Opening Platforms: How, When and Why?
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Semi-Annual Report
SEMI-ANNU A L REPOR T MARCH 31, 2021 KEY FUND STATISTICS 2 MARKET ENVIRONMENT 5 MARSICO FOCUS FUND Investment Review 7 Fund Overview 10 Schedule of Investments 11 MARSICO GROWTH FUND Investment Review 12 Fund Overview 14 DEAR SHAREHOLDER: Schedule of Investments 15 Enclosed is your semi-annual report for each portfolio of The Marsico Investment Fund (the “Marsico MARSICO 21ST CENTURY FUND OF CONTENTS TABLE Funds”), encompassing the six-month fiscal period from October 1, 2020 to March 31, 2021. Investment Review 16 Fund Overview 18 The purpose of this report is to provide a review of the Marsico Funds’ six-month investment results Schedule of Investments 19 by discussing what we believe were the main areas that impacted performance – including the macroeconomic environment, sector and industry positioning, and individual stock selection – as MARSICO INTERNATIONAL OPPORTUNITIES FUND compared to the Funds’ performance benchmark indices. Investment Review 21 Fund Overview 23 For updated information regarding the market environment and each Fund’s overall investment Schedule of Investments 24 positioning and performance, please refer to the Funds’ most recent monthly fact sheets and quarterly investment updates, which are available in the Investor Resources section of the Funds’ MARSICO GLOBAL FUND Investment Review 27 website at marsicofunds.com.(1) Fund Overview 29 Schedule of Investments 30 Note: Effective December 21, 2020, James D. Marsico became co-manager of the Marsico Growth APRIL 2021 Fund with Thomas F. Marsico, Brandon A. Geisler, and Peter C. Marsico. FINANCIAL STATEMENTS 32 NOTES TO FINANCIAL STATEMENTS 42 EXPENSE EXAMPLE 47 CONSIDERATION OF INVESTMENT ADVISORY AGREEMENTS 48 OTHER INFORMATION 51 (1) The references to the Marsico Funds website (marsicofunds.com) included throughout this semi-annual report do not incorporate the website’s contents into this report. -
The Economics of Exclusivity
Decision Support Systems 50 (2010) 79–92 Contents lists available at ScienceDirect Decision Support Systems journal homepage: www.elsevier.com/locate/dss Platform-based information goods: The economics of exclusivity Ravindra Mantena a, Ramesh Sankaranarayanan b,⁎, Siva Viswanathan c a Simon Graduate School of Business, CS-3-318 Carol Simon Hall, University of Rochester, Rochester, NY 14627, United States b School of Business, U-1041, 2100 Hillside Road, University of Connecticut, Storrs, CT 06269, United States c Robert H. Smith School of Business, 4313, Van Munching Hall, University of Maryland, College Park, MD 20185, United States article info abstract Article history: This paper explores the role of exclusive contracting between vendors of platforms (such as video game Received 1 December 2008 consoles) and vendors of complements (such as video games). The main questions of interest are: When do Received in revised form 2 July 2010 we observe complement exclusivity, and what is the impact of exclusive contracting on prices, profits and Accepted 14 July 2010 efficiency? We answer these questions by developing a model of competition between platforms in an Available online 19 July 2010 industry with indirect network effects, and deriving some insightful analytical and numerical results. While complement vendors have natural incentives to be available on all platforms, we establish conditions under Keywords: Exclusivity which they can be contracted for exclusive supply on a single platform. Exclusivity eases competition in the Platform competition platform market and can significantly help increase a platform's adoption. However, exclusivity choice Complements presents a key trade-off for the complement vendor—a larger platform offers access to a larger market, but Indirect network effects also more competition, as compared to a smaller platform. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Netflix Security Requirements for Android Platforms Version 1.0 December 6, 2010
Netflix Security Requirements for Android Platforms Version 1.0 December 6, 2010 Netflix Confidential Overall Security Philosophy • Netflix and Partners are working together to create a market for connected platforms and services • For long-term success, this requires a healthy and secure ecosystem – Based on best practices – Transparency between content, service, and platform partners – Proactive cooperation, rapid response • Our mutual success depends on it – Breaches hurt everyone Netflix Confidential Typical Studio Requirements • Platforms must meet agreed-upon robustness specifications (Netflix Robustness Rules, DRM providers’ robustness rules) • Platform partners must submit sample products and security documentation to Netflix for certification. – Netflix must review documentation and assess compliance with robustness specifications • If a platform is breached, Netflix or partner may be required to revoke individual or class of platforms. • In case of extended breach or platform non-compliance, studio has option to suspend availability of content to the Netflix service. – Such action would adversely affect all platforms and all Netflix subscribers. Netflix Confidential Android vs. Studio Requirements • Most Android platforms have been “rooted” – yields full control of system – history suggests this problem will not go away • Once rooting occurs, Linux security model is insufficient to protect content -related assets • Without modification, these platforms do not allow Netflix to meet contractual obligations to studios • We are aggressively working with partners to address this vulnerability Netflix Confidential High-Level Platform Security Concerns • Content Protection – DRM keys – Content keys – AV content • Application Security – Application keys – Access to Netflix APIs & functionality – Non-modifiability – Non-migrateability Netflix Confidential Content Protection: DRM Keys • Group key – typically provisioned in manufacturing – one key for entire class of devices (e.g. -
Structuring the Smartphone Industry: Is the Mobile Internet OS Platform the Key?
