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Voxel

  • The Application of Voxel Size Correction in X-Ray Computed Tomography for Dimensional Metrology

    The Application of Voxel Size Correction in X-Ray Computed Tomography for Dimensional Metrology

  • Temporal Voxel Cone Tracing with Interleaved Sample Patterns by Sanghyeok Hong

    Temporal Voxel Cone Tracing with Interleaved Sample Patterns by Sanghyeok Hong

  • Human Body Model Acquisition and Tracking Using Voxel Data

    Human Body Model Acquisition and Tracking Using Voxel Data

  • Photorealistic Scene Reconstruction by Voxel Coloring

    Photorealistic Scene Reconstruction by Voxel Coloring

  • Online Detector Response Calculations for High-Resolution PET Image Reconstruction

    Online Detector Response Calculations for High-Resolution PET Image Reconstruction

  • Voxel Game Engine Using Blender Game Engine

    Voxel Game Engine Using Blender Game Engine

  • Voxel Map for Visual SLAM

    Voxel Map for Visual SLAM

  • Future Graphics in Games

    Future Graphics in Games

  • GPU Volume Voxelization Exploration of the Performance Characteristics of Different GPU-Based Implementations

    GPU Volume Voxelization Exploration of the Performance Characteristics of Different GPU-Based Implementations

  • Modifying Compressed Voxel Representations

    Modifying Compressed Voxel Representations

  • Voxel Size Calibration for High-Resolution CT

    Voxel Size Calibration for High-Resolution CT

  • Evaluation of Super-Voxel Methods for Early Video Processing

    Evaluation of Super-Voxel Methods for Early Video Processing

  • Designing a Virtual Reality Game for the Pediatric Patient-Player Experience

    Designing a Virtual Reality Game for the Pediatric Patient-Player Experience

  • Variable Voxel Computing Method

    Variable Voxel Computing Method

  • Performance Comparison on Rendering Methods for Voxel Data

    Performance Comparison on Rendering Methods for Voxel Data

  • Visual Computing Systems CMU 15-869, Fall 2013 Lecture

    Visual Computing Systems CMU 15-869, Fall 2013 Lecture

  • An Overview Study of Game Engines

    An Overview Study of Game Engines

  • Real-Time Water Simulation in Game Environment

    Real-Time Water Simulation in Game Environment

Top View
  • Hmaps Hybrid Height-Voxel Maps for Environment
  • An Efficient Encoding Voxel-Based Segmentation
  • Introduction, Part I
  • Gigavoxels: Un Pipeline De Rendu Basé Voxel Pour L'exploration
  • Does Pixel/Voxel-Size Limit the Measurement of Distances in CBCT-Tomography?
  • Development and Implementation of Fully 3D Statistical Image
  • Example-Based Super-Resolution for Point-Cloud Video
  • Virtual Flythrough Over a Voxel-Based Terrain 1. Introduction
  • Video Frame Synthesis Using Deep Voxel Flow
  • Graphics and Multimedia
  • Real-Time Voxel Rendering Algorithm Based on Screen Space Billboard Voxel Buffer with Sparse Lookup Textures
  • Pixel/Voxel-Based Machine Learning (PML) and Big Data in Medical Imaging: Detection and Regulation
  • Geometric Considerations for College of Computing-0280 Graphics, Visualization Stereoscopic Virtual Environments & Usability Center Atlanta, Georgia 30332
  • A Hybrid Representation for Modeling, Interactive Editing, and Real-Time Visualization of Terrains with Volumetric Features
  • Introducing the World's First Volumetric Arcade Machine
  • Chapter 11: Computed Tomography
  • Real-Time Voxelization for Complex Models
  • Rasterization and Voxelization of Two- and Three-Dimensional Space Partitionings


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