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Tribes: a New Turn-Based Strategy Game for AI Research
Special Tactics: a Bayesian Approach to Tactical Decision-Making Gabriel Synnaeve, Pierre Bessière
REPRESENTING UNCERTAINTY in RTS GAMES M.Sc. PROJECT REPORT
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5
Downloaded From
A Guide to Designing Skill Trees
D E N N I S K . C H
Tstarbots: Defeating the Cheating Level Builtin AI in Starcraft II in the Full Game
Playing Games with Technology: Fictions of Science in the Civilization Series Will Slocombe, University of Liverpool
Technology Trees and Tools: Constructing Development Graphs for Digital Games
Insight Vision 2003
A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games Christopher D
Amortizing Type-Level Goal Hierarchies
Integrating AI for Turn-Based 4X Strategy Game
The Real-Time Strategy Game Multi-Objective Build Order Problem
Glossary of Video Game Terms - Wikipedia, the Free Encyclopedia
Online Build-Order Optimization for Real-Time Strategy Agents Using Multi-Objective Evolutionary Algorithms Jason M
Vel's SMAX Guide, Version
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A Review of Computational Intelligence in RTS Games
Becoming-State the Bio-Cultural Imperialism of Sid Meier’S Civilization
Stardock Announces Galactic Civilizations IV the Biggest Space 4X Game Is Getting a Lot Bigger
Macromanagement in RTS Games 61 Pages 4 Pages of Appendices Commissioned By
Representations of Science in Videogames Peter Christiansen University of Utah 255 S
Tribes: a New Turn-Based Strategy Game for AI Research
Metagaming Concepts for Analysing Techniques and Aesthetics in Bytebeat Performance: the Technology Tree, the Tier List, and the Overpowered
Making and Acting on Predictions in Starcraft Brood
The Trouble with Civilization
Civilization III: Digital Game-Based Learning and Macrohistory Simulations
An Integrated Agent for Playing Real-Time Strategy Games
Strategic Reasoning in Complex Zero-Sum Computer Games / Anderson Rocha Tavares
Multi-Scale Bayesian Modeling for RTS Games: an Application to Starcraft AI Gabriel Synnaeve, Pierre Bessiere