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Kenney, Martin; Pon, Bryan Working Paper Structuring the smartphone industry: Is the mobile internet OS platform the key? ETLA Discussion Papers, No. 1238 Provided in Cooperation with: The Research Institute of the Finnish Economy (ETLA), Helsinki Suggested Citation: Kenney, Martin; Pon, Bryan (2011) : Structuring the smartphone industry: Is the mobile internet OS platform the key?, ETLA Discussion Papers, No. 1238, The Research Institute of the Finnish Economy (ETLA), Helsinki This Version is available at: http://hdl.handle.net/10419/44498 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen -
Desarrollo De Un Prototipo De Videojuego
UNIVERSIDAD DE EXTREMADURA Escuela Politécnica Máster en Ingeniería Informática Trabajo de Fin de Máster Desarrollo de un Prototipo de Videojuego Ricardo Franco Martín Noviembre, 2016 UNIVERSIDAD DE EXTREMADURA Escuela Politécnica Máster en Ingeniería Informática Trabajo de Fin de Máster Desarrollo de un Prototipo de Videojuego Autor: Ricardo Franco Martín Fdo: Directores: Pablo García Rodriguez y Rober Morales Chaparro Fdo: Tribunal Calicador Presidente: Fdo: Secretario: Fdo: Vocal: Fdo: Dedicado a mi familia i ii Agradecimientos Quisiera agradecer a varias personas el apoyo y ayuda que me han prestado en la realización de este Trabajo de Fin de Máster. En primer lugar, agradecer a mi director Pablo García Rodríguez por per- mitirme realizar este proyecto y recibirme con los brazos abiertos cada vez que he necesitado su ayuda. También quiero agradecer a mi codirector Rober Morales Chaparro por conar en mí y proporcionarme una de las fases profesional y educativa más importantes de mi vida. Por último, agradecer a mi familia y amigos, que sin su apoyo, no habría llegado tan lejos. En especial, darle las gracias a mi hermano José Carlos Franco Martín que ha realizado y proporcionado algunos recursos artísticos para el proyecto. ½Muchas gracias a todos! iii iv Resumen Este Trabajo de Fin de Máster (en adelante TFM) trata sobre todo el proceso de investigación, conguración de un entorno de trabajo y desarrollo de un prototipo de videojuego. Analizaremos la tecnología actual y repasaremos algunas de las herramien- tas más relevantes utilizadas en el proceso de desarrollo de un videojuego. Seguidamente, trataremos de desarrollar un videojuego. Para ello, a partir de una idea de juego, diseñaremos las mecánicas y construiremos un prototipo funcional que pueda ser jugado y que reeje las principales características planteadas en la idea inicial, con el objetivo de comprobar si el juego es viable, si es divertido y si interesa desarrollar el juego completo. -
Internet of Nano-Things, Things and Everything: Future Growth Trends
future internet Review Internet of Nano-Things, Things and Everything: Future Growth Trends Mahdi H. Miraz 1 ID , Maaruf Ali 2, Peter S. Excell 3,* and Richard Picking 3 1 Centre for Financial Regulation and Economic Development (CFRED), The Chinese University of Hong Kong, Sha Tin, Hong Kong, China; [email protected] 2 International Association of Educators and Researchers (IAER), Kemp House, 160 City Road, London EC1V 2NX, UK; [email protected] 3 Faculty of Art, Science and Technology, Wrexham Glyndwrˆ University, Wrexham LL11 2AW, UK; [email protected] * Correspondence: [email protected]; Tel.: +44-797-480-6644 Received: 22 June 2018; Accepted: 25 July 2018; Published: 28 July 2018 Abstract: The current statuses and future promises of the Internet of Things (IoT), Internet of Everything (IoE) and Internet of Nano-Things (IoNT) are extensively reviewed and a summarized survey is presented. The analysis clearly distinguishes between IoT and IoE, which are wrongly considered to be the same by many commentators. After evaluating the current trends of advancement in the fields of IoT, IoE and IoNT, this paper identifies the 21 most significant current and future challenges as well as scenarios for the possible future expansion of their applications. Despite possible negative aspects of these developments, there are grounds for general optimism about the coming technologies. Certainly, many tedious tasks can be taken over by IoT devices. However, the dangers of criminal and other nefarious activities, plus those of hardware and software errors, pose major challenges that are a priority for further research. Major specific priority issues for research are identified. -
Id, Conf 20Xx
ID, CONF 20XX - Where is the policy enforced? -- When is the policy imposed? -- What is protected by the policy? (fine grained) -- What is protected by the policy? (coarse grained) -- Requirements of the person applying the sandbox -- Requirements of the application -- Security Policy Type -- Policy enforcements place in kill chain -- Policy Management -- Policy Construction -- Validation Claim -- Validation -- KCoFI, Oakland 2014 - Where is the policy enforced? -- System: “KCoFI protects commodity operating systems from classical control- flow hijack attacks, return-to-user attacks, and code segment modification attacks.” When is the policy imposed? -- Hybrid: “KCoFI has several unique requirements. First, it must instrument commodity OS kernel code; existing CFI enforcement mechanisms use either compiler or binary instrumentation [4], [10], [18]. Second, KCoFI must understand how and when OS kernel code interacts with the hardware. For example, it must understand when the OS is modifying hardware page tables in order to prevent errors like writeable and executable memory. Third, KCoFI must be able to control modification of interrupted program state in order to prevent ret2usr attacks.” What is protected by the policy? (fine grained) -- Code instructions: See Where is the policy enforced? What is protected by the policy? (coarse grained) -- System Level Component: See Where is the policy enforced? Requirements of the person applying the sandbox -- Install a tool: “The SVA-OS instructions described later in this section are implemented as a run-time library that is linked into the kernel.” Requirements of the application -- Use special compiler: “All software, including the operating system and/or hypervisor, is compiled to the virtual instruction set that SVA provides.” Requirements of the application -- Use sandbox as framework/library: “Because the operating system must interface with the hardware via the SVA-OS instructions, it must be ported to the SVA virtual instruction set. -