AMD Introduces Radeon™ RX 5500 Series Graphics: Superior Visual Fidelity, Advanced Features and High-Performance Gaming Experiences
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Real-Time Finite Element Method (FEM) and Tressfx
REAL-TIME FEM AND TRESSFX 4 ERIC LARSEN KARL HILLESLAND 1 FEBRUARY 2016 | CONFIDENTIAL FINITE ELEMENT METHOD (FEM) SIMULATION Simulates soft to nearly-rigid objects, with fracture Models object as mesh of tetrahedral elements Each element has material parameters: ‒ Young’s Modulus: How stiff the material is ‒ Poisson’s ratio: Effect of deformation on volume ‒ Yield strength: Deformation limit before permanent shape change ‒ Fracture strength: Stress limit before the material breaks 2 FEBRUARY 2016 | CONFIDENTIAL MOTIVATIONS FOR THIS METHOD Parameters give a lot of design control Can model many real-world materials ‒Rubber, metal, glass, wood, animal tissue Commonly used now for film effects ‒High-quality destruction Successful real-time use in Star Wars: The Force Unleashed 1 & 2 ‒DMM middleware [Parker and O’Brien] 3 FEBRUARY 2016 | CONFIDENTIAL OUR PROJECT New implementation of real-time FEM for games Planned CPU library release ‒Heavy use of multithreading ‒Open-source with GPUOpen license Some highlights ‒Practical method for continuous collision detection (CCD) ‒Mix of CCD and intersection contact constraints ‒Efficient integrals for intersection constraint 4 FEBRUARY 2016 | CONFIDENTIAL STATUS Proof-of-concept prototype First pass at optimization Offering an early look for feedback Several generic components 5 FEBRUARY 2016 | CONFIDENTIAL CCD Find time of impact between moving objects ‒Impulses can prevent intersections [Otaduy et al.] ‒Catches collisions with fast-moving objects Our approach ‒Conservative-advancement based ‒Geometric -
AMD Powerpoint- White Template
RDNA Architecture Forward-looking statement This presentation contains forward-looking statements concerning Advanced Micro Devices, Inc. (AMD) including, but not limited to, the features, functionality, performance, availability, timing, pricing, expectations and expected benefits of AMD’s current and future products, which are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are commonly identified by words such as "would," "may," "expects," "believes," "plans," "intends," "projects" and other terms with similar meaning. Investors are cautioned that the forward-looking statements in this presentation are based on current beliefs, assumptions and expectations, speak only as of the date of this presentation and involve risks and uncertainties that could cause actual results to differ materially from current expectations. Such statements are subject to certain known and unknown risks and uncertainties, many of which are difficult to predict and generally beyond AMD's control, that could cause actual results and other future events to differ materially from those expressed in, or implied or projected by, the forward-looking information and statements. Investors are urged to review in detail the risks and uncertainties in AMD's Securities and Exchange Commission filings, including but not limited to AMD's Quarterly Report on Form 10-Q for the quarter ended March 30, 2019 2 Highlights of the RDNA Workgroup Processor (WGP) ▪ Designed for lower latency and higher -
Small Form Factor 3D Graphics for Your Pc
VisionTek Part# 900701 PRODUCTIVITY SERIES: SMALL FORM FACTOR 3D GRAPHICS FOR YOUR PC The VisionTek Radeon R7 240SFF graphics card offers a perfect balance of performance, features, and affordability for the gamer seeking a complete solution. It offers support for the DIRECTX® 11.2 graphics standard and 4K Ultra HD for stunning 3D visual effects, realistic lighting, and lifelike imagery. Its Short Form Factor design enables it to fit into the latest Low Profile desktops and workstations, yet the R7 240SFF can be converted to a standard ATX design with the included tall bracket. With 2GB of DDR3 memory and award-winning Graphics Core Next (GCN) architecture, and DVI-D/HDMI outputs, the VisionTek Radeon R7 240SFF is big on features and light on your wallet. RADEON R7 240 SPECS • Graphics Engine: RADEON R7 240 • Video Memory: 2GB DDR3 • Memory Interface: 128bit • DirectX® Support: 11.2 • Bus Standard: PCI Express 3.0 • Core Speed: 780MHz • Memory Speed: 800MHz x2 • VGA Output: VGA* • DVI Output: SL DVI-D • HDMI Output: HDMI (Video/Audio) • UEFI Ready: Support SYSTEM REQUIREMENTS • PCI Express® based PC is required with one X16 lane graphics slot available on the motherboard. • 400W (or greater) power supply GCN Architecture: A new design for AMD’s unified graphics processing and compute cores that allows recommended. 500 Watt for AMD them to achieve higher utilization for improved performance and efficiency. CrossFire™ technology in dual mode. • Minimum 1GB of system memory. 4K Ultra HD Support: Experience what you’ve been missing even at 1080P! With support for 3840 x • Installation software requires CD-ROM 2160 output via the HDMI port, textures and other detail normally compressed for lower resolutions drive. -
