DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Sokoban
Sokoban
Folha De Rosto ICS.Cdr
Artificial General Intelligence in Games: Where Play Meets Design and User Experience
Implementation of A* Algorithm for Solving Sokoban Logic Games
Hyperstate Space Graphs for Automated Game Analysis
Analysis and Development of a Game of the Genre Roguelike
Alex Mendel: Robot Tatrabot Rieši Hru Sokoban
The Tekatekitech System for Automated Minigame Generation: First Steps
Matching Games and Algorithms for General Video Game Playing
AI-Assisted Game Debugging with Cicero
Challenges for Game Designers Brenda Brathwaite And
Deep Learning for Procedural Content Generation
Simulating Strategy and Dexterity for Puzzle Games
General Video Game Playing with Goal Orientation
Generating Sokoban Puzzle Game Levels with Monte Carlo Tree Search
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design
Procedural Generation of Narrative Puzzles
Design Tools and Data-Driven Methods to Facilitate Player Authoring in a Programming Puzzle Game. (Under the Direction of Tiffany Barnes.)
Untitled Dating Sim & Boyˇs Curse/Boyˇs Blessing
Top View
Il Mondo Dei Videogames Verso Il Dialogo Con L'educazione
Fun with Algorithms
Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
Simulating Strategy and Dexterity for Puzzle Games
16-005 0.Pdf
Multi-Objective Adaptation of a Parameterized GVGAI Agent Towards Several Games
Data Driven Sokoban Puzzle Generation with MCTS
TI-99/4X - the Millenium List 31.12.2015 - Page 1
Human Bionically Inspired Autonomous Agents–The