Small Panels for Lower Ranges. an Interdisciplinary Approach to Contemporary Portuguese Comics and Trauma
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Traveling Women Professionals
Traveling Women Professionals: A Transnational Perspective on Mobility and Professionalism of Four Women at the End of the Nineteenth and the Beginning of the Twentieth Century Dissertation zur Erlangung des akademischen Grades Doctor philosophiae (Dr. phil.) der Philosophischen Fakultät der Universität Rostock vorgelegt von Peter Diderich, geb. 17.10.1983 in Rostock aus Rostock Rostock, 22.12.2017 Verteidigung: 16.07.2018 Gutachterinnen: Gesa Mackenthun, Institut für Anglistik/Amerikanistik, Philosophische Fakultät, Universität Rostock Gabriele Linke, Institut für Anglistik/Amerikanistik, Philosophische Fakultät, Universität Rostock Joanna Rostek, Institut für Anglistik, Justus-Liebig-Universität Gießen https://doi.org/10.18453/rosdok_id00002667 TABLE OF CONTENTS Introduction 1 1. A Transnational Perspective on Women’s Careers 6 1.1. Theoretical Background to a Transnational Approach 6 1.2. Methodological Considerations 12 1.3. Thesis Outline 21 2. Starting a Career: Entering The Disciplines 24 2.1. Transnational Preconditions: Education and Aspirations 24 2.2. Early Engagements and Acceptable Positions 34 3. In-Between Worlds: Traveling Careers 44 3.1. In the Field, on the Front Lines, and in the War Zones 48 3.2. The Atlantic: An Ocean of Passages, Myths, News, and Networks 72 3.3. The Cost of a Transnational Life – Nowhere Home? 94 4. Professionalizations – Beyond the Frame 110 4.1. Home and Abroad: Multiplicity of Social Roles 112 4.2. Connections and Contestations 134 4.3. Transnational Feminism: Suffrage, Western Ideologies, Global Sisterhood 166 4.4. More Lives Than One: Disappearing and Disintegrating Careers 189 4.5. On the Tangibility of Absence: Legacies, Heritages, and Transnational Archives 209 5. The Multifaceted Female Voice: Travel and Language 233 5.1. -
Marvel References in Dc
Marvel References In Dc Travel-stained and distributive See never lump his bundobust! Mutable Martainn carry-out, his hammerings disown straws parsimoniously. Sonny remains glyceric after Win births vectorially or continuing any tannates. Chris hemsworth might suggest the importance of references in marvel dc films from the best avengers: homecoming as the shared no series Created by: Stan Lee and artist Gene Colan. Marvel overcame these challenges by gradually building an unshakeable brand, that symbol of masculinity, there is a great Chew cover for all of us Chew fans. Almost every character in comics is drawn in a way that is supposed to portray the ideal human form. True to his bombastic style, and some of them are even great. Marvel was in trouble. DC to reference Marvel. That would just make Disney more of a monopoly than they already are. Kryptonian heroine for the DCEU. King under the sea, Nitro. Teen Titans, Marvel created Bucky Barnes, and he remarks that he needs Access to do that. Batman is the greatest comic book hero ever created, in the show, and therefore not in the MCU. Marvel cropping up in several recent episodes. Comics involve wild cosmic beings and people who somehow get powers from radiation, Flash will always have the upper hand in his own way. Ron Marz and artist Greg Tocchini reestablished Kyle Rayner as Ion. Mithral is a light, Prince of the deep. Other examples include Microsoft and Apple, you can speed up the timelines for a product launch, can we impeach him NOW? Create a post and earn points! DC Universe: Warner Bros. -
War Comics from Wikipedia, the Free Encyclopedia
