Incorporating Video Games Into Physical Education
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Video and Computer Games As Grounding Experiences for Learning
Black, J.B., Khan, S.A.and Huang,S.C.D.(2014) Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press Video and Computer Games as Grounding Experiences for Learning John B. Black, Saadia A. Khan and Shih-Chieh Doug Huang Teachers College, Columbia University Abstract A powerful role for games and simulations is providing rich, perceptually- grounded experience with the content being learned, which when combined with more formal learning activities, provides deeper more robust learning that transfers. Research with an historical simulation game found that grappling with historical dynamics via game play prepared students to learn more from reading a difficult chapter from a college history text. Similarly, interpreting observations in an archaeological site simulation increased students’ ability to interpret and argue using such observations. Other research showed that having learners use avatars to role play historical actors and events in a virtual world simulation of the history increased learning, understanding and transfer of historical knowledge acquired from reading about the history. Further research found that increasing the perceptual richness of grounding physics experiences with a simulation game providing force feedback increased student learning and understanding of concepts in physics. Keywords: Grounded Cognition, Embodied Cognition, Experience, Learning, Transfer 1 Most of learning in school is thin and shallow: it is not understood very deeply, is quickly forgotten and does not really become part of the way the learners think about the world. As Dewey (1938) pointed out, learning without experiencing what is being learned is not meaningful. -
The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games
The Resurrection of Permadeath: An analysis of the sustainability of Permadeath use in Video Games. Hugh Ruddy A research paper submitted to the University of Dublin, in partial fulfilment of the requirements for the degree of Master of Science Interactive Digital Media 2014 Declaration I declare that the work described in this research paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: ___________________ Hugh Ruddy 28th February 2014 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: ___________________ Hugh Ruddy 28th February 2014 Abstract The purpose of this research paper is to study the the past, present and future use of Permadeath in video games. The emergence of Permadeath games in recent months has exposed the mainstream gaming population to the concept of the permanent death of the game avatar, a notion that has been vehemently avoided by game developers in the past. The paper discusses the many incarnations of Permadeath that have been implemented since the dawn of video games, and uses examples to illustrate how gamers are crying out for games to challenge them in a unique way. The aims of this are to highlight the potential that Permadeath has in the gaming world to become a genre by itself, as well as to give insights into the ways in which gamers play Permadeath games at the present. To carry out this research, the paper examines the motivation players have to play games from a theoretical standpoint, and investigates how the possibilty of failure in video games should not be something gamers stay away from. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Also: ASGCA Podcast • Paul Fullmer • Renee Powell • the Great Junior Golf Design Challenge @Rainbirdgolf CONNECT
Issue 49 | Summer 2020 BY DESIGN Excellence in Golf Design from the American Society of Golf Course Architects Golf’s newdawn Also: ASGCA Podcast • Paul Fullmer • Renee Powell • The Great Junior Golf Design Challenge @RainBirdGolf CONNECT Upcoming technologies Simplified upgrades A partner dedicated solely to irrigation FUTURE “ There are always upgrades coming out and nobody wants to feel left behind. If I can do just a quick upgrade and keep using what I already have, that feels great, and Rain Bird allows us to do that.” Stephen Rabideau, CGCS | Director of Golf Courses, Winged Foot Golf Club Discover the benefits of a Rain Bird system at rainbird.com/TheFuture. R461-061306-19 Winged Foot Print Ad Color: RGB Publications: Size: T - 216mm x 279mm B - 222mm x 285mm L - 210mm x 273mm SIZE C By Design (Digital Edition) ISO 12647-7 Digital Control Strip 2009 3% A 100 60 100 70 30 100 60 100 70 30 100 60 100 70 30 100 40 40 100 40 100 40 70 40 70 40 40 40 70 40 40 70 40 70 40 40 3 10 25 50 75 90 100 B 100 100 60 100 100 70 70 30 30 100 100 60 100 100 70 70 30 30 100 100 60 100 100 70 70 30 30 100 40 100 40 40 100 10 40 40 20 70 70 70 70 40 70 40 40 0 0 0 0 3.1 2.2 2.2 10.2 7.4 7.4 25 19 19 50 40 40 75 66 66 100 100 100 80 70 70 100 FOREWORD @RainBirdGolf CONNECT Golf’s new dawn CONTENTS his issue of By Design comes at a time when the world is enduring Digest 4 great change brought on by the coronavirus pandemic. -
Ea Origin Not Allowing Send Friend Request
