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Foxx Street Gossip Zip File Download Avtok V.1.0
foxx street gossip zip file download AvtoK v.1.0. AvtoK - multi autoclicker. Software for recording and playback of action with a keyboard and mouse, which can be repeated in autoclicker. Despite the apparent simplicity of the main window is quite powerful in its class. Scope: In games and sites that require routine activities. To automate tedious and repetitive actions on the computer. By setting the control points can analyze the image on the screen and organize complex actions. Features. Read more. Rate: License: Freeware Category: Automation Tools Developer: Ocean games Downloads: 319 Size: 1.63 Mb Price: Free. To free download a trial version of AvtoK, click here To visit developer homepage of AvtoK, click here. Screen Shot. Click on a thumbnail for the larger image. System Requirements. AvtoK requires Win2000, Win7 x32, Win7 x64, Win98, WinServer, WinVista, WinVista x64, WinXP. Buzzer v.1.1.0.0. A massive red button that plays a sound of your choice from the config menu allowing you to have a game show style buzzer. Cockerel sound Smelly bottom sound Joke drum roll sound French tart sound Door bell sound Horny horn sound Bloke who’s trapped his figure in the car boot sound Wolf whistle sound Some nifty piece of. Read more. Rate: Release Date: 09/13/2012 License: Freeware Category: Recreation Developer: FluxedDev.com Downloads: 26 Size: 6 Mb Price: Free. To free download a trial version of Buzzer, click here To visit developer homepage of Buzzer, click here. Screen Shot. Click on a thumbnail for the larger image. System Requirements. -
Cisco SCA BB Protocol Reference Guide
Cisco Service Control Application for Broadband Protocol Reference Guide Protocol Pack #60 August 02, 2018 Cisco Systems, Inc. www.cisco.com Cisco has more than 200 offices worldwide. Addresses, phone numbers, and fax numbers are listed on the Cisco website at www.cisco.com/go/offices. THE SPECIFICATIONS AND INFORMATION REGARDING THE PRODUCTS IN THIS MANUAL ARE SUBJECT TO CHANGE WITHOUT NOTICE. ALL STATEMENTS, INFORMATION, AND RECOMMENDATIONS IN THIS MANUAL ARE BELIEVED TO BE ACCURATE BUT ARE PRESENTED WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. USERS MUST TAKE FULL RESPONSIBILITY FOR THEIR APPLICATION OF ANY PRODUCTS. THE SOFTWARE LICENSE AND LIMITED WARRANTY FOR THE ACCOMPANYING PRODUCT ARE SET FORTH IN THE INFORMATION PACKET THAT SHIPPED WITH THE PRODUCT AND ARE INCORPORATED HEREIN BY THIS REFERENCE. IF YOU ARE UNABLE TO LOCATE THE SOFTWARE LICENSE OR LIMITED WARRANTY, CONTACT YOUR CISCO REPRESENTATIVE FOR A COPY. The Cisco implementation of TCP header compression is an adaptation of a program developed by the University of California, Berkeley (UCB) as part of UCB’s public domain version of the UNIX operating system. All rights reserved. Copyright © 1981, Regents of the University of California. NOTWITHSTANDING ANY OTHER WARRANTY HEREIN, ALL DOCUMENT FILES AND SOFTWARE OF THESE SUPPLIERS ARE PROVIDED “AS IS” WITH ALL FAULTS. CISCO AND THE ABOVE-NAMED SUPPLIERS DISCLAIM ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THOSE OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT SHALL CISCO OR ITS SUPPLIERS BE LIABLE FOR ANY INDIRECT, SPECIAL, CONSEQUENTIAL, OR INCIDENTAL DAMAGES, INCLUDING, WITHOUT LIMITATION, LOST PROFITS OR LOSS OR DAMAGE TO DATA ARISING OUT OF THE USE OR INABILITY TO USE THIS MANUAL, EVEN IF CISCO OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. -
Computer Game Mods, Modders, Modding, and the Mod Scene
