Grinding (video games)
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- Battlefields of Negotiation
- Twinking in World of Warcraft René Glas Department of Mediastudies, University of Amsterdam Turfdraagsterpad 9, 1012 XT, Amsterdam [email protected] +31 20 525 7280
- Breakers the Portals to Azegoth
- New Horizons for Processing and Utilizing Red Mud
- Dark Game Design Patterns in Clicker Heroes, Farmville 2, and World Of
- A Look Into Why Farmers Do Or Do Not Play Video Games and the Leisure Activities They Participate In
- Do Non-Player Characters Dream of Electric Sheep?
- Avatars, Identity Formation, and Communicative Interaction in Vrchat
- Exploring the Endgame of Gamification"
- Is a Technological Singularity Near Also for Bots in Mmogs? 1
- The Managed Hearthstone: Labor and Emotional Work in the Online Community of World of Warcraft
- Runescape Mining Power Leveling Guide
- When Grief Comes Work
- Investigating Avatar Customization As a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health
- Productive Play: Beyond Binaries
- Dark Patterns in the Design of Games
- A Parametric Analysis and Classification of Quests in Mmorpgs
- Everquest Guide to Dreadspire Keep: Demi-Plane of Blood