Piracy in Cyber Space: Consumer Complicity, Pirates and Enterprise Enforcement
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Computer Game Mods, Modders, Modding, and the Mod Scene
Computer Game Mods, Modders, Modding, and the Mod Scene Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine 92697-3455 USA March 2010 Abstract Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to organize the actions of the people who develop and share their game mods. The affordances examined include customization and tailoring mechanisms, software and content copyright licenses, game software infrastructure and development tools, career contingencies and organizational practices of mod teams, and social worlds intersecting the mod scene. Numerous examples will be used to ground this review and highlight how such affordances can organize, facilitate or constrain what can be done. Overall, this study helps to provide a deeper understanding of how a web of associated affordances collectively serve to govern what mods get made, how modding practices emerge and flourish, and how modders and the game industry serve each others' interests, though not always in equivocal terms. Introduction Computer game mods are a leading form of user-led innovation in game design and game play experience. But modded games are not standalone systems, as they require the user to have an originally acquired or authorized copy of the unmodded game. Thus, there are questions of not only who creates what and who owns such modified games, but also whether or how the practice of game modding is controlled or governed by external parties to ultimately exploit the efforts of game modders. -
Online Software Copyright Infringement and Criminal Enforcement
Online Software Copyright Infringement and Criminal Enforcement Submitted: May 14, 2005 Randy K. Baldwin American University Washington College of Law What are Warez and Who Trades Them? This paper will discuss infringement of software copyrights with a focus on criminal ‘warez trading‘ of copyrighted software on the Internet. Warez are infringing electronic, digital copies of copyrighted works whose copy protection measures have been removed.1 Warez are most often ‘cracked’ software programs whose digital rights management (DRM) and copy control measures have been circumvented. Once DRM controls have been disabled, warez are subsequently distributed and traded on the Internet, usually without any direct financial gain to the distributors and traders.2 Distribution of warez usually starts as small-scale deployments from password- protected file transfer protocol (FTP) servers and encrypted and/or password-protected web sites run by warez groups. Warez are then traded on the Internet among broader groups via direct peer-to-peer (P2P) connections, and encrypted emails with warez attachments. Trading and downloading of warez is coordinated via closed, invite-only Internet Relay Chat (IRC) channels, Pretty Good Privacy (PGP) encrypted email, Instant Messaging (IM), private chat rooms, direct connect P2P networks, and messages posted to Usenet groups under pseudonyms.3 Servers and sites hosting warez and communications means used by warez traders are designed to avoid detection and identification by law enforcement.4 File and directory names are intentionally 1 Goldman, Eric, A Road to No Warez: The No Electronic Theft Act and Criminal Copyright Infringement. 82 Or. L. Rev. 369, 370-371 (2003). [hereinafter Road to No Warez], available at http://ssrn.com/abstract=520122 (last visited May 9, 2005) (on file with author) (Defines warez and warez trading. -
Histories of Internet Games and Play: Space, Technique, and Modality Teodor E
University of Wollongong Research Online Faculty of Law, Humanities and the Arts - Papers Faculty of Law, Humanities and the Arts 2017 Histories of internet games and play: space, technique, and modality Teodor E. Mitew University of Wollongong, [email protected] Christopher L. Moore University of Wollongong, [email protected] Publication Details Mitew, T. E. & Moore, C. L. "Histories of internet games and play: space, technique, and modality." The Routledge companion to global internet histories. Ed.G. Goggin & M. J. McLelland. London, United Kingdom: Routledge, 2017, 448-460. Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] Histories of internet games and play: space, technique, and modality Keywords space, play, histories, games, modality, internet, technique Disciplines Arts and Humanities | Law Publication Details Mitew, T. E. & Moore, C. L. "Histories of internet games and play: space, technique, and modality." The Routledge companion to global internet histories. Ed.G. Goggin & M. J. McLelland. London, United Kingdom: Routledge, 2017, 448-460. This book chapter is available at Research Online: https://ro.uow.edu.au/lhapapers/3657 HISTORIES OF INTERNET GAMES AND PLAY: SPACE, TECHNIQUE, AND MODALITY Teodor Mitew and Christopher Moore Introduction It would be a daunting task to attempt an authoritative history of the Internet and play, and it is not our intention to sketch such an account, in the singular, even if the space allowed for it. Rather, we have undertaken a preliminary mapping of those elements which, we argue, should participate in the telling of the histories of Internet games. -
