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Madden Nfl 13
MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk. -
Developer Deck Draft
WiiWare Business Overview Dan Adelman Business Development Nintendo of America What is WiiWare All About? • Developer freedom • Lowering barriers • Opportunity for large and small developers Business Model Recap • 65:35 (Content Provider:Nintendo) revenue share from unit 1 for titles that cross the Performance Threshold • Developer provides suggested price; Nintendo sets final price Europe + The Americas Oceania Performance 6,000 units 3,000 units Threshold (>16MB) Performance 4,000 units 2,000 units Threshold (<16MB) Royalties paid by NOA NOE Payments and Reporting • Payments made 30 days after the close of each calendar quarter • Unit sales status reports available online – Ability to break down by time frame and country/region – Link to your status report will be provided when your title is released Ground Rules • Game size must be < 40MB – < 16MB strongly encouraged! – The manual is viewable online and does not count against this limit • No hardware emulation • No advergames, product placement, or collection of user data • Must be a complete game – The game cannot require the purchase of add-on content or a separate title Minimum Localization Requirements Europe + The Americas Oceania In-game language English* English* English, French, Online manual EFIGS + Dutch Spanish Wii Shop Channel English, French, EFIGS + Dutch catalog info Spanish * Support for additional languages is strongly encouraged! Some Issues to Consider... Taxes! • Royalties paid by NOA/NOE to a foreign company may be subject to a source withholding tax. In the US, -
Nintendo Wi-Fi Connection Concepts and Features
Nintendo Wi-Fi Connection Concepts and Features Dan Chang Project Lead, Online Technology Support Software Development Support Group Roadmap • Nintendo Wi-Fi Connection Concept • Nintendo Wi-Fi Connection Pay & Play • Friends • New DWC Features • Nintendo Wi-Fi Connection Usage Notes • For More Information Nintendo Wi-Fi Connection: What is it? • Nintendo's unique network platform • Goal: For 90% of people who buy a Nintendo Wi-Fi Connection game to connect to the network at least once • Accomplish this goal by removing and overcoming barriers to connection Nintendo WFC Concepts • The Nintendo Wi-Fi Connection logo represents: – Comfortable – Simple – Free Nintendo WFC Concepts • Comfortable – Protect Users – Concept of Friends and Strangers • Option to play with only your Friends – Profanity filtering Nintendo WFC Concepts • Simple – Simplify setup • Built-in Wi-Fi – Simplify account registration • No login / password required to play Nintendo WFC Concepts • Free – Play for free without limitations on play time – No cost to publishers – No cost to developers Expanding the Concept • New, more expansive definition of which titles may receive logo: – Titles that use only WiiConnect24 – Titles that use only Data Storage – Titles that use only Ranking Server • As long as it remains "Comfortable, Simple, and Free" Roadmap • Nintendo Wi-Fi Connection Concept • Nintendo Wi-Fi Connection Pay & Play • Friends • New DWC Features • Nintendo Wi-Fi Connection Usage Notes • For More Information New Nintendo WFC Pay & Play • The Nintendo Wi-Fi Connection -
Mini Ninjas Instruction Manual (Wii)
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. WARNING – Seizures This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or receivers are sold separately. patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. -
Wii U Fun Center Operations Manual
Wii U Fun Center Operations Manual 100425-E Note: Fun Centers have been rebranded as Starlight Gaming stations. Your device will still refer to “Fun Center.” Any in-person reference to “Gaming station” also refers to this product. 100425-E Do you need assistance? Visit www.starlight.org/gaming/support/contact for contact information For immediate assistance during the business hours of 6:00 AM to 4:00 PM PST Monday-Friday please call the Gaming station (Fun Center) Support Hotline at 1-877-716-8550 or email [email protected] FEDERAL COMMUNICATIONS COMMISSION (FCC) COMPLIANCE INFORMATION Note This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. Any changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. Starlight Fun Center unit support: Phone: 877.716.8550 Website: starlight.nintendo.com Email: [email protected] © 2014-2015, 2016 Nintendo Manufactured by Nintendo of America Inc. Headquarters are in Redmond, Washington Starlight®, Fun Center®, and the boy reaching for the star logo are registered trademarks of Starlight Children’s Foundation®. -
We Hack Wii / USB Loader
