Roguelike
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- Irrevocability in Games
- Bringing Roguelikes to Visually-Impaired Players by Using NLP
- Assessing the Effectiveness of Advertising in Video Games
- Astrogue: a Roguelike Using Procedural Content Generation for Levels and Plots in a Computer Game Bachelor of Science Thesis in Computer Science
- Diversity Pf Play
- UC Berkeley UC Berkeley Electronic Theses and Dissertations
- Waltman Spreadsheet
- Gamification of Gothic
- A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels
- Game Genres 1/3 Action Action-Adventure Adventure Arcade Driving Edutainment Fitness Increme
- Mark R Johnson Phd CURRICULUM VITAE Lecturer in Digital Cultures | Dept
- Gamification Quest: Rhythm Music As a Game Mechanic
- The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
- Mark R Johnson Phd CURRICULUM VITAE
- Why Video Game Genres Fail: a Classificatory Analysis
- A Roguelike Turn-Based Tactical Fighting Video Game
- Level Design on Rogue-Like Games: an Analysis of Crypt of the Necrodancer and Shattered Planet
- The of Poland