DOCSLIB.ORG
  • Sign Up
  • Log In
  • Upload
  • Sign Up
  • Log In
  • Upload
  • Home
  • »  Tags
  • »  Virtual world

Virtual world

  • Chapter 2 3D User Interfaces: History and Roadmap

    Chapter 2 3D User Interfaces: History and Roadmap

  • Correlating the Effects of Flow and Telepresence in Virtual Worlds: Enhancing Our Understanding of User Behavior in Game-Based Learning

    Correlating the Effects of Flow and Telepresence in Virtual Worlds: Enhancing Our Understanding of User Behavior in Game-Based Learning

  • New Realities Risks in the Virtual World 2

    New Realities Risks in the Virtual World 2

  • Exploring Telepresence in Virtual Worlds

    Exploring Telepresence in Virtual Worlds

  • CHP5.Pdf

    CHP5.Pdf

  • Metaverse Roadmap Overview, 2007. 2007

    Metaverse Roadmap Overview, 2007. 2007

  • What Is a Virtual World? Definition and Classification

    What Is a Virtual World? Definition and Classification

  • A Platform for Location-Aware Trans-Reality Games

    A Platform for Location-Aware Trans-Reality Games

  • Interaction Principles of 3D World Editors in Mobilephones with Focus on the User Experience

    Interaction Principles of 3D World Editors in Mobilephones with Focus on the User Experience

  • Mixed Reality in Virtual World Teleconferencing

    Mixed Reality in Virtual World Teleconferencing

  • Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments

    Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments

  • Law, Virtual Reality, and Augmented Reality

    Law, Virtual Reality, and Augmented Reality

  • Social Virtual Reality: Ethical Considerations and Future

    Social Virtual Reality: Ethical Considerations and Future

  • “We're All a Bunch of Nutters!”: The

    “We're All a Bunch of Nutters!”: The

  • Virtual and Augmented Reality

    Virtual and Augmented Reality

  • Analysis of Social Networks in a Virtual World Gregory Thomas Stafford University of Arkansas, Fayetteville

    Analysis of Social Networks in a Virtual World Gregory Thomas Stafford University of Arkansas, Fayetteville

  • Understanding a Child's Virtual World

    Understanding a Child's Virtual World

  • Digital Humanities Pedagogy: Practices, Principles and Politics

    Digital Humanities Pedagogy: Practices, Principles and Politics

Top View
  • Live-Action Virtual Reality Games Luis Valente1, Esteban Clua1, Alexandre Ribeiro Silva2, Bruno Feijó3
  • Designing Alternate Reality Games for Teenagers in Learning Contexts
  • The Portrayal of Hyperreality in James Dashner's the Eye of Minds
  • F001b23a38ae17cf54e23ccc4ff4
  • Massively Multiplayer Online Role Playing Games and the Documentary Genre: Simulations of Reality?
  • Why Women Don't Like Social Virtual Reality: a Study of Safety, Usability
  • Studying Virtual Worlds As Medium for Telepresence Robots
  • Evaluating Enjoyment Within Alternate Reality Games
  • MR) Technologies, Including Virtual Reality (VR
  • A Survey on Virtual World
  • Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
  • Openxr State of the Union
  • Virtual World Crime
  • Crafting RPG Worlds in Real Environments with AR
  • Remarks on Virtual World and Virtual Reality Experiments
  • THE PORTRAYAL and the EFFECTS of HYPERREALITY in READY PLAYER ONE MOVIE by STEVEN SPIELBERG (THE APPLICATION of JEAN BAUDRILLARD’S THEORY) Sarniyati Dalimu¹
  • Real Learning in a Virtual World
  • Designing Virtual World Server Infrastructure


© 2024 Docslib.org    Feedback