega Strain;” http://en.Wikipedia. 2004; pp. 1-14. org/Wiki/SyphoniFilter:iTheiOmegaiStrain; Last Modi?ed on USPTO; U.S. Appl. No. 11/754,160; Of?ce Action Mailed Jan. 13, Feb. 17, 2010; Game Released on May 4, 2004; pp. 1-3. 2010; 8 pages. Wikipedia; “The Temple of Elemental Evil (video game);” http://en. Wikipedia; “Fat Princess;” http://en.Wikipedia.org/Wiki/Fatiprin Wikipedia.org/Wiki/TheiTempleiofiElementaliEvili cess; Last Modi?ed on Apr. 4, 2010; Game Released on Jul. 30,2009; %28videoigame%29; Last Modi?ed on Mar. 7, 2010; Game pp. 1-4. Released on Sep. 16, 2003; pp. 1-6. Wikipedia; “Formula One 04;” http://en.Wikipedia.org/Wiki/For Wikipedia; “Untold Legends: The Warrior’s Code;” http://en. mulaiOnei04; Last Modi?ed on Mar. 7, 2010; Game Released on Wikipedia.org/Wiki/UntoldiLegends:iTheiWarrior%27siCode; Sep. 22, 2004; 1 page. Last Modi?ed on Mar. 6, 2010; Game Released on Mar. 28, 2006; pp. Wikipedia; “Formula One Championship Edition;” http://en. 1-2. Wikipedia.org/Wiki/FormulaiOneiChampionshipiEdition; Last Wikipedia; “Vampire: The MasqueradeiBloodlinesf’ http://en. Modi?ed on Apr. 9, 2010; Game Released on Dec. 28, 2006; pp. 1-5. Wikipedia.org/Wiki/VampireiTheiMasquerade; Last Modi?ed on Wikipedia; “Killzone 2;” http://en.Wikipedia.org/Wiki/KillzoneiZ; Apr. 15, 2010; Game Released on Nov. 16, 2004; pp. 1-11. Last Modi?ed on Apr. 15, 20 1 0; Game Released on Feb. 25, 2009; pp. Wikipedia; “Warhawk (2007 video game);” http://en.wikipedia.org/ 1-12. Wiki/Warhawki%282007ivideoigame%29; Last Modi?ed on Wikipedia; “Killzone: Liberation;” http://en.Wikipedia.org/Wiki/ Apr. 12, 2010; Game Released on Sep. 20, 2007; pp. 1-8. Killzone:iLiberation; Last Modi?ed on Apr. 13, 2010; Game USPTO; Final Of?ce Action issued in US. Appl. No. 11/754,160; Released on Oct. 31, 2006; pp. 1-4. mailed Jun. 29, 2011; 13 pages. Wikipedia; “Killzone;” http://en.Wikipedia.org/Wiki/Killzone; Last Modi?ed on Apr.