Report of Contributions
X.Org Developers Conference 2020 Report of Contributions https://xdc2020.x.org/e/XDC2020 X.Org Developer … / Report of Contributions State of text input on Wayland Contribution ID: 1 Type: not specified State of text input on Wayland Wednesday, 16 September 2020 20:15 (5 minutes) Between the last impromptu talk at GUADEC 2018, text input on Wayland has become more organized and more widely adopted. As before, the three-pronged approach of text_input, in- put_method, and virtual keyboard still causes confusion, but increased interest in implementing it helps find problems and come closer to something that really works for many usecases. The talk will mention how a broken assumption causes a broken protocol, and why we’re notdone with Wayland input methods yet. It’s recommended to people who want to know more about the current state of input methods on Wayland. Recommended background: aforementioned GUADEC talk, wayland-protocols reposi- tory, my blog: https://dcz_self.gitlab.io/ Code of Conduct Yes GSoC, EVoC or Outreachy No Primary author: DCZ, Dorota Session Classification: Demos / Lightning talks I Track Classification: Lightning Talk September 30, 2021 Page 1 X.Org Developer … / Report of Contributions IGT GPU Tools 2020 Update Contribution ID: 2 Type: not specified IGT GPU Tools 2020 Update Wednesday, 16 September 2020 20:00 (5 minutes) Short update on IGT - what has changed in the last year, where are we right now and what we have planned for the near future. IGT GPU Tools is a collection of tools and tests aiding development of DRM drivers. It’s widely used by Intel in its public CI system. -
AMD Firepro™Professional Graphics for CAD & Engineering and Media
AMD FirePro™Professional Graphics for CAD & Engineering and Media & Entertainment Performance at every price point. AMD FirePro professional graphics offer breakthrough capabilities that can help maximize productivity and help lower cost and complexity — giving you the edge you need in your business. Outstanding graphics performance, compute power and ultrahigh-resolution multidisplay capabilities allows broadcast, design and engineering professionals to work at a whole new level of detail, speed, responsiveness and creativity. AMD FireProTM W9100 AMD FireProTM W8100 With 16GB GDDR5 memory and the ability to support up to six 4K The new AMD FirePro W8100 workstation graphics card is based on displays via six Mini DisplayPort outputs,1 the AMD FirePro W9100 the AMD Graphics Core Next (GCN) GPU architecture and packs up graphics card is the ideal single-GPU solution for the next generation to 4.2 TFLOPS of compute power to accelerate your projects beyond of ultrahigh-resolution visualization environments. just graphics. AMD FireProTM W7100 AMD FireProTM W5100 The new AMD FirePro W7100 graphics card delivers 8GB The new AMD FirePro™ W5100 graphics card delivers optimized of memory, application performance and special features application and multidisplay performance for midrange users. that media and entertainment and design and engineering With 4GB of ultra-fast GDDR5 memory, users can tackle moderately professionals need to take their projects to the next level. complex models, assemblies, data sets or advanced visual effects with ease. AMD FireProTM W4100 AMD FireProTM W2100 In a class of its own, the AMD FirePro Professional graphics starts with AMD W4100 graphics card is the best choice FirePro W2100 graphics, delivering for entry-level users who need a boost in optimized and certified professional graphics performance to better address application performance that similarly- their evolving workflows. -
PSG Consumer Monitor Features Datasheet
Datasheet HP 27xq Display 144Hz Gaming Display with AMD FreeSync™ A fast, vibrant display with gaming essentials This display has all the essentials for faster action. Enjoy smooth, stutter-free visuals that respond as fast as you do thanks to a 144Hz refresh rate1 and AMD® FreeSync™2 technology, while the Quad HD3 screen delivers all your entertainment with captivating definition and ultra-sharp details. The speed you need ● Ensure even the most action-packed moments are smooth, crisp, and free of motion blur with a 144Hz refresh rate and 1ms response time.1 Incredibly smooth ● Experience the difference of fluid, stutter-free gameplay on this ultra-sharp QHD3 (2560 x 1440) display with AMD® FreeSync™2 technology. Get comfortable ● Enjoy 100mm of smooth, precise height adjustment so your display is always in the most comfortable position. 