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Game Players
Console Games in the Age of Convergence
Sega Genesis Game Manual Scans
Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames As an Immersive Medium
Nintendo and the Commodification of Nostalgia Steven Cuff University of Wisconsin-Milwaukee
Hardware Manufacturers and Software Publishers' Playing-To-Win
The Wonderful World of Arcade Simulators
Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation
Key Moments in Video Game History
Brad Verde and New Alliance Networks
Motivations for Video Game Play: a Study of Social, Cultural and Physiological Factors
1961 Some Key Moments in the History of Video Games 1968 1975
Nintendo Player's Guide SNES
The Games Market
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