Recommended publications
  • The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games
    The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games by Yin Wu B.A., (New Media Arts, SIAT) Simon Fraser University, 2008 Thesis Submitted In Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Interactive Arts and Technology Faculty of Communication, Art and Technology Yin Wu 2012 SIMON FRASER UNIVERSITY Fall 2012 Approval Name: Yin Wu Degree: Master of Arts Title of Thesis: The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games Examining Committee: Chair: Carman Neustaedter Assistant Professor School of Interactive Arts & Technology Simon Fraser University Jim Bizzocchi, Senior Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Steve DiPaola, Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Thecla Schiphorst, External Examiner Associate Professor School of Interactive Arts & Technology Simon Fraser University Date Defended/Approved: October 09, 2012 ii Partial Copyright Licence iii Abstract Every video game has a distinct visual style however the functions of visual style in game graphics have rarely been investigated in terms of medium-specific design decisions. This thesis suggests that visual style in a video game shapes players’ gaming experience in terms of three salient dimensions: narrative pleasure, ludic challenge, and aesthetic reward. The thesis first develops a context based on the fields of aesthetics, art history, visual psychology, narrative studies and new media studies. Next it builds an analytical framework with two visual styles categories containing six separate modes. This research uses examples drawn from 29 games to illustrate and to instantiate the categories and the modes.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Oblivion's Edge Jeremy Strandberg
    Lawrence University Lux Lawrence University Honors Projects 5-12-1998 Oblivion's Edge Jeremy Strandberg Follow this and additional works at: https://lux.lawrence.edu/luhp Part of the Fiction Commons, and the Liberal Studies Commons © Copyright is owned by the author of this document. Recommended Citation Strandberg, Jeremy, "Oblivion's Edge" (1998). Lawrence University Honors Projects. 53. https://lux.lawrence.edu/luhp/53 This Honors Project is brought to you for free and open access by Lux. It has been accepted for inclusion in Lawrence University Honors Projects by an authorized administrator of Lux. For more information, please contact [email protected]. ivion's Jeremy Strandberg Submitted for Honors in Independent Study 5/12/98 Prof. Candice Bradley, Advisor The year is 2042 ... ( Tech no Io g y i s a part of us ... High tech is stylish and chic. Computers have crept into every aspect of life, and billions of users are jacked brain frrst into the internet. Biosculpting can make people look any way they desire. Cybernetic implants-eyes, ears, and prosthetic limbs-break the limits of the human form. Biotechnology feeds billions while saving the lives of millions more. The train from New York to Miami takes under three hours, and there's a bustling tourist trade on Luna. The Veil has thinned ... Supernatural and paranormal phenomena are on the rise. There has been a resurgence of spirituality and superstition. Meditation is taught in grade school Psychic powers are accepted as fact, and most people have encountered a ghost or spirit at least once. Alchemists and fringe scientists are kept on salary by corporations.
    [Show full text]
  • Video Games and the Mobilization of Anxiety and Desire
    PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games.
    [Show full text]
  • This May Be the Author's Version of a Work That Was Submitted/Accepted for Publication in the Following Source: Tichon, Jennif
    This may be the author’s version of a work that was submitted/accepted for publication in the following source: Tichon, Jennifer & Makaresz, Sandra (2019) Influencing young adult social and personal identity through video-game narratives. Asia Pacific Journal of Advanced Business and Social Studies, 5(1), pp. 116-129. This file was downloaded from: https://eprints.qut.edu.au/127148/ c 2019 APIAR. This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. https://doi.org/10.25275/apjabssv5i1ss11 INFLUENCING YOUNG ADULT SOCIAL AND PERSONAL IDENTITY THROUGH VIDEO-GAME NARRATIVES Jennifer Tichona, Sandra Makareszb aCARRS-Q, Queensland University of Technology, Brisbane, Australia.
