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Life (video games)

  • The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games

    The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games

  • Permadeath in Dayz

    Permadeath in Dayz

  • The Effects of Portal 2 and Lumosity on Cognitive and Noncognitive Skills

    The Effects of Portal 2 and Lumosity on Cognitive and Noncognitive Skills

  • The Heroic Journey of a Villain

    The Heroic Journey of a Villain

  • Cutscenes, Agency and Innovation Ben Browning a Thesis In

    Cutscenes, Agency and Innovation Ben Browning a Thesis In

  • Machinima As Digital Agency and Growing Commercial Incorporation

    Machinima As Digital Agency and Growing Commercial Incorporation

  • The Computational Complexity of Portal And

    The Computational Complexity of Portal And

  • Video Games and English As a Second Language •

    Video Games and English As a Second Language •

  • Thighrim and Calf-Life: a Study of the Conversion of Off-The-Shelf Video Games Into Exergames Mallory Ketcheson, Luke Walker, T.C

    Thighrim and Calf-Life: a Study of the Conversion of Off-The-Shelf Video Games Into Exergames Mallory Ketcheson, Luke Walker, T.C

  • The Computational Complexity of Portal and Other 3D Video Games

    The Computational Complexity of Portal and Other 3D Video Games

  • Playing to Death • Ken S

    Playing to Death • Ken S

  • Massively Multiplayer Online Roleplaying Games and Their Effects on Life Satisfaction and Social Skills

    Massively Multiplayer Online Roleplaying Games and Their Effects on Life Satisfaction and Social Skills

  • Narratives, Interactivity and Agency and the Video Game Cut-Scene

    Narratives, Interactivity and Agency and the Video Game Cut-Scene

  • Non-Player Character As a Companion in Cognitive Rehabilitation for Adults - Characteristics and Representation

    Non-Player Character As a Companion in Cognitive Rehabilitation for Adults - Characteristics and Representation

  • Gaming Practices, Self-Care, and Thriving Under Neoliberalism

    Gaming Practices, Self-Care, and Thriving Under Neoliberalism

  • A Day of Mike

    A Day of Mike

  • UCLA UCLA Electronic Theses and Dissertations

    UCLA UCLA Electronic Theses and Dissertations

  • The Roles, Mechanics, and Evolution of Boss Battles in Video Games

    The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018)

Top View
  • The Effect of Video Games on Family Communication and Interaction Dustin L
  • It's All Fun and Games Until Somebody Dies: Grief, Mortality Salience, And
  • Second Life Basics Website
  • Half-Life 2, Bioshock, and Video Game Narrative Samy Masadi Rhode Island College, [email protected]
  • PC Game List
  • Cutscene (Video Games)
  • Incorporating Video Games Into Physical Education
  • A Study of Music, Embodiment, and Meaning in the World of Portal Helen A
  • Alabama Power Company Rules and Regulations for Electric Service
  • Permalife: Video Games and the Queerness of Living’, Journal of Gaming & Virtual Worlds 9:2, Pp
  • Still Alive: Understanding Femininity in Valve's Portal Games Gothic And
  • Esports FCS Athletics ─
  • Video Games, Art and the Human Condition: an Existentialist
  • Jedi Fallen Order First Boss
  • Esports Overview
  • CUSTOMIZATION, EMOTIONAL BONDS and IDENTIFICATION with the PLAYER CHARACTER a Study Into the Effects of Text-Based Gameplay
  • Key Moments in Video Game History
  • Relationship Between Personality and Video Game


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