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Platform exclusivity
Semi-Annual Report
The Economics of Exclusivity
Openbsd Gaming Resource
Desarrollo De Un Prototipo De Videojuego
TIGER KRX Game K-New Deal ETF to Increase 24% in 2020 and 17% in 2021
Videogames & the Animation Industry
The Free-To-Play Game in Its Connective Commodity Form
The Game and Paths to Market
Consumer Perceptions & Video Game Sales: a Meeting of the Minds
The United States Federal Government Should Enforce Antitrust Regulations on Technology Giants
UCLA Law Review
The Corporate Sociotechnical Imaginary of Cloud Game Streaming
VR/AR Innovation Report
Platforms Should Be Valued on What They Offer Beyond Their Catalogue
Versioning in the Market for Second-Hand Video Game Software
Growing VR/AR Companies in the UK
The Pulse of Gaming: Gaming Disruption
Issues in Feature Film Distribution
Top View
Consumer Perceptions & Video Game Sales: a Meeting of the Minds
Opening Platforms: How, When and Why?
Reload & Relaunch Strategic Governance of Platform Ecosystems
Platform Strategy: Managing Ecosystem Value Through Selective Promotion of Complements
Growing VR/AR Companies in the UK Handbook
Role of Online Platformstechnical Reportdg CNECTX/XX/2016
Superstars in Two-Sided Markets: Exclusives Or Not?
Consumer Perceptions & Video Game Sales: A