Online Software Piracy of the Last Millennium.Sxw
Online Software Piracy of the Last Millennium By Ben Garrett aka Ipggi Ever since there has been the ability to store data on a personal computer and commercial software for sale, there has been the existence of pirating. Pirating, cracking and even pirate scenes go all the way back to the late seventies, and maybe even earlier. By the early eighties some machines (such as the BBC Macro in Europe) where so riddled with pirates that the programming companies gave up. They discontinued producing and porting software for the affected computers because there was simply no money to be made. This article has been written with only the PC scene in mind. Table of Contents 1. The IBM PC Scene Beginnings Page 1 2. Bulletin Board Systems And Couriers 2 3. The Death of the Bulletin Board System and the Rise of the Internet 4 4. Software Suppliers 5 5. Text Files 5 6. Scene Art 6 7. The Emergence of Europe 6 8. The Death of the Floppy Disk 6 9. Evolution to the ISO scene 7 10.Bibliography 8 1. The IBM PC Scene Beginnings With the large amount of 8-bit computers around during the early eighties, otherwise known as the Golden Age. And then with the subsequence scenes that followed, most people will agree that the Commodore 64 scene was the greatest at the time. But the Commodore 64 1 wasn't the first computer system to have an organised international pirate scene. It was probably the Apple II users in the very late seventies 2 that can be credited with creating the first remnant of a pirate scene that would be familiar in todays internet warez world. -
United States Court of Appeals for the Ninth Circuit
Case: 10-55946 04/03/2013 ID: 8576455 DktEntry: 66 Page: 1 of 114 Docket No. 10-55946 In the United States Court of Appeals for the Ninth Circuit COLUMBIA PICTURES INDUSTRIES, INC., DISNEY ENTERPRISES, INC., PARAMOUNT PICTURES CORPORATION, TRISTAR PICTURES, INC., TWENTIETH CENTURY FOX FILM CORPORATION, UNIVERSAL CITY STUDIOS LLLP, UNIVERSAL CITY STUDIOS PRODUCTIONS, LLLP and WARNER BROS. ENTERTAINMENT, INC., Plaintiffs-Appellees, v. GARY FUNG and ISOHUNT WEB TECHNOLOGIES, INC., Defendants-Appellants. _______________________________________ Appeal from a Decision of the United States District Court for the Central District of California, No. 06-CV-05578 · Honorable Stephen V. Wilson PETITION FOR PANEL REHEARING AND REHEARING EN BANC BY APPELLANTS GARY FUNG AND ISOHUNT WEB TECHNOLOGIES, INC. IRA P. ROTHKEN, ESQ. ROBERT L. KOVSKY, ESQ. JARED R. SMITH, ESQ. ROTHKEN LAW FIRM 3 Hamilton Landing, Suite 280 Novato, California 94949 (415) 924-4250 Telephone (415) 924-2905 Facsimile Attorneys for Appellants, Gary Fung and isoHunt Web Technologies, Inc. COUNSEL PRESS · (800) 3-APPEAL PRINTED ON RECYCLED PAPER Case: 10-55946 04/03/2013 ID: 8576455 DktEntry: 66 Page: 2 of 114 TABLE OF CONTENTS page Index of Authorities ..….....….....….....….....….....….....….....….....…....…... ii I. The Panel Decision Applies Erroneous Legal Standards to Find ..…... 1 Fung Liable on Disputed Facts and to Deny Him a Trial by Jury II. The Panel Decision and the District Court Opinion Combine to ……... 5 Punish Speech that Should Be Protected by the First Amendment III. The Panel Decision Expands the Grokster Rule in Multiple Ways ….. 7 that Threaten the Future of Technological Innovation A. The “Technological Background” set forth in the Panel ………. -
Are We a Bunch of Robin Hoods?” Filesharing As a Folk Tradition of Resistance Benjamin Staple
Document generated on 09/27/2021 8:47 a.m. Ethnologies “Are We a Bunch of Robin Hoods?” Filesharing as a Folk Tradition of Resistance Benjamin Staple Crime and Folklore Article abstract Crime et folklore On the edge of the digital frontier, far from the oceans of their maritime Volume 41, Number 1, 2019 namesakes, pirate communities flourish. Called outlaws and thieves, these file-sharers practice a vernacular tradition of digital piracy in the face of URI: https://id.erudit.org/iderudit/1069852ar overwhelming state power. Based on ethnographic fieldwork conducted with DOI: https://doi.org/10.7202/1069852ar Warez Scene cracking groups and the Kickass Torrents community, this article locates piracy discourse as a site of contested identity. For file-sharers who embrace it, the pirate identity is a discursively-constructed composite that See table of contents enables users to draw upon (and create) outlaw folk hero traditions to express themselves and affect small-scale change in the world around them. This article argues that pirate culture is more nuanced than popularly depicted and Publisher(s) that, through traditional practice, piracy is a vernacular performance of resistance. Association Canadienne d’Ethnologie et de Folklore ISSN 1481-5974 (print) 1708-0401 (digital) Explore this journal Cite this article Staple, B. (2019). “Are We a Bunch of Robin Hoods?”: Filesharing as a Folk Tradition of Resistance. Ethnologies, 41(1), 197–224. https://doi.org/10.7202/1069852ar Tous droits réservés © Ethnologies, Université Laval, 2020 This document is protected by copyright law. Use of the services of Érudit (including reproduction) is subject to its terms and conditions, which can be viewed online. -
