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Super Mario World
Lightning Bolt
Normative Interfaces and Discourses in Super Mario Maker
Super Mario 64 Was Proclaimed by Many As "The Greatest Video Game
An Argument for Non-Formalist Level Generation in Super Mario Bros
Super Mario World 2 Yoshis Island
Super Mario Bros. Is Harder/Easier Than We Thought
STS145--The History of Video Game Design
Rabindra (Robby) Ratan March 2002 STS 145: History of Computer Game Design Case History Simply Smashing Nearly Twenty Years A
Super Mario Advance 2 - Official Strategy Guide Pdf, Epub, Ebook
Super Mario World Secrets Guide
'It's A-Me, Mario!' Exploring Dynamic Changes and Similarities in The
Super Mario Galaxy Green Star Guide
Redesigning Super Mario
Analyzing Musical Mario-Media: Variations in the Music of Super Mario Video Games
Turn to Cat in Super Mario 3D World! ______
The Delicate Art of Designing Platformers (Or How to Make Super Mario Levels That Don’T Suck) by Chris Zukowski
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