Computer Game Mods, Modders, Modding, and the Mod Scene Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine 92697-3455 USA March 2010 Abstract Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to organize the actions of the people who develop and share their game mods. The affordances examined include customization and tailoring mechanisms, software and content copyright licenses, game software infrastructure and development tools, career contingencies and organizational practices of mod teams, and social worlds intersecting the mod scene. Numerous examples will be used to ground this review and highlight how such affordances can organize, facilitate or constrain what can be done. Overall, this study helps to provide a deeper understanding of how a web of associated affordances collectively serve to govern what mods get made, how modding practices emerge and flourish, and how modders and the game industry serve each others' interests, though not always in equivocal terms. Introduction Computer game mods are a leading form of user-led innovation in game design and game play experience. But modded games are not standalone systems, as they require the user to have an originally acquired or authorized copy of the unmodded game. Thus, there are questions of not only who creates what and who owns such modified games, but also whether or how the practice of game modding is controlled or governed by external parties to ultimately exploit the efforts of game modders. -
Online Software Copyright Infringement and Criminal Enforcement
Online Software Copyright Infringement and Criminal Enforcement Submitted: May 14, 2005 Randy K. Baldwin American University Washington College of Law What are Warez and Who Trades Them? This paper will discuss infringement of software copyrights with a focus on criminal ‘warez trading‘ of copyrighted software on the Internet. Warez are infringing electronic, digital copies of copyrighted works whose copy protection measures have been removed.1 Warez are most often ‘cracked’ software programs whose digital rights management (DRM) and copy control measures have been circumvented. Once DRM controls have been disabled, warez are subsequently distributed and traded on the Internet, usually without any direct financial gain to the distributors and traders.2 Distribution of warez usually starts as small-scale deployments from password- protected file transfer protocol (FTP) servers and encrypted and/or password-protected web sites run by warez groups. Warez are then traded on the Internet among broader groups via direct peer-to-peer (P2P) connections, and encrypted emails with warez attachments. Trading and downloading of warez is coordinated via closed, invite-only Internet Relay Chat (IRC) channels, Pretty Good Privacy (PGP) encrypted email, Instant Messaging (IM), private chat rooms, direct connect P2P networks, and messages posted to Usenet groups under pseudonyms.3 Servers and sites hosting warez and communications means used by warez traders are designed to avoid detection and identification by law enforcement.4 File and directory names are intentionally 1 Goldman, Eric, A Road to No Warez: The No Electronic Theft Act and Criminal Copyright Infringement. 82 Or. L. Rev. 369, 370-371 (2003). [hereinafter Road to No Warez], available at http://ssrn.com/abstract=520122 (last visited May 9, 2005) (on file with author) (Defines warez and warez trading. -
Histories of Internet Games and Play: Space, Technique, and Modality Teodor E
University of Wollongong Research Online Faculty of Law, Humanities and the Arts - Papers Faculty of Law, Humanities and the Arts 2017 Histories of internet games and play: space, technique, and modality Teodor E. Mitew University of Wollongong, [email protected] Christopher L. Moore University of Wollongong, [email protected] Publication Details Mitew, T. E. & Moore, C. L. "Histories of internet games and play: space, technique, and modality." The Routledge companion to global internet histories. Ed.G. Goggin & M. J. McLelland. London, United Kingdom: Routledge, 2017, 448-460. Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] Histories of internet games and play: space, technique, and modality Keywords space, play, histories, games, modality, internet, technique Disciplines Arts and Humanities | Law Publication Details Mitew, T. E. & Moore, C. L. "Histories of internet games and play: space, technique, and modality." The Routledge companion to global internet histories. Ed.G. Goggin & M. J. McLelland. London, United Kingdom: Routledge, 2017, 448-460. This book chapter is available at Research Online: https://ro.uow.edu.au/lhapapers/3657 HISTORIES OF INTERNET GAMES AND PLAY: SPACE, TECHNIQUE, AND MODALITY Teodor Mitew and Christopher Moore Introduction It would be a daunting task to attempt an authoritative history of the Internet and play, and it is not our intention to sketch such an account, in the singular, even if the space allowed for it. Rather, we have undertaken a preliminary mapping of those elements which, we argue, should participate in the telling of the histories of Internet games. -