Piracy Landscape Study
Piracy Landscape Study: Analysis of Existing and Emerging Research Relevant to Intellectual Property Rights (IPR) Enforcement of Commercial-Scale Piracy Prepared for the U.S. Patent and Trademark Office Solicitation Number: 1333BJ19Q00142004 Brett Danaher Michael D. Smith Rahul Telang Chapman University Carnegie Mellon University Carnegie Mellon University This Version: March 20, 2020 Table of Contents Executive Summary ...................................................................................................................... 3 1. The Piracy Ecosystem........................................................................................................... 4 1.1 Piracy of Physical Goods................................................................................................ 6 1.1.1 Manufacturing......................................................................................................... 7 1.1.2 Discovery ................................................................................................................ 7 1.1.3 Distribution ............................................................................................................. 8 1.1.4 Communication, Payment Processing and Fulfillment ......................................... 11 1.2 Piracy of Digital Goods ................................................................................................ 11 1.2.1 Sources.................................................................................................................. 12 1.2.2 -
Warez All That Pirated Software Coming From?
Articles http://www.informit.com/articles/printerfriendly.asp?p=29894 Warez All that Pirated Software Coming From? Date: Nov 1, 2002 By Seth Fogie. Article is provided courtesy of Prentice Hall PTR. In this world of casual piracy, many people have forgotten or just never realized where many software releases originate. Seth Fogie looks at the past, present, and future of the warez industry; and illustrates the simple fact that "free" software is here to stay. NOTE The purpose of this article is to provide an educational overview of warez. The author is not taking a stance on the legality, morality, or any other *.ality on the issues surrounding the subject of warez and pirated software. In addition, no software was pirated, cracked, or otherwise illegally obtained during the writing of this article. Software piracy is one of the hottest subjects in today's computerized culture. With the upheaval of Napster and the subsequent spread of peer-to-peer programs, the casual sharing of software has become a world-wide pastime. All it takes is a few minutes on a DSL connection, and KazaA (or KazaA-Lite for those people who don't want adware) and any 10-year-old kid can have the latest pop song hit in their possession. As if deeply offending the music industry isn't enough, the same avenues taken to obtain cheap music also holds a vast number of software games and applications—some worth over $10,000. While it may be common knowledge that these items are available online, what isn't commonly known is the complexity of the process that many of these "releases" go through before they hit the file-sharing mainstream. -
Revolutionary Industry and Digital Colonialism Dylan E
Old Dominion University ODU Digital Commons Philosophy Faculty Publications Philosophy & Religious Studies 2008 Revolutionary Industry and Digital Colonialism Dylan E. Wittkower Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/philosophy_fac_pubs Part of the Communication Technology and New Media Commons Repository Citation Wittkower, Dylan E., "Revolutionary Industry and Digital Colonialism" (2008). Philosophy Faculty Publications. 6. https://digitalcommons.odu.edu/philosophy_fac_pubs/6 Original Publication Citation Wittkower, Dylan E. "Revolutionary Industry and Digital Colonialism." Fast Capitalism 4, no. 1 (2008): 31. This Article is brought to you for free and open access by the Philosophy & Religious Studies at ODU Digital Commons. It has been accepted for inclusion in Philosophy Faculty Publications by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. Revolutionary Industry and Digital Colonialism D.E. Wittkower Copyright-based industries have become revolutionary. That is, the machinery of production of digital wares has itself taken on the role of the revolutionary class within the political economy of digital production. The progress of capitalist production in this industry has undermined the conditions of its own possibility, not because it has driven the proletariat to rise against an oppressive system, but because the means of production, through digital media, have simultaneously made communist production -
Copyright and DRM
