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Paul Haeberli
IRIS Performer™ Programmer's Guide
Design and Speedup of an Indoor Walkthrough System
Digital Media: Bridges Between Data Particles and Artifacts
Proceedings of the Third Phantom Users Group Workshop
Fast Shadows and Lighting Effects Using Texture Mapping
System Models for Digital Performance by Reed Kram
3D Visibility: Analytical Study and Applications
Virtual Sculpting with Haptic Displacement Maps Robert Carl
Applications of Pixel Textures in Visualization and Realistic Image Synthesis
Non-Photorealistic Rendering: a Critical Examination and Proposed System by Simon Schofield B.A. M.A. Being a Thesis Submitted I
Bibliography
Applications of Pixel Textures in Visualization and Realistic Image Synthesis
Multi-Camera: Interactive Rendering of Abstract Digital Images
97 Siggraph Final Version.Mword
The Accumulation Buffer: Hardware Support for High-Quality Rendering
Springs and Constraints for Haptic Sculpting
IRIS Performer™ Programmer's Guide
007-1680-100
Top View
The Design of the Opengl Graphics Interface
Chapter 3: Hardware Shading Effects
General Calculations Using Graphics Hardware, with Application to Interactive Caustics
Visibility, Problems, Techniques and Applications
Hardware Shading Effects
Efficient Generation of Soft Shadow Textures
Programming with Opengl: an Introduction