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- A Defensive Strategy Combined with Threat-Space Search For
- An Estimation Method for Game Complexity
- Constructing an Evaluation Function for Playing Backgammon
- Basics of Game Theory 1 (10/1/17 to 2/2/17)
- Notes on Game Theory
- A New Family of K-In-A-Row Games
- (M,N,K)-Games and Combinatorial Game Theory James Mcerlain San
- For Tic-Tac-Toe F(N) = [# My Open 3Lengths] - [# Your Open 3Lengths] Where 3Length Is Complete Row, Column Or Diagonal and an Open One Has No Opponent Marks
- C SC 483 Chess and AI: Computation and Cognition
- Chapter 6: Adversarial Search
- Applying Reinforcement Learning with Monte Carlo Tree Search to the Game of Draughts Effects of Multiple Trees and Neural Networks
- Lessons in Play.Pdf
- CMPUT 396 – Tic-Tac-Toe Game
- Multi-Player Alpha-Beta Pruning
- Minimax, Alpha-Beta Pruning
- Combinatorial Games: from Theoretical Solving to AI Algorithms Eric Duchene
- Games – Game-Playing As Search – with the Complication of an Opponent
- Scoring Play Combinatorial Games and Looking at the General Structure of These Games Under Different Operators
- Two-Stage Monte Carlo Tree Search for Connect6 Shi-Jim Yen, Member, IEEE, and Jung-Kuei Yang
- Alpha-Beta Pruning
- Adversaries Two-Player Games Game Trees Tic-Tac-Toe Partial Game Tree
- Combinatorial Games: from Theoretical Solving to AI Algorithms
- Classical Checkers
- Game Tree Algorithms and Solution Trees
- A Comparative Study of Game Tree Searching Methods
- Solving Checkers
- A Theoretic Approach for Binary Game Tree Evaluation
- Economics 51: Game Theory
- Elementary Game Theory Notes
- Game Tree Algorithms and Solution Trees
- CMSC 474, Introduction to Game Theory
- Durham E-Theses
- Combinatorial Game Theory
- Game Theory Through Examples
- Game Playingplaying
- Economics 2010A Game Theory Section Notes
- Playing and Solving Games
- Chapter 3 Representation of Games
- Nonzero-Sum Game Tree Search with Knowledge Oriented Players
- Game-Tree Simplification by Pattern Matching and Its Acceleration Approach Using an FPGA Suguru Ochiai, Toru Yabuki, Yoshiki Yamaguchi, and Yuetsu Kodama
- Game Tree Search Complete Control of Environment ■ State Does Not Change Unless the Agent (Robot) Changes It
- Connect6 Opening Leveraging Alphazero Algorithm and Job-Level Computing
- CUDA Implementation of Computer Go Game Tree Search
- Introduction to Game Theory
- Lecture 7: Game-Playing and Search
- Solving Games Dependence of Applicable Solving Procedures
- Artificial Intelligence and Games
- Complexity, Heuristic, and Search Analysis for the Games of Crossings and Epaminondas
- Game Playing