CHAPTER 22 Copyright and DRM The DeCSS case is almost certainly a harbinger of what I would consider to be the defining battle of censorship in cyberspace. In my opinion, this will not be fought over pornography, neo-Nazism, bomb design, blasphemy, or political dissent. Instead, the Armageddon of digital control, the real death match between the Party of the Past and Party of the Future, will be fought over copyright. — John Perry Barlow Be very glad that your PC is insecure — it means that after you buy it, you can break into it and install whatever software you want. What YOU want, not what Sony or Warner or AOL wants. — John Gilmore 22.1 Introduction Copyright, and digital rights management (DRM), have been among the most contentious issues of the digital age. At the political level, there is the conflict alluded to by Barlow in the above quotation. The control of information has been near the centre of government concerns since before William Tyndale (one of the founders of the Cambridge University Press) was burned at the stake for printing the Bible in English. The sensitivity continued through the estab- lishment of modern copyright law starting with the Statute of Anne in 1709, through the eighteenth century battles over press censorship, to the Enlight- enment and the framing of the U.S. Constitution. The link between copyright and censorship is obscured by technology from time to time, but has a habit of reappearing. Copyright mechanisms exist to keep information out of the hands of people who haven’t paid for it, while censors keep information out of the hands of people who satisfy some other criterion. -
Digital Piracy on P2P Networks How to Protect Your Copyrighted Content
Digital Piracy on P2P Networks How to Protect your Copyrighted Content Olesia Klevchuk and Sam Bahun MarkMonitor © 2014 MarkMonitor Inc. All rights reserved. Agenda . P2P landscape: history and recent developments . Detection and verification of unauthorized content on P2P sites . Enforcement strategies . Alternatives to enforcements 2 | Confidential P2P Landscape History and Recent Developments 3 | Confidential History of Digital Piracy Streaming Download to Streaming 1B+ Users . Music piracy enters mainstream with Napster . P2P brought software and video piracy . Shift to consumption of streaming content – TV and sports most impacted P2P Live 300 MM Streaming Users 50 MM Users Napster UseNet 25 MM Users 16 MM Users < 5 MM Today 1995 2000 2005 2010 2015 4 | Confidential First Generation of P2P From Napster to eDonkey2000 . Napster brought P2P to masses . Centralized server model made it possible to shutdown the network 5 | Confidential Second Generation of P2P Kazaa, Gnutella and Torrent Sites . Ability to operate without central server, connecting users remotely to each other . Difficult to shutdown . Attracted millions of users worldwide . Requires some technical ability, plagued with pop-up ads and malware 6 | Confidenti al New P2P piracy . No to little technical ability is required . Attractive, user-friendly interface . BitTorrent powered making enforcements challenging Popcorn Time BitTorrent powered streaming app . Allows you to watch thousands of movies instantaneously . In the U.S., software was downloaded onto millions of devices . Interface resembles that of popular legitimate streaming platforms 8 | Confidential P2P Adoption and Usage BitTorrent is among the most popular platforms online Twitter 307 million users Facebook 1.44 billion users Netflix 69 million subscribers BitTorrent 300 million users 9 | Confidential P2P Piracy Steady trend of a number of P2P infringements . -
GOOD MONEY GONE BAD Digital Thieves and the Hijacking of the Online Ad Business a Report on the Profitability of Ad-Supported Content Theft
GOOD MONEY GONE BAD Digital Thieves and the Hijacking of the Online Ad Business A Report on the Profitability of Ad-Supported Content Theft February 2014 www.digitalcitizensalliance.org/followtheprofit CONTENTS Contents .............................................................................................................................................................i Table of References .....................................................................................................................................ii Figures .........................................................................................................................................................................................ii Tables ...........................................................................................................................................................................................ii About this Report ..........................................................................................................................................1 Executive Summary .................................................................................................................................... 3 Three Key Relevant Growth Trends .................................................................................................... 4 Methodology .................................................................................................................................................. 4 Sites Studied ..........................................................................................................................................................................