    [Show full text]
  • 09062299296 Omnislashv5
    09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle
    [Show full text]
  • New York Post Aug 19, 2009.Pdf
    COUNTER PROGRAMMING - New York Post http://www.nypost.com/seven/08192009/entertainment/food/counter_pro... Get New York Post Mobile Get Home Delivery | E-Edition | Login | Sign Up NYC Weather Wednesday, August 19, 2009 Last Update: 05:55 PM EDT 84° PARTLY SUNNY Recent GO home news sports gossip business entertainment opinion tv video photos blogs Sports Blogs PopWrap TV Movies Travel Music Theater Real Estate Fashion Wine Video Games Tempo classifieds Pulse Home Movies Music Food Fashion Fashion Week Fashion Week Photos The DAILY Theater Health Travel Games Popwrap Horoscope Dating Pets SHARE BOX COUNTER PROGRAMMING Show your support. BKLYN GROCERY DOES NIGHT DUTY AS SWISH Buzz this article up. RESTAURANT Reddit Fark it Facebook Read Comments Leave a Comment Email Link Print By CARLA SPARTOS Posted: 4:43 am August 19, 2009 A grocery store on a desolate stretch of Downtown Brooklyn isn't the first place you'd expect to find a gourmet tasting menu with avant-garde flair, but that's just what's being cooked up at a new pop-up restaurant right near the Hoyt-Schermerhorn subway stop. By day, Brooklyn Fare (200 Schermerhorn St.) serves Whole Foods-style takeout THE POST'S MOST& dishes by accomplished chef César Ramirez, Popular Commented Emailed Viewed Played formerly of Bar Blanc and 1 of 4 8/19/2009 5:55 PM COUNTER PROGRAMMING - New York Post http://www.nypost.com/seven/08192009/entertainment/food/counter_pro... Bouley restaurants. By At night, Ramirez transforms his Brooklyn Fare work night, its white-tiled prep space into Brooklyn's Kitchen. 'PUBLIC' HUMILIATION kitchen is transformed into PAK TENNIS PRO'S QUEENS PAL Brooklyn's Kitchen -- an BRAD PITT'S TOUGH HABIT TO QUIT intimate dinner party hosted by Ramirez Wednesday Sponsored Links CRUZ-WATCHING through Saturday evenings.
    [Show full text]
  • Dylan Gould Github.Com/Dylangood
    linkedin.com/in/dylanjgould Dylan Gould github.com/dylangood Full-stack Software Engineer My curiosity is insatiable - I love exploration, and I love creating systems for others to explore and delight in, too. I’m looking for daunting challenges to face in a collaborative team environment. I am responsive to feedback and seek it frequently and actively. I enjoy building clean, performant, attractive, and responsive features, and I also like writing algorithms and doing data analysis. I appreciate opportunities to wear multiple hats and work quickly and iteratively. Technical Skills Languages: JavaScript { ES6 }, HTML5, CSS3, Java, C++, Unity, Matlab Database/ORMs: SQL, MySQL, PostgreSQL, Bookshelf, Knex, Sequelize, MongoDB, Mongoose Frameworks: React, React Router, Redux, Backbone, Node, Express, jQuery, AngularJS Agile Development: Git/GitHub, Subversion, Perforce, JIRA, DevTrack, Mocha, Chai, Travis, Grunt Libraries: Lodash, Semantic UI, Socket.io, WebRTC, Bluebird, Axios Other Tools: Webpack, Babel, Docker, OAuth, Heroku, Mathematica Software Engineering Projects Omnichat Text, voice, and video communication site for hobbyist groups ● Implemented real-time messaging core feature using Socket.io to improve UI responsiveness ● Containerized app services using Docker for modular deployment and scalability ● Built and styled major components in React and Semantic UI for clean, modern interface design Toad Tryp Ridesharing for road trips ● Built user profile page from modular, reusable front-end components using Semantic UI and React ●
    [Show full text]
  • November 2012 Releases Call of Duty Black Ops 2
    GAMES November 2012 Releases Call of Duty Black Ops 2 GAME OVERVIEW Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and un-conflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when enemy steals the keys? To understand such a possible future, you must understand where you have been. Free Nuketown 2025 Bonus Map - Pre-order Call of Duty: Black Ops II and get the Nuketown 2025 bonus map for free. The Nuketown 2025 content will be available in the product packaging. (PS3 & XB3 only) KEY FEATURES • An all-new Call of Duty: Black Ops storyline featuring new • The inclusion of a Zombies in game play, both in as an option in characters and returning characters. multiplayer, and as a campaign option. • A unique single-player campaign that contains two time periods • A variety of multiplayer modes and play options. linked by characters and their actions. • Special Strike Force missions, in which the players action affect the outcome of game play and the overall campaign. Format: PS3 – Nuketown Pre-order Format: XB3 - Nuketown Pre-order Format: PC Poster: POPG019 Product Code: 116564 Product Code: 116565 Product Code: 116566 Limited amount of posters available. Release Date: 13th November 2012 Barcode: 5030917114960 Barcode: 5030917114991 Barcode: tbc Strict Release Date: Yes AID Rating: 10.0 AID Rating: 10.0 AID Rating: 10.0 Developer: Treyarch Trade Ex: $80.51 Trade Ex: $80.51 Trade Ex: $70.99 Publisher: Activision SRP: $109.95 SRP: $109.95 SRP: $99.95 OFLC Rating: TBC INFO PRODUCT SALE POINT OF Genre: First Person Shooter Formats: • PS3 • XB3 • PC November Release Halo 4 GAME OVERVIEW The Master Chief returns to battle an ancient evil bent on vengeance and annihilation.
