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Julian Dibbell
Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games
BAKALÁŘSKÁ PRÁCE Na Téma: Etické Aspekty Aktivit Ve Víceuživatelském Virtuálním Prostředí: Srovnání Uživatelský
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Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Massive Multi-Player Online Games and the Developing Political Economy of Cyberspace
Cultural Formations in Text-Based Virtual Realities 13.01.2003 20:27 Uhr
The Global Dimensions of Virtual Work
The Laws of the Virtual Worlds
Rape and the Memex
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors
The Taxation of Virtual Economies
Popielinski, M.A
BRAND AVATAR This Page Intentionally Left Blank BRAND AVATAR TRANSLATING VIRTUAL WORLD BRANDING INTO REAL WORLD SUCCESS
Nodes Relacionals En El Model Second Life: Producció I Singularitat
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Virtual Crimes
Still Logged In: What AR and VR Can Learn from Mmos
A Rape in Cyberspace Julian Dibbell They Say He Raped Them That Night
Top View
COMS 455: Media
Advertising in Computer Games
The Life of the Chinese Gold Farmer
Cheating and Virtual Crimes in Massively Multiplayer Online Games
Play Harms: Liability and the Play Conceit in Virtual Worlds Alec Levine University of the Pacific, Mcgeorge School of Law
Virtual Worlds As Comparative Law James Grimmelmann Cornell Law School,
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Money for Nothing: Virtual Worlds and Virtual Economies
Press Enter to “Say”: Using Second Life to Teach Critical Media Literacy
Writing Our Identity in Second Life by Dianna Baldwin
Gamers' Sensations of Spatial, Social, and Co-Presence While Playing
Final Exam Study Guide
Multiverse Ethnography: a Qualitative Method for Gaming and Technology Use Research Veli-Matti Karhulahti1, Valtteri Kauraoja2
How Community and Deviance on Lambdamoo and Lord Graham's Demesne Can Prepare Us for the Future of Computer Mediated Communica
Current Analysis and Future Research Agenda on Gold Farming
User-Generated Content and Virtual Worlds
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
Virtual Worlds As Comparative Law