UNDERSTANDING MOBILE MAP DESIGN by Leanne

Total Page:16

File Type:pdf, Size:1020Kb

UNDERSTANDING MOBILE MAP DESIGN by Leanne WHERE DO WE GO FROM HERE? UNDERSTANDING MOBILE MAP DESIGN By Leanne Abraham A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science (Geographic Information Science and Cartography) at the University of Wisconsin – Madison 2019 i TABLE OF CONTENTS TABLE OF CONTENTS ........................................................................................................... i LIST OF FIGURES AND TABLES........................................................................................ iii ACKNOWLEDGEMENTS ...................................................................................................... v ABSTRACT ............................................................................................................................. vi CHAPTER 1: INTRODUCTION TO MOBILE MAPS .......................................................... 1 1.1 Purpose and Significance: Mobile Maps and Society ................................................... 1 1.2 Foundational Concepts for Mobile Cartography .......................................................... 3 1.3 Problem Statement and Research Questions................................................................. 6 CHAPTER 2: QUANTITATIVE CONTENT ANALYSIS OF MOBILE HARDWARE TECHNOLOGY ....................................................................................................................... 8 2.1 Method: QCA of Smartphone Hardware Constraints and Enablements ...................... 8 2.1.1 Overview ...............................................................................................................8 2.1.2 Materials ...............................................................................................................9 2.1.3 Procedure ..............................................................................................................9 2.1.4 Analysis...............................................................................................................11 2.2 Constraints .................................................................................................................. 11 2.2.1 Constraint: Bandwidth ........................................................................................12 2.2.2 Constraint: Battery Life ......................................................................................16 2.2.3 Constraint: Screens .............................................................................................21 2.2.4 Constraint: Screen Viewing Conditions..............................................................26 2.2.5 Constraint: Processing Power .............................................................................30 2.3 Enablements ................................................................................................................ 34 2.3.1 Enablement: Unique Interactivity .......................................................................35 2.3.2 Enablement: Mobility .........................................................................................39 2.3.3 Enablement: GPS ................................................................................................41 CHAPTER 3: QUANTITATIVE CONTENT ANALYSIS OF MOBILE MAP DESIGN ... 47 3.1 Method: QCA of Mobile Map Data, Representation, and Interaction Design ........... 47 3.1.1 Overview .............................................................................................................47 3.1.2 Mobile Map Sample ............................................................................................48 3.1.3 Procedure ............................................................................................................50 3.1.4 Analysis...............................................................................................................51 3.2 Data Characteristics .................................................................................................... 52 3.2.1 GIS Data..............................................................................................................53 ii 3.2.2 Sensor Data .........................................................................................................54 3.2.3 Non-Spatial Data .................................................................................................57 3.2.4 Data Conservation ...............................................................................................59 3.3 Mobile Map Representation Design ........................................................................... 61 3.3.1 Map Features .......................................................................................................63 3.3.2 Basemaps ............................................................................................................68 3.3.3 Map Views ..........................................................................................................70 3.3.4 Map Elements .....................................................................................................77 3.4 Mobile Map Interaction Design .................................................................................. 80 3.4.1 Work Operators ...................................................................................................82 3.4.2 Enabling Operators .............................................................................................94 3.4.3 Unique Interactivity ............................................................................................97 CHAPTER 4: WHERE DO WE GO FROM HERE? ........................................................... 