Julian Dibbell
Top View
- Advertising in Computer Games
- The Life of the Chinese Gold Farmer
- Cheating and Virtual Crimes in Massively Multiplayer Online Games
- Play Harms: Liability and the Play Conceit in Virtual Worlds Alec Levine University of the Pacific, Mcgeorge School of Law
- Virtual Worlds As Comparative Law James Grimmelmann Cornell Law School, [email protected]
- Money for Nothing: Virtual Worlds and Virtual Economies
- Press Enter to “Say”: Using Second Life to Teach Critical Media Literacy
- Writing Our Identity in Second Life by Dianna Baldwin
- Gamers' Sensations of Spatial, Social, and Co-Presence While Playing
- Final Exam Study Guide
- Multiverse Ethnography: a Qualitative Method for Gaming and Technology Use Research Veli-Matti Karhulahti1, Valtteri Kauraoja2
- How Community and Deviance on Lambdamoo and Lord Graham's Demesne Can Prepare Us for the Future of Computer Mediated Communica
- Current Analysis and Future Research Agenda on Gold Farming
- User-Generated Content and Virtual Worlds
- Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
- Virtual Worlds As Comparative Law