Don't upgrade to Wii Firmware 4.2! Instead of updating your Wii firmware, you can just use DOP-Mii to update specific channels such as the Nintendo Channel or Wii Shop Channel without updating the Wii System Menu. This will allow you to shop with the latest Wii Shop Channel without updating the Wii System Menu. However, the guide below DOES work if you are on 4.2 and want to hack your Wii. Don't use IOS60-Patcher for launching games from SD! Instead use DOP-Mii to re-install IOS60 (if you are on Wii Firmware 4.0 or 4.1) or IOS70 (if you are on Wii Firmware 4.2) with the signature hash check (trucha bug). Also, if you are using Preloader and you "dop" IOS60 or IOS70, remember to reinstall Preloader after "doping"; otherwise, you won't be able to load the System Menu. Instead, boot HBC through Preloader to reinstall it. What is USB Loader? USB Loader is an application for the Nintendo Wii which allows you to to install and load your backup ISO game files to/from a USB storage device. It also allows you to create such backups straight from the original DVD, or you can put ISO files which you have backed up to your computer onto your USB drive and load them from there. This guide will prepare your Wii to use USB Loader GX , which will launch both the USB drive and burned DVD-R discs. What if I just want homebrew? If you don't want to launch backup games and just want to enjoy the world of homebrew, homemade games and applications for the Wii, then you only need to follow steps 2 through 4; it couldn't be simpler. -
Kirby and the Rainbow Curse™
Kirby and the Rainbow Curse™ 1 Importan t Informati on Gtget in Srdta te 2 Cnro t olesl r 3 amiibo The Styor 4 AuTbo t hiGs am e 5 Starti ng the Ga me 6 Saving an d Deleting D ata Soyt r Moed 7 Select ing a Sta ge 8 Gma e Scer e n 9 Stages 10 Touch Acstion WUP-P-AXYE-00 11 Usin g R ainbow Rop es 12 Items 13 Devices 14 Tnora sf rmiat on s Multipla yer Gameplay 15 Multipla yer Gameplay 16 Contr olli ng Wadd le D ee amiibo 17 amiibo Power-U ps Abou t T his Produ ct 18 Legal Nostice Tuero bl shtgoo in 19 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Cnro t olesl r This software can be used with any of the following controllers once they've been paired with the console. Wii U Wii U Pro GamePad Controller Wii Remote + C l a s si c Wii Remote Controller Pro ◆ When playing with one player only, you must use the Wii U GamePad as your controller. ◆ Each player must have a controller to play in multiplayer mode. Controllers are sold separately. -
Network Development Environment Document
Revolution SDK Extensions (RevoEX) Network Development Environment Document Ver sion 1.05 The content of this document is highly confidential and should be handled accordin gly. 2007 -2009 N intendo RVL -06 -0254 -001 -D CONFIDENTIAL Released : February 16, 2009 Network Development Environment Document Confidential These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third par ties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. RVL -06 -0254 -001 -D 2 2007 -2009 N intendo Released : February 16, 2009 CONFIDENTIAL Network Development Environment Document Table of Contents 1 Introduction ................................ ................................ ................................ ................................ ................... 6 1.1 About This Document ................................ ................................ ................................ ........................... 6 1.2 Netwo rk Configuration Process on the Wii Console ................................ ................................ ............. 6 1.3 Network Configuration Process on a Development System ................................ ................................ .7 2 Basic Network Config uration ................................ ................................ ................................ ........................ 8 2.1 Configuration -
Wii U – DER GUIDE
Wii U – DER GUIDE Hardware, Spiele, Features: Wii U is a trademark of Nintendo. © 2012 Nintendo. Das musst du über die neue Nintendo TV-Konsole wissen! Wii U – DER GUIDE Wii U – DER GUIDE DAS HAST DU NOCH NICHT GESEHEN! Iwata fragt Die kann was! Gewicht der Konsole: 1,5 kg Bereit für die Zukunft der Videospiele? Dann kann das Zeitalter der Wii U beginnen! Speicher: Interner Flash-Speicher, erweiterbar mit SD-Karten oder externen USB-Laufwerken ie Wii U verknüpft die hoch entwickel- Video: 1080p/i, 720p, 480p/i (HDMI, D-Terminal, Komponentenanschluss, RGB, S-Video Stereo AV, AV) Dte Hardware einer stationären Konso- Audio: 6-Kanal-PCM via HDMI-Anschluss oder analoge Ausgabe via AV-Multi- le mit den Errungenschaften, die sonst nur Out-Anschluss ein Handheld wie der 3DS bietet – etwa Netzwerk: 4 USB-Anschlüsse (2 vorne, 2 hinten), Wireless-Verbindung (IEEE MEHR INFOS 802.11b/g/n) TV-ungebundene Handhabung und beste- Zubehör: Anschließbar sind bis zu zwei Wii U GamePads, bis zu vier Wii-Fern- chend hoch aufgelöster Bildschirm. All das Satoru Iwata, der Präsident von Nintendo, bedienungen und bis zu vier Wii U Pro Controller. Außerdem ist Wii-Zubehör (Nunchuk, Balance Board, etc.) weiterhin mit der Wii U verwendbar. macht eine perfekte Spielerfahrung mög- nimmt sich in dieser Rubrik unter www.nin- tendo.de. regelmäßig die Zeit, mit Nintendo- Extras: Kommunikationsnetzwerk „Miiverse“, eShop (Virtual Console, lich, wie man sie nur von Nintendo kennt. Software-Downloads), Video-Chat, Fernbedienung, erweiterbare Kanäle Angestellten über die Entstehung aktueller Kostprobe gefällig? Mit der Wii U kannst Produkte zu sprechen. -
Console Size Console Stand Size Weight Input Connections