100 4.1 Research Questions ................................................................................................... 100 4.1.1 RQ 1: What makes smartphones a unique medium for map design and development? .........................................................................................100 4.1.2 RQ 2: What are the emerging best practices for mobile map design and development? .........................................................................................105 4.2 Limitations ................................................................................................................ 110 4.3 Recommendations ..................................................................................................... 112 4.4 Next Steps ................................................................................................................. 114 REFERENCES ..................................................................................................................... 115 APPENDIX A: ...................................................................................................................... 121 iii LIST OF FIGURES AND TABLES Figure 2.1: Smartphone network generation access 15 Figure 2.2: Maximum data download speeds 16 Figure 2.3: Historical smartphone battery capacity 18 Figure 2.4: Historical smartphone battery endurance 19 Figure 2.5: Smartphones with removeable batteries 20 Figure 2.6: Change in smartphone screen size 22 Figure 2.7: Change in screen-to-body ratio 23 Figure 2.8: Pixel density over time 24 Figure 2.9: Change in smartphone screen aspect ratio 25 Figure 2.10: Overview of smartphone screen technology utilized 27 Figure 2.11: Smartphone screen visibility indoors and outdoors 30 Figure 2.12: Number of CPU cores over time 33 Figure 2.13: Bluetooth versions used by sampled smartphones 37 Figure 2.14: Locational sensors 41 Figure 2.15: Access to assisted GPS 44 Figure 2.16: Global navigation satellite system access 45 Figure 3.1: Transit lines in Google Maps 54 Figure 3.2: Reverse geocoding in Uber 56 Figure 3.3: Search results in Google Maps 58 Figure 3.4: Rendering quality options in Google Earth 61 Figure 3.5: Teardrop icons in Google Maps 64 Figure 3.6: Custom search ROI in Zomato 66 Figure 3.7: Census data in Trulia 67 Figure 3.8: Heatmap of user activity in Snapchat 68 Figure 3.9: Road basemap in AccuWeather 69 Figure 3.10: Dark basemap in Citizen 70 Figure 3.11: Egocentric map orientation in Pokemon Go 71 Figure 3.12: Regional trails in All Trails 72 iv Figure 3.13: 3D view in Google Earth 74 Figure 3.14: Comparison of Waze on rotation 75 Figure 3.15: Compass in Wizards Unite 78 Figure 3.16: A storm in The Weather Channel 79 Figure 3.17: Semantic zoom in Fishbrain 83 Figure 3.18: Overlay and underlay options in Google Maps 86 Figure 3.19: Filtering options in Zillow 87 Figure 3.20: Search query completion in Lyft 88 Figure 3.21: Calculations in onX Hunt 89 Figure 3.22: Inset map in Gametime 91 Figure 3.23: Turn sequencing in Google Maps 91 Figure 3.24: A 3D view in Capital One 92 Figure 3.25: Symbolization options in Waze 93 Figure 3.26: Custom save options in Google Maps 96 Figure 3.27: User contributions to Citizen 97 Table 2.1: Hardware constraints for mobile mapping. 12 Table 2.2: Hardware enablements for mobile mapping. 34 Table 2.3: Unique smartphone sensors 40 Table 3.1: Summary of sampled mobile maps 49 Table 3.2: Summary of sampled mobile map data characteristics 52 Table 3.3: Summary of numeric representation and design codes 62 Table 3.4: Default basemaps in sampled mobile maps 69 Table 3.5: Mobile map sizes 74 Table 3.6: Default scale of sampled mobile maps 76 Table 3.7: Summary of interaction operators and unique interaction mechanisms 81 Table 4.1: Recommendations for mobile map design and development 113 v ACKNOWLEDGEMENTS First, I would like to
Recommended publications
  • Flash Yellow Powered by the Nationwide Sprint 4G LTE Network Table of Contents
    How to Build a Successful Business with Flash Yellow powered by the Nationwide Sprint 4G LTE Network Table of Contents This playbook contains everything you need build a successful business with Flash Wireless! 1. Understand your customer’s needs. GO TO PAGE 3 2. Recommend Flash Yellow in strong service areas. GO TO PAGE 4 a. Strong service map GO TO PAGE 5 3. Help your customer decide on a service plan GO TO PAGE 6 4. Ensure your customer is on the right device GO TO PAGE 8 a. If they are buying a new device GO TO PAGE 9 b. If they are bringing their own device GO TO PAGE 15 5. Device Appendix – Is your customer’s device compatible? GO TO PAGE 28 2 Step 1. Understand your customer’s needs • Mostly voice and text - Flash Yellow network would be a good fit in most metropolitan areas. For suburban / rural areas, check to see if they live in a strong Flash Yellow service area. • Average to heavy data user - Check to see if they live in a strong Flash Yellow service area. See page 5. If not, guide them to Flash Green or Flash Purple network to ensure they get the best customer experience. Remember, a good customer experience is the key to keeping a long-term customer! 3 Step 2. Recommend Flash Yellow in strong areas • Review Flash Yellow’s strong service areas. Focus your Flash Yellow customer acquisition efforts on these areas to ensure high customer satisfaction and retention. See page 5. o This is a top 24 list, the network is strong in other areas too.