OPEN SOURCE Software Enter the World Of
OPEN SOURCE Software http://www.bacula.org http://eraser.heidi.ie Eraser is a secure data Bacula is a set removal tool for Win- of computer programs that permit manag- dows. It completely removes sensitive data ing backup, recovery, and verification of from your hard drive by overwriting it several computer data across a network of com- times with carefully selected patterns. Eraser puters of different kinds. Based on Source is currently supported under Windows XP Forge downloads, Bacula is the most popu- lar Open Source backup program. (with Service Pack 3), Windows Server 2003 (with Service Pack 2), Windows Vista, Win- dows Server 2008, Windows 7 and Windows Server 2008 R2. http://www.emule-project.net e M u l e is a filesharing client which is based on http://shareaza.sourceforge.net/ the eDonkey2000 network but offers more features than the standard client. Shareaza is a very powerful multi-network eMule is one of the biggest and most peer-to-peer ( P2P ) file-sharing client sup- reliable peer-to-peer file sharing clients porting Gnutella² ( G2 ), Gnutella ( G1 ), around the world. eDonkey2000 ( eMule ), DC++, HTTP, FTP and BitTorrent protocols for Windows (or Wine). It allows you to download any file-type For more OSS, visit sourceforge found on several popular P2P networks. Shareaza is FREE & contains NO Spyware or third-party products. http://www.scintilla.org Scintilla is a free source code editing compo- nent which includes useful features such as syntax styling, error indicators, folding, code completion and call tips. The project includes SciTE (SCIntilla based Text Editor). -
The Edonkey File-Sharing Network
The eDonkey File-Sharing Network Oliver Heckmann, Axel Bock, Andreas Mauthe, Ralf Steinmetz Multimedia Kommunikation (KOM) Technische Universitat¨ Darmstadt Merckstr. 25, 64293 Darmstadt (heckmann, bock, mauthe, steinmetz)@kom.tu-darmstadt.de Abstract: The eDonkey 2000 file-sharing network is one of the most successful peer- to-peer file-sharing applications, especially in Germany. The network itself is a hybrid peer-to-peer network with client applications running on the end-system that are con- nected to a distributed network of dedicated servers. In this paper we describe the eDonkey protocol and measurement results on network/transport layer and application layer that were made with the client software and with an open-source eDonkey server we extended for these measurements. 1 Motivation and Introduction Most of the traffic in the network of access and backbone Internet service providers (ISPs) is generated by peer-to-peer (P2P) file-sharing applications [San03]. These applications are typically bandwidth greedy and generate more long-lived TCP flows than the WWW traffic that was dominating the Internet traffic before the P2P applications. To understand the influence of these applications and the characteristics of the traffic they produce and their impact on network design, capacity expansion, traffic engineering and shaping, it is important to empirically analyse the dominant file-sharing applications. The eDonkey file-sharing protocol is one of these file-sharing protocols. It is imple- mented by the original eDonkey2000 client [eDonkey] and additionally by some open- source clients like mldonkey [mlDonkey] and eMule [eMule]. According to [San03] it is with 52% of the generated file-sharing traffic the most successful P2P file-sharing net- work in Germany, even more successful than the FastTrack protocol used by the P2P client KaZaa [KaZaa] that comes to 44% of the traffic. -
Online Software Piracy of the Last Millennium.Sxw
