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Reyes rendering
An Advanced Path Tracing Architecture for Movie Rendering
A Shading Reuse Method for Efficient Micropolygon Ray Tracing • 151:3
Computer Graphics on a Stream Architecture
The Renderman Interface Specification, V3.1
Renderman for Artist 01
Motion Blur Rendering: State of the Art
Micropolygon Rendering on the GPU
Design and Applications of a Real-Time Shading System Master’S Thesis
Ray Tracing for the Movie 'Cars'
Aqsis Documentation Release 1.6
Ray Tracing for the Movie 'Cars'
Micropolygon Ray Tracing with Defocus and Motion Blur
Directx 11 Reyes Rendering
Reyes Rendering on the GPU
Manuka: a Batch-Shading Architecture for Spectral Path Tracing in Movie Production
COMPUTER GRAPHICS COURSE Rendering Pipelines
A Brief Introduction to Renderman - Sig2006 Page 1
1Dv438 Teori Contents
Top View
The Renderman Interface
Advanced Visualization and Interactive Applications in the Immersive Cabin
From Pixels to Reality – Thoughts on Next Game Engine
Blender and Renderman Building a Production Pipeline for Professional Use