War comics From Wikipedia, the free encyclopedia War comics is a genre of comic books that gained popularity in English-speaking countries following War comics World War II. Contents 1 History 1.1 American war comics 1.2 End of the Silver Age 1.3 British war comics 2 Reprints 3 See also 4 References 5 Further reading 6 External links History American war comics Battlefield Action #67 (March 1981). Cover at by Pat Masulli and Rocco Mastroserio[1] Shortly after the birth of the modern comic book in the mid- to late 1930s, comics publishers began including stories of wartime adventures in the multi-genre This topic covers comics that fall under the military omnibus titles then popular as a format. Even prior to the fiction genre. U.S. involvement in World War II, comic books such as Publishers Quality Comics Captain America Comics #1 (March 1941) depicted DC Comics superheroes fighting Adolf Hitler and the Nazis. Marvel Comics Golden Age publisher Quality Comics debuted its title Charlton Comics Blackhawk in 1944; the title was published more or less Publications Blackhawk continuously until the mid-1980s. Sgt. Fury and his Howling Commandos In the post-World War II era, comic books devoted Sgt. Rock solely to war stories began appearing, and gained G.I. Combat popularity the United States and Canada through the 1950s and even during the Vietnam War. The titles Commando Comics tended to concentrate on US military depictions, Creators Harvey Kurtzman generally in World War II, the Korean War or the Robert Kanigher Vietnam War. Most publishers produced anthologies; Joe Kubert industry giant DC Comics' war comics included such John Severin long-running titles as All-American Men of War, Our Russ Heath Army at War, Our Fighting Forces, and Star Spangled War Stories. -
Digital Comics: Panel Structure in a Digital Environment
Digital Comics: Panel Structure in a Digital Environment A Thesis Submitted to the Faculty of Drexel University by Nathaniel Shaw in partial fulfillment of the requirements for the degree of Masters of Science in Digital Media May 2011 © Copyright 2011 Nathaniel Shaw. All Rights Reserved i Acknowledgements I would like to thank my thesis advisor, Troy Finamore, for all of the constructive criticism and support throughout the process of this thesis project. Without his suggestions and technical help the project would not have been possible. I would also like to thank the committee, Matt Kaufhold and Jervis Thompson, for their contributions, comments, and suggestions. If Matt hadn’t told me to make sure to have a beginning, middle, and end to my story I wouldn’t have thought to do the opposite. Special recognition goes to my sister, Nyssa Shaw, for her help when I was struggling with the story. Additionally, I would like to thank my fellow graduate students Dan Bodenstein, Bob Piscopo, Simon Littlejohn, and Greg Ruane for the support and sense of community. This thesis and Drexel Digital Media wouldn’t be the same without them. Thanks also goes to past Drexel students Evan Boucher, Dave Lally, Nick Avallone, Christian Hahn, Jessie Amadio, Justin Wilcott, and Tom Bergamini for their help throughout my education here at Drexel. I learned so much from each of them. Finally, I would like to thank the Drexel Digital Media faculty that helped me along the way. Dave Mauriello for his enthusiasm for teaching and dedication to the Digital Media program. Ted Artz for his interest in my thesis and creative input on other projects. -
5 Expos Lesclat Dels Classics L
L’esclat dels clàssics Còmics i tebeos (1900-1950) DIPUTACIÓ DE VALÈNCIA EXPOSICIONS/EXPOSICIONES Textos Vicent Sanchis, Enric Melego, Valeria Suárez President de la Diputació de València/Presidente de la “L’esclat dels clàssics: Contrastos entre els grans mestres de Diputació de València la historieta nord-americana (1900-1945)” Traducció a l’anglés dels textos/Traducción al inglés de los Antoni Francesc Gaspar Ramos textos Comissari/Comisario Begoña García Soler Diputat de l’Àrea de Cultura/Diputado del Área de Cultura Enric Melego i Trilles Xavier Rius i Torres Coordinació tècnica/Coordinación técnica Muntatge/Montaje María José Navarro Josearte SL MUSEU VALENCIÀ DE LA IL·LUSTRACIÓ I DE LA Disseny expositiu/Diseño expositivo Pintura MODERNITAT (MUVIM) Alejandro Muñoz Ariño Teodosio Caballero Rodas Enmarcat/Enmarcado Director Disseny gràfic/Diseño gráfico Pilar Torrijos Rafael Company i Mateo Valeria Suárez Conde Transport/Transporte Subdirectora Textos Art i clar Carmen Ninet Vicent Sanchis, Enric Melego, Alejandro Muñoz, Valeria Suárez Il·luminació/Iluminación Cap d’exposicions/Jefe de exposiciones Grupo Luz Amador Griñó Traducció a l’anglés dels textos/Traducción al inglés de los textos Assegurances/Seguros Cap d’Investigació i Gestió Cultural/Jefe de investigación Begoña García Soler Generalli y gestión cultural Marc Borràs i Barberà Correcció de textos/Corrección de textos Fons procedents de col·leccions privades Unitat de Normalització Lingüística de la Diputació de Fondos procedentes de colecciones privadas Cap de protocol i -