Online Software Piracy of the Last Millennium By Ben Garrett aka Ipggi Ever since there has been the ability to store data on a personal computer and commercial software for sale, there has been the existence of pirating. Pirating, cracking and even pirate scenes go all the way back to the late seventies, and maybe even earlier. By the early eighties some machines (such as the BBC Macro in Europe) where so riddled with pirates that the programming companies gave up. They discontinued producing and porting software for the affected computers because there was simply no money to be made. This article has been written with only the PC scene in mind. Table of Contents 1. The IBM PC Scene Beginnings Page 1 2. Bulletin Board Systems And Couriers 2 3. The Death of the Bulletin Board System and the Rise of the Internet 4 4. Software Suppliers 5 5. Text Files 5 6. Scene Art 6 7. The Emergence of Europe 6 8. The Death of the Floppy Disk 6 9. Evolution to the ISO scene 7 10.Bibliography 8 1. The IBM PC Scene Beginnings With the large amount of 8-bit computers around during the early eighties, otherwise known as the Golden Age. And then with the subsequence scenes that followed, most people will agree that the Commodore 64 scene was the greatest at the time. But the Commodore 64 1 wasn't the first computer system to have an organised international pirate scene. It was probably the Apple II users in the very late seventies 2 that can be credited with creating the first remnant of a pirate scene that would be familiar in todays internet warez world. -
Diapositiva 1
TRANSFERENCIA O DISTRIBUCIÓN DE ARCHIVOS ENTRE IGUALES (peer-to-peer) Características, Protocolos, Software, Luis Villalta Márquez Configuración Peer-to-peer Una red peer-to-peer, red de pares, red entre iguales, red entre pares o red punto a punto (P2P, por sus siglas en inglés) es una red de computadoras en la que todos o algunos aspectos funcionan sin clientes ni servidores fijos, sino una serie de nodos que se comportan como iguales entre sí. Es decir, actúan simultáneamente como clientes y servidores respecto a los demás nodos de la red. Las redes P2P permiten el intercambio directo de información, en cualquier formato, entre los ordenadores interconectados. Peer-to-peer Normalmente este tipo de redes se implementan como redes superpuestas construidas en la capa de aplicación de redes públicas como Internet. El hecho de que sirvan para compartir e intercambiar información de forma directa entre dos o más usuarios ha propiciado que parte de los usuarios lo utilicen para intercambiar archivos cuyo contenido está sujeto a las leyes de copyright, lo que ha generado una gran polémica entre defensores y detractores de estos sistemas. Las redes peer-to-peer aprovechan, administran y optimizan el uso del ancho de banda de los demás usuarios de la red por medio de la conectividad entre los mismos, y obtienen así más rendimiento en las conexiones y transferencias que con algunos métodos centralizados convencionales, donde una cantidad relativamente pequeña de servidores provee el total del ancho de banda y recursos compartidos para un servicio o aplicación. Peer-to-peer Dichas redes son útiles para diversos propósitos. -
United States Court of Appeals for the Ninth Circuit
Case: 10-55946 04/03/2013 ID: 8576455 DktEntry: 66 Page: 1 of 114 Docket No. 10-55946 In the United States Court of Appeals for the Ninth Circuit COLUMBIA PICTURES INDUSTRIES, INC., DISNEY ENTERPRISES, INC., PARAMOUNT PICTURES CORPORATION, TRISTAR PICTURES, INC., TWENTIETH CENTURY FOX FILM CORPORATION, UNIVERSAL CITY STUDIOS LLLP, UNIVERSAL CITY STUDIOS PRODUCTIONS, LLLP and WARNER BROS. ENTERTAINMENT, INC., Plaintiffs-Appellees, v. GARY FUNG and ISOHUNT WEB TECHNOLOGIES, INC., Defendants-Appellants. _______________________________________ Appeal from a Decision of the United States District Court for the Central District of California, No. 06-CV-05578 · Honorable Stephen V. Wilson PETITION FOR PANEL REHEARING AND REHEARING EN BANC BY APPELLANTS GARY FUNG AND ISOHUNT WEB TECHNOLOGIES, INC. IRA P. ROTHKEN, ESQ. ROBERT L. KOVSKY, ESQ. JARED R. SMITH, ESQ. ROTHKEN LAW FIRM 3 Hamilton Landing, Suite 280 Novato, California 94949 (415) 924-4250 Telephone (415) 924-2905 Facsimile Attorneys for Appellants, Gary Fung and isoHunt Web Technologies, Inc. COUNSEL PRESS · (800) 3-APPEAL PRINTED ON RECYCLED PAPER Case: 10-55946 04/03/2013 ID: 8576455 DktEntry: 66 Page: 2 of 114 TABLE OF CONTENTS page Index of Authorities ..