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Ray casting
Rendering of Feature-Rich Dynamically Changing Volumetric Datasets on GPU
Ray Casting Architectures for Volume Visualization
Ray Tracing Height Fields
Ray Casting and Rendering
A Survey on Bounding Volume Hierarchies for Ray Tracing
Ray Casting Architectures for Volume Visualization
Ray Casting Architectures for Volume Visualization
Proposed Mobile System for Bone Visualization Using Gpu Raycasting
Efficient Ray Casting of Volumetric Images Using Distance Maps For
Ray Casting of Multiple Volumetric Datasets with Polyhedral Boundaries on Manycore Gpus
Fast Walkthroughs with Image Caches and Ray Casting
Volume Ray Casting Techniques and Applications Using General Purpose Computations on Graphics Processing Units Michael Romero
Augmenting Image Warping-Based Remote Volume Rendering with Ray Tracing
Visual Computing Systems CMU 15-769, Fall 2016 Lecture
Virtual Flythrough Over a Voxel-Based Terrain 1. Introduction
The Volumepro Real-Time Ray-Casting System
Medical Volume Rendering Techniques
CS 563 Advanced Topics in Computer Graphics
Top View
Volume Rendering on Mobile Devices
High Performance Volume Ray Casting:A Branchless Generalized
Ray Tracing on Programmable Graphics Hardware
Examination of the Nvidia RTX V.V
Ray Tracing Graphics Pipeline Review Alternative Approaches
1 Ray Casting
High-Quality Volume Rendering Using Texture Mapping Hardware
JOT: a Modular Multi-Purpose Minimalistic Massively Multiplayer Online Game Engine Gonçalo N
X-Ray Casting: Fast Volume Visualization Using 2D Texture Mapping Techniques
High-Quality Volume Rendering Using Texture Mapping Hardware
A 3D Extension of GRASS GIS R.Sun for Estimating Solar Radiation in Urban Environments
1 Ray Casting
Efficient Ray Tracing Architectures
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
GPU-Assisted Ray Casting of Large Scenes
Efficient Ray Tracing Architectures
MIT EECS 6.837 Computer Graphics Ray Casting II
An Adaptive Acceleration Structure for Screen-Space Ray Tracing
Adaptive Algorithm for Accelerating Direct Isosurface Rendering on GPU
Different Ray-Casting Algorithm Implementations for Volume Rendering
Computer Graphics DAVID LEVIN Today’S Topics 1
Fast Calculation of Digitally Reconstructed Radiographs Using Light fields
Using Raycasting in GPU Shaders to Enhance Real-Time Graphics
Evaluating a Cpu/Gpu Implementation for Real-Time Ray Tracing
3D Rasterization: a Bridge Between Rasterization and Ray Casting