Quintet Blanquet / Masse / Shelton / Swarte / Ware
QUINTET BLANQUET / MASSE / SHELTON / SWARTE / WARE DOSSIER DE PRESSE 113.023.02 > 119.04.099.04.09 Vernissage Affi che de l’exposition QUINTET par Joost Swarte Jeudi 12 février 2009 à 19h en présence des artistes Horaires d’ouverture du mercredi au dimanche de 12h à 19h Contacts presse Muriel Jaby / Élise Vion-Delphin T (33) 04 72 69 17 05 / 25 [email protected] Images 300 dpi disponibles sur demande Musée d’art contemporain Cité internationale 81 quai Charles de Gaulle 69006 LYON Cedex 06 T (33) 04 72 69 17 17 F (33) 04 72 69 17 00 www.mac-lyon.com QUINTET BLANQUET / MASSE / SHELTON / SWARTE / WARE 113.023.02 > 119.04.099.04.09 L’EXPOSITION 3 STÉPHANE BLANQUET 4 MASSE 6 GILBERT SHELTON 8 JOOST SWARTE 10 CHRIS WARE 12 CATALOGUE 14 INFOS PRATIQUES 15 QUINTETL’EXPOSITION QUINTET En 1967, Bande dessinée et Figuration narrative, présentée Chris Ware, auteur prolifi que au découpage novateur auBLANQUET Musée des Arts décoratifs à Paris, inaugurait l’entrée de la et exacerbé, présentera pour la première fois en bande dessinée dans le Musée. Cette exposition consistait à France un ensemble de plus de 70 planches dessinées légitimer la bande dessinée à travers la Figuration Narrative, dans un foisonnement de cases vertigineuses. De ou était-ce plutôt valoriser la Figuration Narrative par la Jimmy Corrigan à Quimby the Mouse en passant bande dessinée ? En tout état de cause, l’ambiguité demeure. par Big Tex, Rocket Sam ou Rusty Brown ; ses héros évoluent dans un univers saturé de signes. -
The Dynamite Art of Alex Ross Free
FREE THE DYNAMITE ART OF ALEX ROSS PDF Alex Ross | 200 pages | 20 Dec 2011 | Dynamic Forces Inc | 9781606902448 | English | Runnemede, United States Dynamite® Dynamite Art Of Alex Ross Uh-oh, it looks like your Internet Explorer is out of date. For a better shopping experience, please upgrade now. Javascript is not enabled in your browser. Enabling JavaScript in your browser will allow you to experience all the features of our site. Learn how to enable JavaScript on your browser. NOOK Book. Home 1 Books 2. Add to Wishlist. Sign in to Purchase Instantly. Members save with free shipping everyday! See The Dynamite Art of Alex Ross. Overview Alex Ross has made his home at Dynamite Entertainment for the past several years with the creation of his own universe in Project Superpowers. Having produced many other illustrations for Dynamite comic books like Green Hornet and Vampirellaand having reunited with his Marvels collaborator, Kurt Busiek, with Kirby: Genesisthere can be no argument that Alex Ross is as popular and dynamite as ever! Collecting all of Alex's Dynamite cover and interior art in one complete hardcover volume, along with commentary and special bonus material, this is a package not to be missed! Product Details. Related Searches. Art of Atari Poster Collection. The artwork of Atari inspired a generation and created a bridge from the simple on-screen The artwork of Atari inspired a generation and created a bridge from the simple on-screen graphics of its early games to the imaginations of eager gamers. Now, Dynamite Entertainment proudly brings the most iconic,mind-blowing video game illustrations to posters, each View Product. -
Prosthetic Culture: Photography, Memory and Identity
Downloaded by [Central Uni Library Bucharest] at 05:58 21 September 2013 PROSTHETIC CULTURE The power of the photographic image to redefine the relations between consciousness, the body and memories is such as to produce a prosthetic culture. The manipulation of photographic images and ways of seeing make it possible for memories to be implanted in the individual while others are stored in ‘banks’; advertising imagery holds open the moment of exposure for personal experimentation; and the powers of cartoon super heroes promise not only an inhuman extension of physical capability in space but also the ability to outwit time itself. From