Top View
- Hmaps Hybrid Height-Voxel Maps for Environment
- An Efficient Encoding Voxel-Based Segmentation
- Introduction, Part I
- Gigavoxels: Un Pipeline De Rendu Basé Voxel Pour L'exploration
- Does Pixel/Voxel-Size Limit the Measurement of Distances in CBCT-Tomography?
- Development and Implementation of Fully 3D Statistical Image
- Example-Based Super-Resolution for Point-Cloud Video
- Virtual Flythrough Over a Voxel-Based Terrain 1. Introduction
- Video Frame Synthesis Using Deep Voxel Flow
- Graphics and Multimedia
- Real-Time Voxel Rendering Algorithm Based on Screen Space Billboard Voxel Buffer with Sparse Lookup Textures
- Pixel/Voxel-Based Machine Learning (PML) and Big Data in Medical Imaging: Detection and Regulation
- Geometric Considerations for College of Computing-0280 Graphics, Visualization Stereoscopic Virtual Environments & Usability Center Atlanta, Georgia 30332
- A Hybrid Representation for Modeling, Interactive Editing, and Real-Time Visualization of Terrains with Volumetric Features
- Introducing the World's First Volumetric Arcade Machine
- Chapter 11: Computed Tomography
- Real-Time Voxelization for Complex Models
- Rasterization and Voxelization of Two- and Three-Dimensional Space Partitionings
- Gigavoxels: a Voxel-Based Rendering Pipeline for Efficient
- Neural Sparse Voxel Fields
- A Programmable Pipeline for 3D Voxelization
- Gigavoxel Paged Terrain Generation and Rendering
- Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers
- A Voxel-Based Rendering Pipeline for Large 3D Line Sets
- History and Comparative Study of Modern Game Engines
- A Voxel-Based Platform for Game Development
- A New GNSS-Derived Water Vapor Tomography Method Based on Optimized Voxel for Large GNSS Network
- Volume 8, Number 1 Assembled 2015 February 2015
- And Voxel Sculpting
- Fast Stereoscopic Images with Ray-Traced Volume Rendering
- Arxiv:1406.5670V3 [Cs.CV] 15 Apr 2015 Play a More Important Role in a Recognition Pipeline
- Gigavoxels Effects in Video Games Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann
- Semantic Parsing for a Voxel-World Assistant
- Generalized 3D Voxel Image Synthesis Architecture for Volumetric Spatial Visualization
- Skimap: an Efficient Mapping Framework for Robot Navigation
- An Investigation in Implementing a C++ Voxel Game Engine with Destructible Terrain Michael W
- Real-Time 3D Reconstruction at Scale Using Voxel Hashing
- Techniques for 3D Mapping Introduction to Mobile Robotics
- Sparse Voxelization Using the GPU Hardware Rasterizer 305
- Point-Tessellated Voxelization
- Voxel Cone Tracing and Sparse Voxel Octree for Real-Time Global Illumination
- Automatic Calibration Method of Voxel Size for Cone-Beam 3D-CT Scanning System
- Construction of a Voxel Model from CT Images with Density Derived from CT Numbers
- 1 Introduction
- Bloxel Developing a Voxel Game Engine in Java Using Opengl Bachelor’S Thesis in Computer Science
- Voxel Imaging PET Pathfinder: a Novel Approach to Positron
- Gigavoxels: Voxels Come Into Play Cyril Crassin
- 12 3D Image Visualization
- Engine186 GPU Rasterization-Based Voxelizer Documentation