    [Show full text]
  • Modeling Recreational Effort in Wisconsin's Walleye Lakes
    Modeling Recreational Effort in Wisconsin’s Walleye Lakes Nicholas Nagengast A thesis submitted in partial fulfillment of the requirements for the degree of Master of Marine Affairs University of Washington 2020 Committee: Sunny Jardine Alan Haynie Program Authorized to Offer Degree: Marine and Environmental Affairs ©Copyright 2020 Nicholas Nagengast 1 University of Washington Abstract Modeling Recreational Effort in Wisconsin’s Walleye Lakes Nicholas Nagengast Chair of the Supervisory Committee: Sunny Jardine School of Marine and Environmental Affairs Recreational angling is a popular pastime that, when under-regulated, has contributed to the overharvest of natural fish populations. However, recreational fisheries throughout the world are regulated less extensively than commercial fisheries. When no data for a recreational fishing site exists, managers frequently rely on models of effort or harvest to regulate human consumption. In the lakes of Wisconsin’s Ceded Territories, the Wisconsin Department of Natural Resources (WiDNR) manages recreational harvest of walleye, one of the most commonly targeted recreational species in North America. The WiDNR sets annual harvest limits for lakes in this fishery, using population models of the walleye stock to determine harvest limits and creel survey data to estimate effort and harvest rates. Non-creeled lakes are thus regulated without information on effort or total harvest. This thesis examines the potential to improve estimates of effort for creeled and non-creeled lakes in the Wisconsin walleye fisheries. Specifically, to 2 examine whether angler residency information could improve effort estimates, I investigate whether effort by anglers who reside on the lake - constituting 32% of lake effort on average - responds differently to lake attributes than effort by anglers with an associated travel cost.
    [Show full text]
  • Connecting Japan & the Nordics
    CONNECTING JAPAN & THE NORDICS Newsletter #14 April 29, 2021 UPDATES FROM INNOVATION LAB ASIA ILA News April has been a busy month for Innovation Lab Asia, organizing Fintech events and showcasing new Healthtech startups. Also Softbank has been busy, announcing three investments within a single month, Fishbrain from Sweden, AutoStore and Oda from Norway (see more details in the short news section below). Check also our Japanese funding archive on our homepage, where we keep track of all the Nordic startups invested into by Japanese investors. Nordic Fintech Event On April 21st we launched our new Nordic Fintech report at a webinar in collaboration with Nordic Innovation House Tokyo, Copenhagen Capacity and Fintech Association of Japan. The report presents the booming Nordic Fintech ecosystem and 24 select startups with particular relevance for japan. Check it out here, in both english and Japanese. The webinar was an all-Japanese language event with more than 100 sign-ups, consisting of Japanese participants from major trading houses, banks, VCs, large tech companies, consultancies and Nordic Embassies. From our own ranks, Oliver Hall from Copenhagen Capacity gave a presentation on Japanese investments trends into the Nordic ecosystem. Furthermore, the two regions’ Fintech ecosystems were outlined, and six Fintech companies pitched their solutions in Japanese. If you didn’t make it, you can watch the video here (Japanese only). We hope that the event and the report will raise awareness about potential synergies between the Nordic and Asian Fintech ecosystem, and more collaboration to the mutual benefit of both regions. Thanks to everyone who participated and contributed to the event! Smart City Report Innovation Lab Asia has partnered with BLOXHUB, the Nordic hub for sustainable urbanization, to promote Nordic startups in the Urbantech space to a Japanese audience.
