The Case of the American Comic Book Market
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September 2014 Abstract
Creating a User-centred Metadata Schema for Digital Comics A study submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Management at THE UNIVERSITY OF SHEFFIELD by Jeongha Son September 2014 Abstract Background. Due to the lack of research and commercial interest of digital comic metadata schemas, readers could face difficulties in finding digital comics. Therefore, a domain specific metadata schema should be considered and developed for supporting information seeking process digital comics. Aims. The research aimed to create user-centred metadata for digital comics by investigating the information seeking process of digital comic users. Methods. The research used a mixed methods approach including a combination of domain analysis and questionnaire. Domain analysis techniques were used to collect potential metadata elements for describing digital comics. A number of developed metadata schemas, commercial digital comic related websites and library catalogs were investigated. A questionnaire was also designed to investigate the information seeking process of digital comics’ users and was piloted with five digital comic readers. The URL link of the revised online questionnaire was distributed mainly by e-mail (the University of Sheffield student volunteer lists) to recruit digital comic readers (non-probability sampling). Finally, sixty-five digital comic readers took part in the survey. Results. Firstly, using the domain analysis technique a total of sixty-nine elements were collected. These were divided mainly in to two parts (elements for general description and elements for series, volume and episode (issue) description) to describe the hierarchical structures of digital comics. Secondly, a number of findings were made about digital comic users by analysing the result of the questionnaire. -
Track Package
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Unit 03 Introduction to Labview and Lego Brick Introduction to Labview Tutorial
Unit 03 Introduction to Labview and Lego Brick Introduction to Labview Tutorial 1. Open Lego Mindstorm Education from your desktop 2. Startup screen known as the “Lobby” will look as follows Menu Options: Shows reference material, build guides, programming guides, and more 3. Starting a new Project > Select File > New Project > New Program > Open Double Click on Program Tab > Change the name to Hear Me 4. Option 1: Adjusting Project Properties Select the Wrench Icon next to the program name Option 2: Double Click on File name Tab (Program). This will highlight the program name to be changed The Project name will change once the file is saved. 5. Change the Project Name to Labview Tutorial 6. Click on the Hear Me Program Tab 7. Programming Area Making Sounds 1. Select Action (Green Tab) > Drag the Sound Action onto the work area and attach it to the Play button. The pieces fit together like puzzle pieces. Screen should look as follows May choose a pre saved file for sound. Click on Lego Sound files to see some of the options Volume Control Stop: no sounds Play File: Select a saved sound file Play Tone: Plays a tone based on 0: Wait for Completion certain frequency 1: Play Once Play Note: Set a note from a piano 2: Endless Loop 2. Choose a sound from the Lego Sound File 3. Attach the Brick to your PC using the USB to Micro USB cord >Press the middle button on the Brick to turn it on > The color around the Brick buttons will turn green when it is fully loaded. -
NXT User Guide Introduction
NXT User Guide Introduction WELCOME TO LEGO® MINDSTORMS® EDUCATION LEGO® MINDSTORMS® Education is the next generation in educational robotics, enabling students to discover Science, Technology, Engineering and Mathematics in a fun, engaging, hands-on way. By combining the power of the LEGO building system with the LEGO MINDSTORMS Education technology, teams of students can design, build, program, and test robots. Working together on guided and open-ended engineering projects, the team members develop creativity and problem-solving skills along with other important mathematics and science knowledge. Students also become more skilled in communication, organization and research, which helps prepare them for future success in higher levels of schooling and in the workplace. The next technology - now. LEGO MINDSTORMS Education features an advanced 32-bit computer- controlled NXT brick, Interactive Servo Motors, Sound, Ultrasonic and other sensors, Bluetooth communication and multiple downloading capabilities. The icon-based LEGO MINDSTORMS Education NXT Software is built on the LabVIEW™ software from National Instruments, an industry standard with applications in many engineering and research fi elds. Curriculum. Inspiration. Support. The LEGO MINDSTORMS Education website www.MINDSTORMSeducation.com is your main resource for curriculum, training, product information and support. Our partners provide a strong network of information, technical advice, and teacher support as well. Carnegie Mellon Robotics Academy is our partner for developing curriculum materials and activities. Tufts University Center for Engineering Education Outreach (CEEO) is our partner for product development, workshops and conferences. In addition, local support is provided by our trade partners. If you are interested in a competitive challenge, check our website to fi nd out more about the FIRST LEGO LEAGUE. -
