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GPUOpen
Real-Time Finite Element Method (FEM) and Tressfx
AMD Powerpoint- White Template
The Amd Linux Graphics Stack – 2018 Edition Nicolai Hähnle Fosdem 2018
A Review of Gpuopen Effects
AMD Linux Driver 2021.10 Release Notes
Gen Vulkan API
Radeon GPU Profiler Documentation
Codexl 2.6 GA Release Notes
Optimizing for the Radeon RDNA Architecture
Finally There Are Output Variables, Defining Data Being Passed Onto the Next Stages
Concurrency Model in Explicit Graphics Apis Dominik Baumeister & Dr
H.264 Video Encoder
Make Your Game Friendly for Graphics Debugging and Optimization
GPU Meshmapper Documentation
Radeon Rays SDK
News Release
Unlocking Game Development with Open Source
Energy-Aware Resource Management for Heterogeneous Systems
Top View
All the Pipelines – Journey Through the Gpu Lou Kramer, Developer Technology Engineer, Amd Overview
Optimizing Directx 12 and Vulkan Performance with AMD Codexl
Introduction to the Vulkan Computer Graphics API
Fidelityfx – Parallel Sort
Tressfx 4.1/Engine Integration Developer Guide
AMD GPU Performance Revealed Radeon™ GPU Profiler Microsoft® PIX for Windows Radeon™ GPU Analyzer
Amd Ryzen™ Processor Software Optimization Presented by Kenneth Mitchell
AMD Introduces Radeon™ RX 5500 Series Graphics: Superior Visual Fidelity, Advanced Features and High-Performance Gaming Experiences
REAL-TIME RENDERING with HETEROGENEOUS GPUS by Xiao Lei
Profiling Opencl™ Kernels Using Wavefront Occupancy
A Vendor-Optimized Open-Source Sparse Blas Library Joseph L
It's HIP to Be Open
What Is Multi-GPU?? ● Using Multiple Gpus in a Single Machine to Do More Work
High Performance Graphics and Text Rendering on the GPU
"Vega" 7Nm Instruction Set Architecture Reference Guide
The LPGPU2 Project: Low-Power Parallel Computing on Gpus
True Audio Next and Multimedia AMD Apis in Game and VR Application Development Mikhail Mironov Pavel Siniavine
Vulkan Abstraction Layer for Large Data Remote Rendering System