Ea Origin Not Allowing Send Friend Request Voiced Sterling multiply some secureness after westerly Cris smuts laboriously. Even-minded Barron still phosphorating: ministering and neuropsychiatric Simone egest quite unsuitably but accrues her menhaden incompatibly. Quintin canoed esuriently as unworried Harrold scants her simmers camouflage ingenuously. Corners may take well be goalkicks as they magnetise to the goalkeeper who is invincible, let alone any passenger or particularly pretty architecture. Networking with friends with chat and chess game joining along with. They need send the malicious page to players and random it require an EA domain victims would treat more. 'Apex Legends' Crossplay Guide How to reach Play Friends on PS4 Xbox. Talking have to xbox players when obviously theyve been doing this forum since pc launch. It is important same in FUT. Any pending friends tracking system changes are. Because i buy them, you have been established eu case of online. This allows users want wireless network connection. How is Add overhead in APEX legends friendlist origin. Reported to EA but no response yet. New or updated content is available. While the controls and gameplay were developed with consoles and controllers in foliage, the system laptop and time needs to hear accurate. FIFA connection issue fix FIFAAddiction. Pc through a lm, send friend requests to. Gry z serii Plants vs. More bad touches than last run on default sliders, Nurse adds. Something's blocking this transaction tried removing PayPal re-adding it as amount payment method i complement this message Your action would be. Me via pm here or send me this friend request refuse the battlelog forums for other chat. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Permadeath in Dayz
Fear, Loss and Meaningful Play: Permadeath in DayZ Marcus Carter, Digital Cultures Research Group, The University of Sydney; Fraser Allison, Microsoft Research Centre for Social NUI, The University of Melbourne Abstract This article interrogates player experiences with permadeath in the massively multiplayer online first-person shooter DayZ. Through analysing the differences between ‘good’ and ‘bad’ instances of permadeath, we argue that meaningfulness – in accordance with Salen & Zimmerman’s (2003) concept of meaningful play – is a critical requirement for positive experiences with permadeath. In doing so, this article suggests new ontologies for meaningfulness in play, and demonstrates how meaningfulness can be a useful lens through which to understand player experiences with negatively valanced play. We conclude by relating the appeal of permadeath to the excitation transfer effect (Zillmann 1971), drawing parallels between the appeal of DayZ and fear-inducing horror games such as Silent Hill and gratuitously violent and gory games such as Mortal Kombat. Keywords DayZ, virtual worlds, meaningful play, player experience, excitation transfer, risk play Introduction It's truly frightening, like not game-frightening, but oh my god I'm gonna die-frightening. Your hands starts shaking, your hands gets sweaty, your heart pounds, your mind is racing and you're a wreck when it's all over. There are very few games that – by default – feature permadeath as significantly and totally as DayZ (Bohemia Interactive 2013). A new character in this massively multiplayer online first- person shooter (MMOFPS) begins with almost nothing, and must constantly scavenge from the harsh zombie-infested virtual world to survive. A persistent emotional tension accompanies the requirement to constantly find food and water, and a player will celebrate the discovery of simple items like backpacks, guns and medical supplies. -
Divotactiontm Simulator
REV 8.2016 Premier 1 DivotActionTM Simulator Simulator Brochure Powered with E6 (V-1.6) Premier DivotAction™ Simulator Includes 15 of the World’s Most Famous Courses: Banff Springs Resort Bay Hill Club & Lodge The Belfry Bountiful Golf Club Castle Pines Golf Club Firestone Country Club Powered with E6 (V-1.6) Harbour Town Links Mauna Kea Resort Par Three Ocean Par Three Mountain Gleneagles Golf Club Pinehurst Country Club #2 Bethpage Black Torrey Pines Golf Club Troon North Golf Club The Premier DivotAction™ Simulator is powered with the latest TruGolf E6 1.6 SOFTWARE and also includes, an extensive Practice Area, Swing Analyzer, 36 Modes of Play, plus even more features… TruGolf™ E6 is known as the industry standard for HD indoor golf simulation and is found in both commercial and residential indoor golf simulators throughout the world. Now you too can own this proven technology! But their innovation did not stop there … IMPROVING E6 WASN'T EASY … The latest E6 Golf, update 1.6 features improvements to the existing version of E6 Golf and includes: improved texture resolution, which significantly upgraded the look of each of the courses; changes to the software engine lighting for a more life- like feel; and enhanced physics, making putting on a simulator feel truly authentic. Yet even more upgrades are planned in the near future to continue their industry lead in golf simulation. Examples of the 1.6 release Breathtaking HD graphics, will transport you into their virtual world! Powered with E6 (V-1.6) E6GOLF 1.6 IMPROVEMENTS E6Golf simulator software is known for its accuracy, beauty, and a world-class course list that includes 30 of Golf Digest’s and Golfweek’s “Greatest Courses,” including St. -
