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Gamercize
University of Bath Research Portal
Assessment of Enjoyment and Intensity of Physical Activity In
Impact of Nintendo Wii Games on Physical Literacy in Children: Motor Skills, Physical Fitness, Activity Behaviors, and Knowledge
Games for Rehabilitation Sheryl Flynn PT, Phd Belinda Lange Physio, Phd Tuesday, June 29 from 3:00-4:15Pm
Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
Exergames Experience in Physical Education: a Review
Exergame Network Awards
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Active Gaming: the Future of Play? S Lisa Witherspoon John P
Time Spent in MVPA During Exergaming with Xbox Kinect in Sedentary College Students
Games for Health for Children—Current Status and Needed Research
Exergames in Childhood Obesity Treatment: a Systematic Review
Gamercize School Handbook Gamercize School Handbook
A Comparison of Active Gaming and Traditional Rehabilitation Methods Jillian Donohue
Active Video Gaming Compared to Unstructured, Outdoor Play In
Video Game Play, Gender, and Spatial Ability
A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, and Total Work Output in College Students Shawn Ryan Reich
Effects of Exergaming on Physical Activity in Overweight Individuals
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SKYPE DISCUSSION SESSION TRANSCRIPT 23.01.10.Pdf
Research Links Tv/Video Game Playing with Child Obesity; Health Experts Back a New Approach
Gamercize Gets Kids Moving in the Philippines
Virtual Reality: Its Effects on Physical Activity and Pain
D5.1 Requirements in Exergames Pub
Harsh Parmar the Gaming Industry Marketing
The Feasibility and Possible Benefits of Indoor Exergames in Primary School
Energy Expenditure and Enjoyment of Exergaming: a Comparison of the Nintendo Wii and the Gamercize Power Stepper in Young Adults