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The International 2018
E-Spor Innovative Approach to Sport
The Effect of Progressive Muscle Relaxation On, Anxiety, Mood and Dota 2 Performance Mok Hua Ann Universiti Sains Malaysia 2020
Managing Performance in Virtual Teams
Consumer Motivation, Spectatorship Experience and the Degree of Overlap Between Traditional Sport and Esport.”
Izrada Prve Epizode Emisije Pod Nazivom "DOTA 2 Hall of Fame"
Eshark Token
Esports Marketer's Training Mode
Esports: a New Industry
1 Vancouver Esports Strategy
AI in Focus - Fundamental Artificial Intelligence and Video Games
Steelseries and OG, Winners of the International 2018, Announce Esports Partnership
The European Esports Market Deloitte Sports Business Group
When Are We Done with Games?
Universidade Federal Do Rio De Janeiro Rafael
Esports Business Models
Arxiv:1812.07887V1 [Cs.MA] 19 Dec 2018 AI, the Class of Problems It Represents Is Still Simple Com- to Learn the Entire Game Using Micro Level Play
Hierarchical Macro Strategy Model for MOBA Game AI
The Practice and Challenges of Esports Casters
Top View
Mapping the Contemporary Esports Ecosystem
DOTA 2 Hall of Fame"
Universidade Federal De São Carlos Centro De Ciências Exatas E De Tecnologia Departamento De Engenharia De Produção
Growing Esports to a $1.6B Industry and Corruption Risks
Valuing an Esports Team
ICYMI: Dota 2'S Esports Scene Has Turned Into a Real-Life Sports Anime
Dota 2 with Large Scale Deep Reinforcement Learning
The Emergence of Esports
Technology, Media and Telecom Esports: Investment Landscape In
The Legitimization and Professionalization of Esports: an Analysis of the 2015 and 2019 Dota 2 Internationals
Open AI Five
1 Vancouver Esports Strategy
Global Offensive to Take Place on October 22– 28 in Moscow
Esports: Transforming Media and Entertainment
Dota 2 with Large Scale Deep Reinforcement Learning
For Love of the Game: a Study of Tournament Theory and Intrinsic Motivation in Dota 2