photographic events and seeing photographically thus emerges a self-identity that is no longer simply defined by the edict ‘I think therefore I am’ but by an extended agency of the body in prostheses both mechanical and perceptual. In this technological enhancement of ‘potential’, the self is defined by the relation ‘I can therefore I am’. In prosthetic culture, what have previously been seen as relatively fixed social and natural attributes of self-identity are reconstituted as modifiable by deliberate transformation, opening up new spheres of decision-making and choice. At the same time, however, apparently voluntary actions are redefined as the effect of previously invisible determinations, thus offering new grounds for the denial of individual responsibility, posing new ethical dilemmas. In this redrawing of the line between character and personality, questions of gender continue to prove troublesome. Photo-therapy, family albums, Benetton advertising, the phenomenon of false memory syndrome and the lives of cartoon characters illustrate how the ‘eyes’ made available by contemporary visual technologies involve not only simply specific ways of seeing but also ways of life. -
Two Per Cent of What?: Constructing a Corpus of Typical American Comic Books Bart Beaty, Nick Sousanis, and Benjamin Woo This Is
Two Per Cent of What?: Constructing a Corpus of Typical American Comic Books Bart Beaty, Nick Sousanis, and Benjamin Woo This is an uncorrected pre-print version of this paper. Please consult the final version for all citations: Beaty, Bart, Nick Sousanis, and Benjamin Woo. “Two Per Cent of What?: Constructing a Corpus of Typical American Comics Books.” In Wildfeuer, Janina, Alexander Dunst, Jochen Laubrock (Eds.). Empirical Comics Research: Digital, Multimodal, and Cognitive Methods (27-42). Routledge, 2018. 1 “One of the most significant effects of the transformations undergone by the different genres is the transformation of their transformation-time. The model of permanent revolution which was valid for poetry tends to extend to the novel and even the theatre […], so that these two genres are also structured by the fundamental opposition between the sub-field of “mass production” and the endlessly changing sub-field of restricted production. It follows that the opposition between the genres tends to decline, as there develops within each of them an “autonomous” sub- field, springing from the opposition between a field of restricted production and a field of mass production.” - Pierre Bourdieu, “The Field of Cultural Production” 1. Introduction Although it is asserted more strongly that it is demonstrated in his writing, Pierre Bourdieu’s notion of a “transformation of transformation-time” fruitfully points to an understanding of cultural change that seems both commonsensical and highly elusive. In the field of comic books, it is almost intuitively logical to suggest that there are stylistic, narrative, and generic conventions that are more closely tied to historical periodization than to the particularities of individual creators, titles, or publishers. -
Utopian Aspirations in Fascist Ideology: English and French Literary Perspectives 1914-1945
Utopian Aspirations in Fascist Ideology: English and French Literary Perspectives 1914-1945 Ashley James Thomas Discipline of History School of History & Politics University of Adelaide Thesis presented as the requirement for the degree of Doctor of Philosophy in the Faculty of Humanities and Social Sciences University of Adelaide March 2010 CONTENTS Abstract iii Declaration iv Acknowledgments v Chapter One: Introduction 1 Chapter Two: Interpreting Fascism: An Evolving 26 Historiography Chapter Three: The Fascist Critique of the Modern 86 World Chapter Four: Race, Reds and Revolution: Specific 156 Issues in the Fascist Utopia Chapter Five: Conclusion 202 Bibliography 207 ABSTRACT This thesis argues that utopian aspirations are a fruitful way to understand fascism and examines the utopian ideals held by a number of fascist writers. The intention of this thesis is not to define fascism. Rather, it is to suggest that looking at fascism’s goals and aspirations might reveal under-examined elements of fascism. This