Izombie: Six Feet Under and Rising Volume 3 Free Ebook
FREEIZOMBIE: SIX FEET UNDER AND RISING VOLUME 3 EBOOK Mike Allred,Jay Stephens,Chris Roberson | 144 pages | 14 Feb 2012 | DC Comics | 9781401233709 | English | United States iZombie Vol. 3: Six Feet Under & Rising on Apple Books Free shipping. Skip to main content. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab. Add to Watchlist. People who viewed this item also viewed. Picture Information. Mouse over to Zoom - Click to enlarge. Have one to sell? Sell it yourself. Get the iZombie: Six Feet Under and Rising Volume 3 you ordered or get your money back. Learn more - eBay Money Back Guarantee - opens in new window or tab. Contact seller. Visit store. See other items More See all. Item information Condition:. The item you've selected wasn't added to your cart. Add to Watchlist Unwatch. Watch list is full. No additional import charges at delivery! This item will be posted through the Global Shipping Program and includes international tracking. Learn more - opens in a new window or tab. Doesn't iZombie: Six Feet Under and Rising Volume 3 to Germany See details. Item location:. Posts to:. This amount is subject to change until you make payment. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount includes applicable customs duties, taxes, brokerage and other fees. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. -
Normalizing Monstrous Bodies Through Zombie Media
Your Friendly Neighbourhood Zombie: Normalizing Monstrous Bodies Through Zombie Media by Jessica Wind A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Master of Arts in Communication Carleton University Ottawa, Ontario © 2016 Jess Wind Abstract Our deepest social fears and anxieties are often communicated through the zombie, but these readings aren’t reflected in contemporary zombie media. Increasingly, we are producing a less scary, less threatening zombie — one that is simply struggling to navigate a society in which it doesn’t fit. I begin to rectify the gap between zombie scholarship and contemporary zombie media by mapping the zombie’s shift from “outbreak narratives” to normalized monsters. If the zombie no longer articulates social fears and anxieties, what purpose does it serve? Through the close examination of these “normalized” zombie media, I read the zombie as possessing a non- normative body whose lived experiences reveal and reflect tensions of identity construction — a process that is muddy, in motion, and never easy. We may be done with the uncontrollable horde, but we’re far from done with the zombie and its connection to us and society. !ii Acknowledgements I would like to start by thanking Sheryl Hamilton for going on this wild zombie-filled journey with me. You guided me as I worked through questions and gained confidence in my project. Without your endless support, thorough feedback, and shared passion for zombies it wouldn’t have been nearly as successful. Thank you for your honesty, deadlines, and coffee. I would also like to thank Irena Knezevic for being so willing and excited to read this many pages about zombies. -
Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
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Costume Culture: Visual Rhetoric, Iconography, and Tokenism In
COSTUME CULTURE: VISUAL RHETORIC, ICONOGRAPHY, AND TOKENISM IN COMIC BOOKS A Dissertation by MICHAEL G. BAKER Submitted to the Office of Graduate Studies Texas A&M University-Commerce in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2017 COSTUME CULTURE: VISUAL RHETORIC, ICONOGRAPHY, AND TOKENISM IN COMIC BOOKS A Dissertation by MICHAEL G. BAKER Submitted to: Advisor: Christopher Gonzalez Committee: Tabetha Adkins Donna Dunbar-Odom Mike Odom Head of Department: M. Hunter Hayes Dean of the College: Salvatore Attardo Interim Dean of Graduate Studies: Mary Beth Sampson iii Copyright © 2017 Michael G. Baker iv ABSTRACT COSTUME CULTURE: VISUAL RHETORIC, ICONOGRAPHY, AND TOKENISM IN COMIC BOOKS Michael G. Baker, PhD Texas A&M University-Commerce, 2017 Advisor: Christopher Gonzalez, PhD Superhero comic books provide a unique perspective on marginalized characters not only as objects of literary study, but also as opportunities for rhetorical analysis. There are representations of race, gender, sexuality, and identity in the costuming of superheroes that impact how the audience perceives the characters. Because of the association between iconography and identity, the superhero costume becomes linked with the superhero persona (for example the Superman “S” logo is a stand-in for the character). However, when iconography is affected by issues of tokenism, the rhetorical message associated with the symbol becomes more difficult to decode. Since comic books are sales-oriented and have a plethora of tie-in merchandise, the iconography in these symbols has commodified implications for those who choose to interact with them. When consumers costume themselves with the visual rhetoric associated with comic superheroes, the wearers engage in a rhetorical discussion where they perpetuate whatever message the audience places on that image. -