    [Show full text]
  • Banking Chiara Vercesi How Standard Chartered
    WITH NETZME. NIKE. STANDARD CHARTERED. LTVOGILVY. SNAPCHAT. LTV MAGAZINE MOBILE IN A HEARTBEAT ISSUE NO.1/ 2019 FREE COPY EXCLUSIVE: Q&A WITH FLIXBUS REIMAGINING THE CUSTOMER JOURNEY THE MAKING OF MOBILE ICONS THE INSIDE VIEW TO MOBILE GREATNESS BY ADJUST Welcome to the first issue of LTV, Adjust’s magazine for marketers from marketers. We’re thrilled to share it with you all. It’s a happy coincidence that launching LTV brings me back to my roots. Years before the app industry even existed, I co-founded and edited a local magazine. Fast forward to today, and mobile is where we consume the majority of our media. But whether you work in the physical or digital realm, LTV is a metric all marketers prioritize. Just as we had to keep our readers faithful to our magazine, brands now rely on Adjust to help them keep users faithful to their apps. This premier issue is about highlighting the industry’s outstanding marketers from around the world. Two highlights you’re sure to enjoy are interviews with powerhouse duo Cornelia Müller and Davide Gabriele Croci of FlixBus (p. 28), and with Vicky Saputra, whose fintech Netzme was the first to be listed on Indonesian stock exchange (p. 32). These marketers know that growth is a From magazines journey, not a destination — and we made LTV to mobile, to make sure you get where you want to go. By and back again delivering an informative and inspiring resource for mobile marketers, we’re extending our mission of driving education and transparency in the industry.
    [Show full text]
  • Ibeta-Device-Invento
    Android - Tablets Device Carrier Current Version Network 2012 Asus Google Nexus 7 (A) None 4.2.2 WiFi 2012 Asus Google Nexus 7 (B) None 4.4.2 WiFi 2013 Asus Google Nexus 7 (A) None 5.0.2 WiFi 2013 Asus Google Nexus 7 (B) None 5.0.2 WiFi Asus Eee Pad Transformer None 4.0.3 WiFi Asus ZenPad 8.0 inch None 6 WiFi Acer Iconia Tab - A500 None 4.0.3 WiFi Acer Iconia One 10 inch None 5.1 WiFi Archos 10 None 2.2.6 WiFi Archos 7 None 2.1 WiFi B&N Nook Color None Nook 1.4.3 (Android Base) WiFi Creative Ziio None 2.2.1 WiFi Digiland DL 701Q None 4.4.2 WiFi Dell Streak 7 T-Mobile 2.2 3G/WiFi HTC Google Nexus 9 (A) None 7.1.1 WiFi HTC Google Nexus 9 (B) None 7.1.1 WiFi LG G Pad (A) None 4.4.2 WiFi LG G Pad (B) None 5.0.2 WiFi LG G PAD F 8inch None 5.0.2 WiFi Motorola Xoom Verizon 4.1.2 3G/WiFi NVIDIA Shield K1 None 7 WiFi Polaroid 7" Tablet (PMID701i) None 4.0.3 WiFi Samsung Galaxy Tab Verizon 2.3.5 3G/WiFi Samsung Galaxy Tab 3 10.1 None 4.4.2 WiFi Samsung Galaxy Tab 4 8.0 None 5.1.1 WiFi Samsung Galaxy Tab A None 8.1.0 WiFi Samsung Galaxy Tab E 9.6 None 6.0.1 WiFi Samsung Galaxy Tab S3 None 8.0.0 WiFi Samsung Galaxy Tab S4 None 9 WiFi Samsung Google Nexus 10 None 5.1.1 WiFi Samsung Tab pro 12 inch None 5.1.1 WiFi ViewSonic G-Tablet None 2.2 WiFi ViewSonic ViewPad 7 T-Mobile 2.2.1 3G/WiFi Android - Phones Essential Phone Verizon 9 3G/LTE/WiFi Google Pixel (A) Verizon 9 3G/LTE/WiFi Android - Phones (continued) Google Pixel (B) Verizon 8.1 3G/LTE/WiFi Google Pixel (C) Factory Unlocked 9 3G/LTE/WiFi Google Pixel 2 Verizon 8.1 3G/LTE/WiFi Google Pixel
    [Show full text]
  • Sprint Complete