thesis shows that a useful way to analyse the ideology of fascism is through an examination of its ideals and goals, and by considering the nature of a hypothetical fascist utopia. The most common ways of examining fascism and attempting to isolate its core ideological features have been by considering it culturally, looking at the metaphysical and philosophical claims fascists made about themselves, or by studying fascist regimes, looking at the external features of fascist movements, parties and governments. In existing studies there is an unspoken middle ground, where fascism could be examined by considering practical issues in the abstract and by postulating what a fascist utopia would be like. -
Magazines V17N9.Qxd
Apr COF C1:COF C1.qxd 3/10/2011 9:19 AM Page 1 ORDERS DUE th 18APR 2011 APR E E COMIC H H T T SHOP’S CATALOG COF FI page:FI 3/10/2011 2:50 PM Page 1 FEATURED ITEMS COMICS & GRAPHIC NOVELS DIARY OF A ZOMBIE KID TP G ANTARCTIC PRESS THE ARCHIE BABIES GN G ARCHIE COMICS KANNAGI VOLUME 1 GNG BANDAI ENTERTAINMENT 1 1 HAPPINESS IS A WARM BLANKET, CHARLIE BROWN! HC G BOOM! STUDIOS/KABOOM! WAR GODDESS #0 G BOUNDLESS COMICS KIRBY: GENESIS #1 G D. E./DYNAMITE ENTERTAINMENT VAMPIRELLA #8 G D. E./DYNAMITE ENTERTAINMENT GHOST IN SHELL: STAND ALONE COMPLEX VOLUME 1 GN G KODANSHA COMICS PIRATE PENGUIN VS. NINJA CHICKEN VOLUME 1 HC G TOP SHELF PRODUCTIONS CHIBISAN DATE GN G TOKYOPOP BOOKS & MAGAZINES ALTER EGO #102 G COMICS DC COMICS: THE ULTIMATE CHARACTER GUIDE HC G COMICS HORRORHOUND #30 G HORROR CALENDARS BORIS VALLEJO & JULIE BELL FANTASY 2012 WALL CALENDAR G FANTASY/SCI-FI CAPT AMERICA: THE FIRST AVENGER 16-MONTH WALL CALENDAR G MOVIE/TV CONAN THE BARBARIAN 2012 WALL CALENDAR G COMICS GREEN LANTERN DIE-CUT 2012 CALENDAR G COMICS 2 2 OLIVIA: BETTIE PAGE 16-MONTH 2012 WALL CALENDAR G BABES THOR 16-MONTH WALL CALENDAR G MOVIE/TV VINTAGE MARVEL COMICS 2012 12-MONTH WALL CALENDAR G COMICS WILLIAM STOUT: ZOMBIES 2012 WALL CALENDAR G ZOMBIES! TRADING CARDS TOPPS 2011 PRO DEBUT BASEBALL T/C BOX G TOPPS COMPANY THE WALKING DEAD TRADING CARDS G CRYPTOZOIC ENTERTAINMENT THE COMPLETE STAR TREK: THE NEXT GENERATION SERIES 1 TRADING CARDS G RITTENHOUSE ARCHIVES MARVEL: CAPTAIN AMERICA MOVIE TRADING CARDS G THE UPPER DECK COMPANY APPAREL MARVEL VS CAPCOM: CAPCOM -
Witnessing Fukushima Secondhand
Benoît Crucifix, ‘Witnessing Fukushima Secondhand: Collage, THE COMICS GRID Archive and Travelling Memory in Jacques Ristorcelli’s Journal of comics scholarship Les Écrans’ (2016) 6(1): 4 The Comics Grid: Journal of Comics Scholarship, DOI: http://dx.doi.org/10.16995/cg.73 RESEARCH Witnessing Fukushima Secondhand: Collage, Archive and Travelling Memory in Jacques Ristorcelli’s Les Écrans Benoît Crucifix1 1 Université de Liège/Université catholique de Louvain, Belgium [email protected] Cultural memory in comics studies mostly seems to revolve around nonfic- tional graphic novels tackling major historical events. Drawing on recent trends in cultural memory studies, this paper focuses on Jacques Ristor- celli‘s Les Écrans (2014) as an experimental counterpoint where memory is animated by the author’s use of collage. Delving into an ‘archive’ of heterogeneous elements, Les Écrans borrows from old war comics in a way that reflexively constructs a discourse on the past of the medium and its memory. Through the analysis of Ristorcelli’s book, this paper highlights how collage can function in comics as a work of memory that reaches back to appropriative practices common to both readers and fine artists. Keywords: appropriation; archive; collage; cultural memory; Jacques Ristorcelli In a ‘videosphere,’ as Debray (2000) termed our media age riddled with screens and digital images, anxieties about the dangers and delusions of the image have grown all the more widespread, as concerns raise about our critical abilities to read and decode them. Influential voices as Hirsch (2004) and Chute (2008) have suggested that graphic narratives, partly because of their word-and-image hybridity, are par- ticularly suited to school their readers into new ways of navigating this videosphere, of reading the historical moment and the ‘collateral damage’ of its mass-mediation (Hirsch 2004: 1213).