A Critical Method for Analyzing the Rhetoric of Comic Book Form. Ralph Randolph Duncan II Louisiana State University and Agricultural & Mechanical College
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1990 Panel Analysis: A Critical Method for Analyzing the Rhetoric of Comic Book Form. Ralph Randolph Duncan II Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Duncan, Ralph Randolph II, "Panel Analysis: A Critical Method for Analyzing the Rhetoric of Comic Book Form." (1990). LSU Historical Dissertations and Theses. 4910. https://digitalcommons.lsu.edu/gradschool_disstheses/4910 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS The most advanced technology has been used to photograph and reproduce this manuscript from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The qualityof this reproduction is dependent upon the quality of the copysubmitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. -
Media Website Contact List
MEDIA WEBSITE CONTACT LIST version: 8/2016 Outlet Name First Name Last Name Title Email Address Website Address Bleeding Cool Richard Johnston Editor-in-Chief [email protected] http://www.bleedingcool.com/ Comics Alliance Andrew Wheeler Editor in Chief [email protected] http://comicsalliance.com/ Comics Alliance Kevin Gaussoin Editor in Chief [email protected] http://comicsalliance.com/ Comic Book Resources Albert Ching Managing Editor [email protected] http://www.comicbookresources.com/ Comic Vine Tony Guerrero Editor-in-Chief [email protected] http://www.comicbookresources.com/ ComicBook.com James Viscardi Editor in Chief [email protected] http://comicbook.com/ Forces of Geek Erin Maxwell Reporter [email protected] http://www.forcesofgeek.com/ IGN Entertainment Joshua Yehl Comics Editor [email protected] http://www.ign.com/ ICV2 Milton Griepp Editor in Chief [email protected] http://icv2.com/ Newsarama Chris Arrant Editor-in-Chief [email protected] http://www.newsarama.com/ The Beat Heidi MacDonald Editor in Chief [email protected] http://www.comicsbeat.com/ Comicosity Matt Santori-Griffith Senior Editor [email protected] http://www.comicosity.com/ The Mary Sue Maddy Myers Editor [email protected] http://www.themarysue.com/ The Mary Sue Dan Van Winkle Editor [email protected] http://www.themarysue.com/ Multiversity Comics Brian Salvatore Editor-in-Chief [email protected] http://multiversitycomics.com/ Comic Crusaders [email protected] www.comiccrusaders.com/ Graphic Policy Brett Schenker Founder / Blogger in Chief [email protected] https://graphicpolicy.com/ THIS LIST OF CONTACTS IS DESIGNED TO BE A RESOURCE FOR PUBLISHERS TO HELP PROMOTE THEIR PROJECTS TO THE PUBLIC. -
Brendan Lacy M.Arch Thesis.Indb
The Green Scare: Radical environmental activism and the invention of “eco-terror- ism” in American superhero comics from 1970 to 1990 by Brendan James Lacy A thesis presented to the University of Waterloo in fulfi llment of the thesis requirement for the degree of Master of Architecture Waterloo, Ontario, Canada, 2021 © Brendan James Lacy 2021 Author’s Declaration I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required fi nal revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. iii Abstract American environmentalism became a recognizable social move- ment in the 1960s. In the following two decades the movement evolved to represent a diverse set of philosophies and developed new protest methods. In the early 1990s law enforcement and govern- ment offi cials in America, with support from extraction industries, created an image of the radical environmental movement as danger- ous “eco-terrorists.” Th e concept was deployed in an eff ort to de-val- ue the environmental movement’s position at a time of heightened environmental consciousness. With the concept in place members of the movement became easier to detain and the public easier to deter through political repression. Th e concept of “eco-terrorism” enters popular media relatively quickly indicated by the proliferation of superhero comics in the ear- ly 1990s that present villainous environmental activists as “eco-ter- rorists.” Th is imagery contrasts comics from 1970 which depicted superheroes as working alongside activists for the betterment of the world.