….....….....….....….....….....….....….....….....…....…... ii I. The Panel Decision Applies Erroneous Legal Standards to Find ..…... 1 Fung Liable on Disputed Facts and to Deny Him a Trial by Jury II. The Panel Decision and the District Court Opinion Combine to ……... 5 Punish Speech that Should Be Protected by the First Amendment III. The Panel Decision Expands the Grokster Rule in Multiple Ways ….. 7 that Threaten the Future of Technological Innovation A. The “Technological Background” set forth in the Panel ………. -
P2P Protocols
CHAPTER 1 P2P Protocols Introduction This chapter lists the P2P protocols currently supported by Cisco SCA BB. For each protocol, the following information is provided: • Clients of this protocol that are supported, including the specific version supported. • Default TCP ports for these P2P protocols. Traffic on these ports would be classified to the specific protocol as a default, in case this traffic was not classified based on any of the protocol signatures. • Comments; these mostly relate to the differences between various Cisco SCA BB releases in the level of support for the P2P protocol for specified clients. Table 1-1 P2P Protocols Protocol Name Validated Clients TCP Ports Comments Acestream Acestream PC v2.1 — Supported PC v2.1 as of Protocol Pack #39. Supported PC v3.0 as of Protocol Pack #44. Amazon Appstore Android v12.0000.803.0C_642000010 — Supported as of Protocol Pack #44. Angle Media — None Supported as of Protocol Pack #13. AntsP2P Beta 1.5.6 b 0.9.3 with PP#05 — — Aptoide Android v7.0.6 None Supported as of Protocol Pack #52. BaiBao BaiBao v1.3.1 None — Baidu Baidu PC [Web Browser], Android None Supported as of Protocol Pack #44. v6.1.0 Baidu Movie Baidu Movie 2000 None Supported as of Protocol Pack #08. BBBroadcast BBBroadcast 1.2 None Supported as of Protocol Pack #12. Cisco Service Control Application for Broadband Protocol Reference Guide 1-1 Chapter 1 P2P Protocols Introduction Table 1-1 P2P Protocols (continued) Protocol Name Validated Clients TCP Ports Comments BitTorrent BitTorrent v4.0.1 6881-6889, 6969 Supported Bittorrent Sync as of PP#38 Android v-1.1.37, iOS v-1.1.118 ans PC exeem v0.23 v-1.1.27. -
Warez All That Pirated Software Coming From?
Articles http://www.informit.com/articles/printerfriendly.asp?p=29894 Warez All that Pirated Software Coming From? Date: Nov 1, 2002 By Seth Fogie. Article is provided courtesy of Prentice Hall PTR. In this world of casual piracy, many people have forgotten or just never realized where many software releases originate. Seth Fogie looks at the past, present, and future of the warez industry; and illustrates the simple fact that "free" software is here to stay. NOTE The purpose of this article is to provide an educational overview of warez. The author is not taking a stance on the legality, morality, or any other *.ality on the issues surrounding the subject of warez and pirated software. In addition, no software was pirated, cracked, or otherwise illegally obtained during the writing of this article. Software piracy is one of the hottest subjects in today's computerized culture. With the upheaval of Napster and the subsequent spread of peer-to-peer programs, the casual sharing of software has become a world-wide pastime. All it takes is a few minutes on a DSL connection, and KazaA (or KazaA-Lite for those people who don't want adware) and any 10-year-old kid can have the latest pop song hit in their possession. As if deeply offending the music industry isn't enough, the same avenues taken to obtain cheap music also holds a vast number of software games and applications—some worth over $10,000. While it may be common knowledge that these items are available online, what isn't commonly known is the complexity of the process that many of these "releases" go through before they hit the file-sharing mainstream.