Gameplay
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- The Design, Implementation, and Incorporation of "Hack and Slash" š Animation Into the Unreal Development
- Design and Implementation of a Genre Hybrid Video Game That
- Adaptivity in Educational Games: Including Player and Gameplay Characteristics
- Gameplay and Game Mechanics Design: a Key to Quality in Videogames
- Feedback-Based Gameplay Metrics: Measuring Player Experience Via
- Generating Sokoban Puzzle Game Levels with Monte Carlo Tree Search
- Tangible Mudding: Interfacing Computer Games with the Real World
- Facet Analysis of Video Game Genres
- Video Game Metadata Schema: Controlled Vocabulary for GAMEPLAY GENRE
- Sandbox Games: a Way to Promote Deeper Learning in Cross-Curricular Teaching?
- The Gameplay Gestalt, Narrative, and Interactive Storytelling
- 4X Gamer As Myth: Understanding Through Player Mythologies Johnathan Harrington University of Malta Msida, MSD 2080 00 356 79010892 [email protected]
- Mid-Core Games in 2019
- The Motivation of Gameplay © 2002 Marc Prensky ______
- A Generic Framework for Procedural Generation of Gameplay Sessions
- Player's Model: Criteria for a Gameplay Profile Measure
- Exploring Aesthetic Ideals of Gameplay Sus Lundgren1 Karl J
- Let's Play 383