    Sprint Complete Equipment Replacement Insurance Program (ERP) Equipment Service and Repair Service Contract Program (ESRP) Effective July 2021 This device schedule is updated regularly to include new models. Check this document any time your equipment changes and before visiting an authorized repair center for service. If you are not certain of the model of your phone, refer to your original receipt or it may be printed on the white label located under the battery of your device. Repair eligibility is subject to change. Models Eligible for $29 Cracked Screen Repair* Apple Samsung HTC LG • iPhone 5 • iPhone X • GS5 • Note 8 • One M8 • G Flex • G3 Vigor • iPhone 5C • iPhone XS • GS6 • Note 9 • One E8 • G Flex II • G4 • iPhone 5S • iPhone XS Max • GS6 Edge • Note 20 5G • One M9 • G Stylo • G5 • iPhone 6 • iPhone XR • GS6 Edge+ • Note 20 Ultra 5G • One M10 • Stylo 2 • G6 • iPhone 6 Plus • iPhone 11 • GS7 • GS10 • Bolt • Stylo 3 • V20 • iPhone 6S • iPhone 11 Pro • GS7 Edge • GS10e • HTC U11 • Stylo 6 • X power • iPhone 6S Plus • iPhone 11 Pro • GS8 • GS10+ • G7 ThinQ • V40 ThinQ • iPhone SE Max • GS8+ • GS10 5G • G8 ThinQ • V50 ThinQ • iPhone SE2 • iPhone 12 • GS9 • Note 10 • G8X ThinQ • V60 ThinQ 5G • iPhone 7 • iPhone 12 Pro • GS9+ • Note 10+ • V60 ThinQ 5G • iPhone 7 Plus • iPhone 12 Pro • A50 • GS20 5G Dual Screen • iPhone 8 Max • A51 • GS20+ 5G • Velvet 5G • iPhone 8 Plus • iPhone 12 Mini • Note 4 • GS20 Ultra 5G • Note 5 • Galaxy S20 FE 5G • GS21 5G • GS21+ 5G • GS21 Ultra 5G Monthly Charge, Deductible/Service Fee, and Repair Schedule
    [Show full text]
  • Essential Phone on Its Way to Early Adopters 24 August 2017, by Seung Lee, the Mercury News
    Essential Phone on its way to early adopters 24 August 2017, by Seung Lee, The Mercury News this week in a press briefing in Essential's headquarters in Palo Alto. "People have neglected hardware for years, decades. The rest of the venture business is focused on software, on service." Essential wanted to make a timeless, high-powered phone, according to Rubin. Its bezel-less and logo- less design is reinforced by titanium parts, stronger than the industry standard aluminum parts, and a ceramic exterior. It has no buttons in its front display but has a fingerprint scanner on the back. The company is also making accessories, like an attachable 360-degree camera, and the Phone will work with products from its competition, such as the Apple Homekit. Essential, the new smartphone company founded by Android operating system creator Andy Rubin, "How do you build technology that consumers are is planning to ship its first pre-ordered flagship willing to invest in?" asked Rubin. "Inter-operability smartphones soon. The general launch date for is really, really important. We acknowledge that, the Essential Phone remains unknown, despite and we inter-operate with companies even if they months of publicity and continued intrigue among are our competitors." Silicon Valley's gadget-loving circles. Recently, Essential's exclusive carrier Sprint announced it While the 5.7-inch phone feels denser than its will open Phone pre-orders on its own website and Apple and Samsung counterparts, it is bereft of stores. Essential opened up pre-orders on its bloatware - rarely used default apps that are website in May when the product was first common in new smartphones.
