Arxiv:2101.07237V2 [Cs.CC] 19 Jan 2021 Ohtedsg N Oprtv Nlsso Obntra Games
TRANSVERSE WAVE: AN IMPARTIAL COLOR-PROPAGATION GAME INSPRIED BY SOCIAL INFLUENCE AND QUANTUM NIM Kyle Burke Department of Computer Science, Plymouth State University, Plymouth, New Hampshire, https://turing.plymouth.edu/~kgb1013/ Matthew Ferland Department of Computer Science, University of Southern California, Los Angeles, California, United States Shang-Hua Teng1 Department of Computer Science, University of Southern California, Los Angeles, California, United States https://viterbi-web.usc.edu/~shanghua/ Abstract In this paper, we study a colorful, impartial combinatorial game played on a two- dimensional grid, Transverse Wave. We are drawn to this game because of its apparent simplicity, contrasting intractability, and intrinsic connection to two other combinatorial games, one inspired by social influence and another inspired by quan- tum superpositions. More precisely, we show that Transverse Wave is at the intersection of social-influence-inspired Friend Circle and superposition-based Demi-Quantum Nim. Transverse Wave is also connected with Schaefer’s logic game Avoid True. In addition to analyzing the mathematical structures and com- putational complexity of Transverse Wave, we provide a web-based version of the game, playable at https://turing.plymouth.edu/~kgb1013/DB/combGames/transverseWave.html. Furthermore, we formulate a basic network-influence inspired game, called Demo- graphic Influence, which simultaneously generalizes Node-Kyles and Demi- arXiv:2101.07237v2 [cs.CC] 19 Jan 2021 Quantum Nim (which in turn contains as special cases Nim, Avoid True, and Transverse Wave.). These connections illuminate the lattice order, induced by special-case/generalization relationships over mathematical games, fundamental to both the design and comparative analyses of combinatorial games. 1Supported by the Simons Investigator Award for fundamental & curiosity-driven research and NSF grant CCF1815254.
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