KonsolenmaßeConsole size HHöhe:eight: 157156 mmmm EN WBreite:idth: 4 444 m mmm LeLänge:ngth: 2215,415 m mmm KonsolenständerConsole HHöhe:eight: 3939 mmmm Stand size WBreite:idth: 55 55 m mmm LeLänge:ngth: 222020 mmmm GewichtWeight 11200200 gr Grammams StromversorgungPower WWii-Netzteilii Power Supply AnschlüsseInput DDisc-Schachtisc Slot Connections SSDD C Card-Steckplatzard Slot UUSBSB 2 2.0-Anschlüsse.0 Connectors ( (x2)x2) AMulti-AV-AusgangV Multi Out Connector SSensorleistenanschlussensor Bar Connector DNetzteilanschlussC Input Connector NNintendointendo G GameCubeameCube Controller-Anschlussbuchsen (x4) Controller Sockets (x4) Nintendo GameCube Nintendo GameCube MemoryCard-Steckplätze (x2) Memory Card Slots (x2) Kompatible Wii-Software Compatible Wii software Software Nintendo GameCube-Software Software Nintendo GameCube software WiiWare WiiWare Virtual Console-Software Virtual Console software Interner Speicher 512 MB (Speicher über SD und SDHC Card Internal 512 MB (Expand storage by up to auf bis zu 32 GB erweiterbar) Memory 32 GB via SD and SDHC Card) Verbindungs-Connectivity WDrahtlosesireless Int erInternetnet über IEEE 802.11b/g oder Wii-LAN-Adapter fähigkeit via IEEE 802.11b/g or Wii LAN adaptor Drahtlos-Verbindung Wireless connectivity mit der Nintendo DS-Konsolenreihe with Nintendo DS family of consoles Packungsinhalt Wii-Konsole Pack Details Wii console Wii-Netzteil Wii Power Supply Wii-Konsolenständer Wii console Stand Wii-AV-Kabel Wii AV Cable SCART-Adapter Euro Connector Plug Sensorleiste und Sensorleistenständer Sensor Bar and Sensor Bar Stand Wii-Fernbedienung Plus Wii Remote Plus Nunchuk Nunchuk AA-Batterien (x2) AA batteries (x2) *Bitte beachten Sie, dass je nach Lieferumfang * Note additional software and accessories zusätzliche Software oder Zubehör in der Packung m enthaltenay be in seinclud kann.ed depe Bitten disehenng o Sien t haufe p derac kPackung, p nach,lease um ref eweiterer to th Informationene packaging dazufor d etzua erhalten.ils.. -
1 2 3 4 8 13 14 15 Table of Contents Table of Contents Residence Hall
Table of Contents Table of Contents 1 Residence Hall Services 2 Cable/Internet Issues in Residence Halls 3 Cable Tv User Guide 4 Connecting to Wi-Fi at Eastern and Finding Your Mac Address 8 Disabling WiFi On HP Printers 13 Housing Staff Cable TV Support Procedure 14 Wireless Printing in The Residence Halls 15 Residence Hall 1 Services Residence Hall Services Residence Hall 2 Services Cable/Internet Issues in Residence Halls If you are having Cable or Internet issues in a residence hall room please try the following before contacting staff in your hall or ITS: Internet: Check your Internet jack and make sure it's pluged into the right port. Internet is the top port, the bottom is for phones. Try your computer in another jack in your room. If it works, then the issue is with the jack and you should report it. If it doesn't work, the problem could be your device is not set up properly or broken. Cable: Try your TV in another jack in your room. If it works then the issue is with the jack and you should report it. if it doesn't work, the problem could be your device is not set up properly or broken. Make sure you've programmed your TV to find channels here at Eastern. Instuctions to do so should be located in the manual or under the TVs menu. If you still have trouble please collect the following information and contact the staff in your residence hall or the ITS help desk at 465-4346: Your full name Eastern ID number Your room number Bedroom number/letter if applicable The internet jack number (located on the jack) The best day and time to reach you (Monday through Friday 9 to 5) Your cell phone number A description of the problem you are having Residence Hall 3 Services Cable Tv User Guide ECSU Cable TV Service: In 2014, Eastern's Charter Communications cable TV service was changed from an analog to an all-digital signal. -
Universal Game Controller
Universal Game Controller By Evan Lee Neil Singh Charles Van Fossan Final Report for ECE 445, Senior Design Spring 2017 TA: Eric Clark May 2017 Group 48 Abstract For any avid gamer, having multiple systems are a must, but the expense of having multiple controllers for each might create upkeep costs and clutter issues. Our Universal Gaming Controller addresses this problem by connecting to a Bluetooth console dongle that is able to connect to different types of consoles. By having a single controller that could work on multiple systems, the cost of being able to utilize the console the way it is supposed to be greatly diminishes. Our controllers should not exceed the cost of a normal commercial controller and the various dongles should be as inexpensive as possible so that buying new dongles does not have a large financial impact on the consumer. This way, consumers do not need to worry as much about the cost of getting the maximum amount of controllers for their consoles. 2 Contents 1 Introduction ................................................................................................................................................ 4 1.1 Objective ............................................................................................................................................. 4 1.2 Our Solution ........................................................................................................................................ 4 1.2 High Level Requirements ..................................................................................................................