    [Show full text]
  • Weekly Wireless Report August 18, 2017
    Week Ending: Weekly Wireless Report August 18, 2017 This Week’s Stories Apple Is On The Hunt For Original TV Shows Inside This Issue: August 16, 2017 This Week’s Stories Apple is finally getting serious about original TV programming. Apple Is On The Hunt For Original TV Shows Two Apple executives have been meeting with Hollywood agents and producers to hear pitches about possible shows for Apple to buy, according to two producers who have met with them. Facebook Is Building A New $750 Million Data Center In Ohio The execs, Jamie Erlicht and Zack Van Amburg, were hired from Sony Pictures Television in June to oversee Apple's video programming. Products & Services New Apple, Samsung These pitch meetings have placed Apple in direct competition with Netflix, HBO and other Smartphone Challenger Is Finally distributors. Available For Pre-Order Some producers are eager to work with Apple, sensing a first-mover advantage. Others have a lot of YouTube TV Now Available To questions about how Apple will distribute its shows. When "House of Cards" debuted on Netflix, 50% Of U.S. Households marking the streaming service's entrance into original programming, the service already had a large catalog of licensed programming. Apple, Aetna Hold Secret Meetings To Bring Apple Watch To Millions Of Aetna Customers Apple doesn't have that -- but it does have iPhones in hundreds of millions of hands. Emerging Technology The meetings were first reported by The Wall Street Journal on Wednesday. Apple is said to be AI Is Taking Over The Cloud budgeting about $1 billion to acquire and produce original TV shows over the next year, according to the Journal.
    [Show full text]
  • Fish Weight an App That Allows Fishermen to Accurately Record the Weight of a Fish from a Picture Before Releasing It Back Into the Wild
    Fish Weight An app that allows fishermen to accurately record the weight of a fish from a picture before releasing it back into the wild Crowdfunding Whitepaper Henry Badenhorst November 2017 Contents Overview of Fish Weight ........................................................................................................................................... 3 The Problem .................................................................................................................................................................... 4 Market Opportunity ................................................................................................................................................. 4 Fishing Apps ............................................................................................................................................................... 6 Fishing Sustainability ............................................................................................................................................. 8 The Solution .................................................................................................................................................................... 9 Meet Fish Weight ..................................................................................................................................................... 9 Product Features ..................................................................................................................................................
    [Show full text]
  • Darkreader: Bridging the Gap Between Perception and Reality Of
    DarkReader: Bridging the Gap Between Perception and Reality of Power Consumption in Smartphones for Blind Users Jian Xu∗ Syed Masum Billah* Roy Shilkrot Stony Brook University Stony Brook University Stony Brook University Stony Brook, USA Stony Brook, USA Stony Brook, USA [email protected] [email protected] [email protected] Aruna Balasubramanian Stony Brook University Stony Brook, USA [email protected] ABSTRACT This paper presents a user study with 10 blind participants to understand their perception of power consumption in smart- phones. We found that a widely used power saving mechanism for smartphones–pressing the power button to put the smart- phone to sleep–has a serious usability issue for blind screen reader users. Among other findings, our study also unearthed several usage patterns and misconceptions of blind users that contribute to excessive battery drainage. Informed by the first user study, this paper proposes DarkReader, a screen reader developed in Android that bridges users’ perception of power consumption to reality. DarkReader darkens the screen by truly turning it off, but allows users to interact with their smart- phones. A second user study with 10 blind participants shows that participants perceived no difference in completion times in performing routine tasks using DarkReader and default screen reader. Yet DarkReader saves 24% to 52% power depending Figure 1. A blind user is interacting with his smartphone using a (A) on tasks and screen brightness. standard screen reader (e.g., TalkBack in Android), and (B) DarkReader. Unlike TalkBack, DarkReader keeps the screen off to save power. Author Keywords Vision impairment, blind; screen readers, TalkBack, Android, iOS; low-power, battery, screen, brightness; privacy, curtain INTRODUCTION mode, shoulder-surfing.
