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Pathologic
GAMING GLOBAL a Report for British Council Nick Webber and Paul Long with Assistance from Oliver Williams and Jerome Turner
Being Virtual: Embodiment and Experience in Interactive Computer Game Play
“The Character Feels That Way, Not Me”: Player Driven Narrative Experiences in Grand Theft Auto Iv James O'connor, Ba (Hon
Alternative Wildernesses Finding Wildness in 21St
Science Fiction Video Games ◾ 2 the Complexly Simulative Rule Systems That Underlie Many Recently Devel- Oped Types of Game
Gaming and the Arts of Storytelling
Online Gaming in Post-Soviet Russia: Practices, Contexts and Discourses
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
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