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- Software Piracy Exposed.Pdf
- How Did You First Come in Contact with a Nfo File?
- The Warez Scene
- Order in the Warez Scene – Explaining an Underground Virtual Community with the CPR Framework Priyank Chandra University of Michigan Ann Arbor, USA [email protected]
- User and Media Perception on Game Design Anti-Piracy Measures
- The Story of the Warez-Scene Die Geschichte Von Warez Begann Zu Einer Zeit in Der Computer Noch Ganze Räume Füllten Und Die Daten Noch Auf Lochkarten Abgelegt Wurden
- The Case of the American Comic Book Market
- Oink, Mnemotechnics and the Private Bittorrent Architecture
- Modlarla Açik Yapita Dönüşen Video Oyunlari Ve Skyrim Örneği
- 4Th Annual State of Application Security Report
- Piracy in the Digital Age
- Giant Pink Scorpions: Fighting Piracy with Novel Digital Rights Management Technology
- “Redacted. Indagine Socioculturale Sulla Spettatorialità (Post
- Retro Gaming Subculture and the Social Construction of a Piracy Ethic
- Proprietary Software, Free and Open-Source Software, and Piracy: an Economic Analysis
- Video Game Piracy As Viral Vector and National Security Threat
- Piracy in Cyber Space: Consumer Complicity, Pirates and Enterprise Enforcement
- Vanity, Cracks and Malware
- United States Attorney's Office District of Connecticut Press Release
- From Currency in the Warez Economy to Self-Sufficient Art Form: Text Mode Graphics and the “Scene”
- Ansi Artwork and the Digital Underground, 1985-2000
- Like City Lights, Receding: Ansi Artwork and the Digital Underground, 1985-2000
- Computer Game Mods, Modders, Modding, and the Mod Scene
- 77-123. Social Control in a Subculture of Piracy by Steven Downing Univ
- A History of Digital Subcultures in Europe During the 1980S