    [Show full text]
  • Arxiv:1910.06663V1 [Cs.PF] 15 Oct 2019
    AI Benchmark: All About Deep Learning on Smartphones in 2019 Andrey Ignatov Radu Timofte Andrei Kulik ETH Zurich ETH Zurich Google Research [email protected] [email protected] [email protected] Seungsoo Yang Ke Wang Felix Baum Max Wu Samsung, Inc. Huawei, Inc. Qualcomm, Inc. MediaTek, Inc. [email protected] [email protected] [email protected] [email protected] Lirong Xu Luc Van Gool∗ Unisoc, Inc. ETH Zurich [email protected] [email protected] Abstract compact models as they were running at best on devices with a single-core 600 MHz Arm CPU and 8-128 MB of The performance of mobile AI accelerators has been evolv- RAM. The situation changed after 2010, when mobile de- ing rapidly in the past two years, nearly doubling with each vices started to get multi-core processors, as well as power- new generation of SoCs. The current 4th generation of mo- ful GPUs, DSPs and NPUs, well suitable for machine and bile NPUs is already approaching the results of CUDA- deep learning tasks. At the same time, there was a fast de- compatible Nvidia graphics cards presented not long ago, velopment of the deep learning field, with numerous novel which together with the increased capabilities of mobile approaches and models that were achieving a fundamentally deep learning frameworks makes it possible to run com- new level of performance for many practical tasks, such as plex and deep AI models on mobile devices. In this pa- image classification, photo and speech processing, neural per, we evaluate the performance and compare the results of language understanding, etc.
    [Show full text]
  • Media Guide Table of Contents
    American Sportfishing Association MEDIA GUIDE TABLE OF CONTENTS Recreational Fishing is Your Next Hot Storyline 3 Sportfishing in America 4 Another Economic Perspective 5 By the Numbers: Fishing in the U.S. At-A-Glance 6 A Challenge to Grow Participation: “60 in 60” 8 Increasing Participation: Why Does it Matter? 9 The Faces of Fishing 10 Women Are the Fastest-Growing Demographic 10 Youth and the Future of Fishing 11 U.S. Racial and Ethnic Diversity is on the Rise 13 Recruitment of Black Americans 14 Health and Wellness Benefits 15 The Healing Power of Outdoor Recreation 16 A Powerful Force for Conservation 18 Fishing Funds Conservation 18 Anglers Are Committed to Conservation 19 Looking Out for the Future of Fishing: The American Sportfishing Association 21 Additional Resources 22 AMERICAN SPORTFISHING ASSOCIATION | MEDIA GUIDE 2 RECREATIONAL FISHING IS YOUR NEXT HOT STORYLINE Why go fishing? Because it’s fun, rewarding, healthy and creates long-lasting memories. It can be relaxing, or fueled with adrenaline. You can fish in fresh or saltwater. You can do it from a boat, from the shoreline, from a dock or wading in the water. It doesn’t matter how young or old you are, if you’re a man or a woman, a boy or a girl, if you’re right or left handed, or if you’re big and strong or petite. Fishing is easy, inexpensive and can be done close to home. A “fishing hole” of some sort is accessible to all Americans, regardless of location, income or age. It’s a great way to spend time with family and friends—you can even impress them with catching and cooking your dinner.
    [Show full text]