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- STEPS 2012 Progress and Final NSF Report
- The Early History of Smalltalk Introduction
- Chapter 1 Objects, Smalltalk, Dynabooks, and Squeak: Where the Objects Come From
- Object-Oriented Design with Smalltalk — a Pure Object Language and Its Environment
- A Bootstrapping Infrastructure to Build and Extend Pharo-Like Languages Guillermo Polito, Stéphane Ducasse, Luc Fabresse, Noury Bouraqadi
- Reviving Smalltalk-78 the First Modern Smalltalk Lives Again
- The Evolution of Smalltalk from Smalltalk-72 Through Squeak
- Stateful Traits and Their Formalization Alexandre Bergel, Stéphane Ducasse, Oscar Nierstrasz, Roel Wuyts
- The Future of Squeak
- Active Essays on the Web
- The Cog Smalltalk Virtual Machine. Writing a JIT in a High-Level Dynamic
- A Large Object-Oriented Virtual Memory: Grouping Strategies, Measurements, and Performance
- CS 535 Object-Oriented Programming & Design Fall
- Residency Check Elimination for Object- Oriented Persistent Languages
- Actor Model of Computation: Scalable Robust Information Systems
- The Code Bubbles Architecture Steven P
- Children Learning by Doing: Squeak
- Parcels: a Fast and Feature-Rich Binary Deployment Technology
- Context Management in Visualworks 5I 1 Introduction
- Dr. Geo Smalltalk Script
- Back to the Future.Pdf
- Actor Model of Computation: Scalable Robust Information Systems
- Controlling the Scope of Side Effects
- Tackling Software Navigation Issues of the Smalltalk IDE
- The Future of Squeak
- Context Management in Visualworks 5I 1 Introduction
- Toward a More Scalable End-User Scripting Language
- CS 535 Object-Oriented Programming & Design Spring Semester, 2003
- Active Essays on the Web
- Personal Dynamic Media
- Engjourneering Under Smalltalk
- Experimenting with Programming Languages
- A Model of J in Ometa2/Squeak
- Alan Kay: Transforming the Computer Into a Communication Medium Susan B