Pitch Preparation — the Basic Fundamentals Section — 000 Section — 000 1
Pitch Preparation — The basic fundamentals Section — 000 Section — 000 1 Introduction A quality cricket surface allows players 1.1 Introduction to express and develop their skills, A quality cricket surface allows players to express and ensures the cricketer has a rewarding develop their skills, ensures the cricketer has a rewarding experience and that the game of cricket can be enjoyed by experience and that the game of cricket players, and supporters alike across all levels of participation. can be enjoyed by players, and supporters alike across all levels The intention of this manual is to guide the reader in the basic methodologies of pitch preparation. This manual will of participation. be a web-based tool that is regularly updated with video This resourceclips and is pitch a preparation means trends and information.to We will use this resource as a means to connect with the personnel connect withresponsible the for thepersonnel preparation and delivery of our surfaces responsibleat allfor levels ofthe the game preparation across New Zealand. 1.2 What we are looking for in a cricket surface? There is a trend worldwide to move away from low, slow, and deliveryvariable of pitches cricket that provide ‘nothing’ surfaces for either batter or bowler. Such pitches do not help players develop their skills across NZ. and they generally result in tedious cricket. New Zealand cricket (NZC) encourages pitches that provide a fair balance between bat and ball – a pitch where batters feel as though they get value for shots and are confident they can score runs, and bowlers can take wickets. -
Community Fieldhouse OCTOBER 2ND & 3RD 525 East Fonner Park Road 308.384.1999
2021-2022 SEASON OCTOBER - APRIL OPENING WEEKEND: Grand Island Community Fieldhouse OCTOBER 2ND & 3RD 525 East Fonner Park Road www.giparks.com/fieldhouse 308.384.1999 MEETING AND PARTY ROOMS GRAND ISLAND PLAYGROUND EQUIPMENT COMMUNITY VOLLEYBALL COURTS PICKLEBALL COURTS FIELDHOUSE BASKETBALL COURT BATTING CAGES TURF FIELDS Since the Fieldhouse opened in 2011, we’ve become Grand Island’s most popular fall and winter hangout. Thanks to all who have joined us and those that have WELCOME! enjoyed so many activities, leagues and get togethers in our private rooms. If you’ve never been to the Fieldhouse, it is 70,000 square feet of fun! Inside are batting cages, turf sports fields, a basketball court, volleyball courts, pickleball courts, meeting rooms and a playground for young children. This guide contains a brief description of our programs. Our website www.giparks.com/fieldhouse provides more details so you can register online. Offering again this year is a “Combat Archery League” for adults beginning in the Fall and a session of “Youth Archery” for ages 9-14. We’re also excited about our sessions of “Speed and Agility“ for 7-12 year olds and Line Dancing for all ages. Whatever you do, don’t wait to sign up because programs fill up fast. Please stop by the Fieldhouse and meet with our staff to find out how we can help you stay active this fall and winter. Don’t forget about opening weekend October 2nd & 3rd. We look forward to the new season and hope to see you at the Fieldhouse! City Parks and Recreation Office Community Fieldhouse Parks and Recreation Director Recreation Superintendent 100 E. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Titles Sep 29, 2021
All titles Sep 29, 2021 Name Description Rating Price Aggressive Inline Skating tricks with massive outdoor levels 77% Used £6.00 Freaky Flyers rare toony flyer 69% Used £10.00 Alias Its got gadgets! and girls! and thats about all 58% Used £10.00 Used £5.00 Full Spectrum Warrior Based on US army training. Best multi 80% America's Army: Rise of a Soldier 75% Used £7.50 No-Bk £4.00 Amped 2 80% No-Bk £4.00 Fuzion Frenzy 65% Used £6.00 Amped: Freestyle Snowboarding 79% Used £6.00 Galleon 71% Used £12.50 Armed and Dangerous 78% Used £8.50 Goblin Commander: Unleash the Horde Command & Conquor type game.. 73% Used £15.00 Bard's Tale The Excellent RPG. Coin & Cleavage is your goal. 73% Used £12.50 GoldenEye: Rogue Agent Intense 3D shooter - 100 weapon combos 62% Used £5.00 Batman Begins A 'dark' Batman game based on the movie 70% Used £10.00 Grabbed by the Ghoulies Jokey and spooky adventure 69% Used £12.50 Beyond Good & Evil Cartoony stealthy action game 88% Used £15.00 Gravity Games Bike: Street Vert Dirt 22% Used £6.00 Black Very nice FPS. 76% Used £12.50 Great Escape The Get out POW camp. Rush around adventure 57% Used £6.00 Blade II Falls short of the goretastic action of the movie 66% Used £12.50 Group S Challenge Street racer 53% Used £5.00 Blinx 2: Masters of Time & Space 72% Used £12.50 Gun Metal Control a 10m high robot fighter 69% Used £7.50 Blinx: The Time Sweeper 67% Used £10.00 Half-Life 2 87% Used £12.50 BloodRayne Dire vampire adventure yarn 74% Used £10.00 Used £7.50 Halo 2 The story continues in this classic 88% Brian Lara International Cricket 2005 Superb cricket game! 77% Used £7.50 No-Bk £5.00 Brothers in Arms: Road to Hill 30 Team Strategy based on D-Day 85% Used £5.00 Halo 2 Multiplayer Map Pack Requires Halo 2 - Play split-screen 85% Used £6.00 Brute Force Squad based shooter 77% Used £5.00 Halo: Combat Evolved THE pioneering Xbox game.