    [Show full text]
  • In the Digital Games Medium
    Georgia State University ScholarWorks @ Georgia State University Communication Theses Department of Communication 7-15-2009 L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium Steven Andrew Boyer Follow this and additional works at: https://scholarworks.gsu.edu/communication_theses Recommended Citation Boyer, Steven Andrew, "L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium." Thesis, Georgia State University, 2009. https://scholarworks.gsu.edu/communication_theses/53 This Thesis is brought to you for free and open access by the Department of Communication at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Communication Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. L337 SOCCER MOMS CONCEPTIONS OF “HARDCORE” AND “CASUAL” IN THE DIGITAL GAMES MEDIUM by STEVEN BOYER Under the Direction of Ted Friedman ABSTRACT As digital games have become increasingly significant in the entertainment media landscape, the terms “casual” and “hardcore” have become the primary ways to describe gaming audiences, genres, and gameplay. However, these terms are saturated with outdated stereotypes involving gender, age, and class. Focusing on industrial discourse, this thesis examines this dichotomy, emphasizing areas of discontinuity and overlap to question why these terms have become so ubiquitous in gaming discourse and what functions they fulfill for a variety of groups including the industry, advertisers, and audience members. Ultimately, I suggest that these terms need to be replaced in order to move beyond restrictive stereotypes, proposing a new framework for digital games that takes into consideration user motivation, personal investment, and historical specificity.
    [Show full text]
  • Game Developer
    ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design.
    [Show full text]
  • PSP Price Guide
    Website GameValueNow.com Console PSP Last Updated 2018-09-30 07:10:37.0 PSP Price Guide # Title Loose Price Complete Price New Price VGA Price 1. 007: From Russia With Love $5.59 $10.52 $22.20 NA 2. 300: March to Glory $3.44 $6.54 $12.71 NA 3. 3rd Birthday $9.75 $20.62 $31.31 NA 4. 50 Cent: Bulletproof G Unit Edition $3.83 $7.89 $16.30 NA 5. 7 Wonders of the Ancient World $3.78 $6.37 $8.11 NA 6. Ace Combat X: Skies of Deception $7.34 $9.93 $16.32 NA 7. Ace Combat: Joint Assault $10.41 $16.25 $26.14 NA 8. Activision Hits: Remixed $11.50 $15.66 $27.75 NA 9. Adventures to Go! NA $7.78 $11.46 NA 10. Aedis Eclipse: Generation of Chaos $5.91 $8.41 $19.28 NA 11. After Burner: Black Falcon $8.01 $13.35 $23.74 NA 12. Air Conflicts: Aces of World War II $12.95 $24.11 NA NA 13. Alien Syndrome $4.52 $5.82 $8.72 NA 14. Aliens vs. Predator: Requiem $5.12 $10.26 NA NA 15. Ape Escape Academy $2.57 $5.65 $8.69 NA 16. Ape Escape: On the Loose $2.59 $3.54 $9.65 NA 17. Armored Core: Formula Front $4.36 $9.29 $28.73 NA 18. Army of Two: The 40th Day $4.23 $5.25 $13.54 NA 19. Assassin's Creed: Bloodlines $3.87 $8.81 $15.93 NA 20. Astonishia Story $6.41 $13.00 $19.71 NA 21.
    [Show full text]