Sample Filestrength (Athletics) Check
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Credits Designed by AeronDrake Made with "The Homebrewery", created by /u/stolksdorf. Table of Contents Special thanks to /u/calculuschild, since he gave me 3 permission to use his "Alchemist's Supplies" as base for Part 1: Collecting Materials the alchemy system on this guide. Material Sources .........................................................3................................................................. Also thanks to everyone who helped with the typos, Creatures .....................................................................................3..................................... suggestions, new ideas and making all of this mechanics Minerals and Others ..................................................................4........................................................ and rules more clear and balanced. Plants and Herbs ........................................................................5.................................................. Art Used 7 "BookVileDarkness elf" Part 2: Alchemy "WotC-Draconomicon-dragonskull" Alchemy Basics ..............................................................................7............................................ "Dried Herbs" by Caitlin Regan Creating a Mixture ........................................................................7.................................................. "WotC-Draconomicon-dragoon" "Blacksmiths" by Steve Slater Part 3: Crafting 8 "MonsterManual2_heros" Object Types ....................................................................................8...................................... "Clint Bellanger's Mana Potion" by Iwan Gabovitch Special Materials ...........................................................................8............................................... "WotC-Draconomicon-dragonfootprint" Material Descriptions ...................................................................9....................................................... "ElderEvils_desert elf" Part 4: Expanded Equipment 13 ....................................................1..3.................................................................... Armor and Shields Weapons .................................................................................1..3....................................... New Weapon Properties ............................................................1..3............................................................ Weapons ........................................................................................1..3................................ Adventuring Gear .....................................................1..4................................................................... Magic Items .......................................................................1..6................................................. Part 5: Customization Options 17 Feats ..........................................................................................1..7.............................. Part 6: Dangers of the Wild 18 Sample Efilenvironmental Hazards ....................................1...8................................................................................... Dangerous Terrains ...............................................2...0........................................................................ Appendix: List of Essences 22 ON THE COVER A lonely elf ranger is ready to ambush a troll in a forgotten forest after several weeks of tracking and searching the creature. Disclaimer: I'm not responsible for the consequences of trying to hunt down an ancient red dragon without proper equipment. TSoamCOebN sTildEeNe TeSf foectfs b yC creoatinng ta heeanlintg psotion using strange materials may include hallucinations, paranoia, sudden changes in behavior and glowing eyes. 2 Part 1: Collecting Materials OU CAN COLLECT MATERIALS DURING The number of checks you can make and the time used for your travels, which are used to craft new harvesting all the parts of a creature depends of the size of equipment, create alchemical concoctions and the creature as shown in the following table. For example, if gemstones. To get new materials, you must you harvest a medium sized creature it will take one hour for expend the whole process without major the whole process, even if you only make 1 check. interruptions (like a combat). There're three Ymaterial categories, and each one has a special Creature Size Max. harvest checks Total time to harvest way to collect them: Creatures, Minerals and others and Tiny 1 Two hours Plants and herbs. Small 1 30 minutes Also, depending of the type of material and the place where it is, they might be modifiers to the skill check made for Medium 2 One hour collecting the materials. The DM can add more than one of Large 3 One hour the modifiers (for example, if you're traveling at normal pace in a rainy day, the DC will be +11). Huge 4 Two hours Gargantuan 5 Two hours (minimum) Special conditions DC Rain, fog, low visibility areas +3 Each successful check gives you a number of units depending on the creature size as shown in the following Storm, snowfall, no visibility areas +5 table, which can be used for creating new pieces of Traveling at slow pace +5 equipment or as alchemical materials. Traveling at normal pace +8 Creature size Units collected per check Traveling at fast pace +11 Tiny 1/4 unit Small 1/2 unit Material Sources Medium 1 unit Creatures Large 2 units Creature parts are used as alchemical materials and for Huge 3 units creating armor and weapons for the adventurers, which some of them gives special features. Others take some of the Gargantuan 4 units creature parts as trophies and decorations for their armor and houses. You can only make one check for each part you want to If you want to extract parts of animals and creatures, you harvest. For example, a character can make 3 checks for must make an Intelligence (Nature) check for common harvesting a large sized dragon, but he can only use one of creatures, Intelligence (Arcana) or an Intelligence (ReSampleligion) th efile checks to harvest the scales, and the other two checks check for rarer creatures. You can also make a Wisdom can be used for other parts of the dragon (like an essential (Survival) instead an Intelligence check when harvesting organ and the horns) parts. On a failed check, the part is destroyed or damaged. It's For alchemical uses, the DM determines the essence type up to the DM to determine which check is made depending of the harvested parts. You can read more information about on the creature type and how common is that creature in the the essences in the alchemy section. world. When you use the parts for crafting armors and weapons, DC: 15 + 1/2 of the creature's CR (Creatures with a CR you need a number of units of the same material depending less than 2 don't add the CR to the DC) of the size for the object. You can read more about crafting and the materials in the crafting section. COLLECTING MATERIALS 3 In the following table are examples of creature parts and For example, if you harvest some feathers from a hippogriff their uses. Some parts deals damage if you fail to extract it. (CR 1), the value of the feather unit will be 1% of the base The elemental damage can be any type of damage, and it's experience (200 exp), which is 2 gp. defined by the DM (for example, a character takes fire As other examples: A unit of pseudodragon's scales is damage on a failed check to extract the essential organ of a worth 5 sp (CR 1/4), and a unit of an adult blue dragon's red dragon). You can determine the damage using the same scales is worth 1,500 gp (CR 16). guidelines for traps damage found in the chapter 5 of the Dungeon Master's Guide. Getting Meat (Foraging Variant) While the characters can forage to survive on the wilderness, Part Uses Damage on a failure they also can hunt down and kill a creature to harvest the Sting Alchemy, Deals poison damage on a failed meat and use it as food. The meat they yield spoils after a equipment check single day if uneaten. Eating spoiled meat might require a Wings, Alchemy, — Constitution saving throw to avoid throwing up the food or feathers equipment getting diseased. A character can make a Wisdom (Survival) check to try to Fins Alchemy, — collect meat as food. The DC for the check is typically 15, but equipment it’s up to the DM to modify the DC. The amount of meat Chitin Equipment — harvested is determined by the creature size, as shown in the Tail Alchemy — creature food yield table below. Getting meat does not count on the maximum harvest Fangs, Alchemy, Deals piercing damage on a checks you can make to harvest a creature. teeth equipment failed check Organ Alchemy — Creature Food Yield Horns Equipment Deals piercing damage on a Creature Size Food Gained failed check Tiny 1 lb. Ectoplasm Alchemy Deals necrotic damage on a Small 4 lb. failed check Medium 16 lb. Scales Alchemy, — equipment Large 32 lb. Elemental Alchemy Deals elemental damage on a essence failed check Minerals and others Claws Alchemy, Deals slashing damage on a Minerals are earthen materials used for making armor, equipment failed check weapons, and gaining special effects for those armors and weapons. Minerals can be divided in two types and each type Bones Alchemy, — has a unique way to acquire them. equipment Slime, Alchemy Deals elemental or poison Ores are extracted with the use of a Miner's Pick and a mucus damage on a failed checkSample fileStrength (athletics) check. Gemstones are extracted with the