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Loot (video games)
Old School Runescape Hunting Guide
Thomas Wood1 I. Introduction Microtransactions Are Generally
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FTC Inside the Game: Unlocking the Consumer Issues Surrounding Loot Boxes Workshop Transcript Segment 1
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Is the Buying of Loot Boxes in Videogames a Form of Gambling Or Gaming?
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Are Loot Boxes an Illegal Gambling Mechanic?
Hacking for Fun…And Profit
Inside the Game: Unlocking the Consumer Issues
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The Predatory Nature of Loot Boxes and the Need for Governmental Regulation, 53 UIC J
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Content Analysis of Video Game Loot Boxes in the Media a Thesis
Are Loot Boxes Gambling? a Crate Start for a New Gambling Framework
Draznar's Fishing Zone and Loot Lists
The Cybercriminal Roots of Selling Online Gaming Currency
The Cost of a Bundle of Wood: Video Games and In-App Purchases
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Loot Box Purchase Decisions in Digital Business Models: the Role of Certainty and Loss Experience
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The Future of Video Game Loot Boxes in the US
Loot Distribution Systems in Massively Multiplayer Online Role- Playing Games: a Study in the Context of World of Warcraft
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