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Twinity
Virtual Worlds? "Outlook Good" (EDUCAUSE Review) | EDUCAU
PDF Edition
Virtual Worlds and Criminality
3D Virtual Worlds Online Free No Download 3D Virtual Worlds Online Free No Download
A Study of Music Representation Spaces in Virtual Worlds La Música En Los Mundos Inmersivos
Emergence, Elements, Examples, Evaluation
Developing an Organisational Framework for Sustaining Virtual City Models
What Happens When a Cyberworld Ends? the Case of There.Com
2018-3-Hr01-Ka205-060151 Agrient
Security, Legal, and Ethical Implications of Using Virtual Worlds
An Open Platform for Semantic-Based 3D Simulations in the 3D Internet
Web 3D for Public, Environmental and Occupational Health: Early Examples from Second Life®
Kent Academic Repository Full Text Document (Pdf)
The Blue Book a Consumer Guide to Virtual Worlds
Virtual World Primer
Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
The Challenges of Migration from 2D to 3D Internet (3DI) Agbaje, M.O, Awodele, O., and Joshua, J.V Babcock University, Illisan- Remo, Ogun State, Nigeria
Flow in Virtual Worlds 1
Top View
Social Networks, Virtual Worlds, and the Shadow Internet : the Explosion of Virtual Identity and the Anonymous Economy
Box 10-10 the Use of Virtual Worlds in Health Promotion
Virtual Reality Software Usage in an EFL Scenario: an Empirical Study
289335070-Oa
How to Create the School of the Future
Place and Placelessness in 3D Online Virtual World
Not Possible IRL: Just a Few Days Left! "Mixed Realities"
Benchmark of 3D Virtual Environments
Discussion of Pedagogical Experience and Curriculum Design with Reference to Second Life
502 Using 3D to Enhance the Elearning Experience
Record of the Communications Policy & Research Forum 2009 Effective Tool (Such As a Therapist)
Exploring Enterprise Virtual Worlds and the Metaverse Ron Edwards, Ambient Performance, Ltd
Educators Repurposing and Reusing 3D Virtual and Immersive Learning Resources
Extending the Classroom Through Second Life
A Domain-Oriented End-User Development Environment For
Virtual Worlds and the Built Environment
Second Life in Higher Education: Assessing the Potential for and the Barriers to Deploying Virtual Worlds in Learning and Teaching
Talking Npcs in a Virtual Game World