1 All performance specifications represent the typical specifications provided by HP's component manufacturers; actual performance may vary either higher or lower. 2 FreeSync™ is only available when it is connected on DisplayPort or HDMI port. FreeSync is an AMD® technology enabled on FHD or QHD displays and is designed to eliminate stuttering and/or tearing in games and videos by locking a display’s refresh rate to the frame rate of the graphics card. Monitor, AMD® Radeon™ Graphics and/or AMD® A-Series APU compliant with DisplayPort™ Adaptive-Sync required. AMD® Catalyst™ 15.2 Beta (or newer) required. Adaptive refresh rates vary by display. 3 Quad high-definition (QHD) content is required to view QHD images. 4 FreeSync™ is only available when it is connected on DisplayPort or HDMI. -
The Amd Linux Graphics Stack – 2018 Edition Nicolai Hähnle Fosdem 2018
THE AMD LINUX GRAPHICS STACK – 2018 EDITION NICOLAI HÄHNLE FOSDEM 2018 1FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: KERNEL / USER-SPACE / X SERVER Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM SCPC libdrm radeon amdgpu FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 2FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: OPEN-SOURCE / CLOSED-SOURCE Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM SCPC libdrm radeon amdgpu FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 3FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: SUPPORT FOR GCN / PRE-GCN HARDWARE ROUGHLY: GCN = NEW GPUS OF THE LAST 5 YEARS Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM(*) SCPC libdrm radeon amdgpu (*) LLVM has pre-GCN support only for compute FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 4FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: PHASING OUT “LEGACY” COMPONENTS Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM SCPC libdrm radeon amdgpu FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 5FEBRUARY 2018 | CONFIDENTIAL MAJOR MILESTONES OF 2017 . Upstreaming the DC display driver . Open-sourcing the AMDVLK Vulkan driver . Unified driver delivery . OpenGL 4.5 conformance in the open-source Mesa driver . Zero-day open-source support for new hardware FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 6FEBRUARY 2018 | CONFIDENTIAL KERNEL: AMDGPU AND RADEON HARDWARE SUPPORT Pre-GCN radeon GCN 1st gen (Southern Islands, SI, gfx6) GCN 2nd gen (Sea Islands, CI(K), gfx7) GCN 3rd gen (Volcanic Islands, VI, gfx8) amdgpu GCN 4th gen (Polaris, RX 4xx, RX 5xx) GCN 5th gen (RX Vega, Ryzen Mobile, gfx9) FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 7FEBRUARY 2018 | CONFIDENTIAL KERNEL: AMDGPU VS. -
A Review of Gpuopen Effects
A REVIEW OF GPUOPEN EFFECTS TAKAHIRO HARADA & JASON LACROIX • An initiative designed to help developers make better content by “opening up” the GPU • Contains a variety of software modules across various GPU needs: • Effects and render features • Tools, SDKs, and libraries • Patches and drivers • Software hosted on GitHub with no “black box” implementations or licensing fees • Website provides: • The latest news and information on all GPUOpen software • Tutorials and samples to help you optimise your game • A central location for up-to-date GPU and CPU documentation • Information about upcoming events and previous presentations AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 2 LET’S BUILD A NEW GPUOPEN… • Brand new, modern, dynamic website • Easy to find the information you need quickly • Read the latest news and see what’s popular • Learn new tips and techniques from our engineers • Looks good on mobile platforms too! • New social media presence • @GPUOpen AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 3 EFFECTS A look at recently released samples AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 4 TRESSFX 4.1 • Self-contained solution for hair simulation • Implementation into Radeon® Cauldron framework • DirectX® 12 and Vulkan® with full source • Optimized physics simulation • Faster velocity shock propagation • Simplified local shape constraints • Reorganization of dispatches • StrandUV support • New LOD system • New and improved Autodesk® Maya® -
Monte Carlo Evaluation of Financial Options Using a GPU a Thesis
Monte Carlo Evaluation of Financial Options using a GPU Claus Jespersen 20093084 A thesis presented for the degree of Master of Science Computer Science Department Aarhus University Denmark 02-02-2015 Supervisor: Gerth Brodal Abstract The financial sector has in the last decades introduced several new fi- nancial instruments. Among these instruments, are the financial options, which for some cases can be difficult if not impossible to evaluate analyti- cally. In those cases the Monte Carlo method can be used for pricing these instruments. The Monte Carlo method is a computationally expensive al- gorithm for pricing options, but is at the same time an embarrassingly parallel algorithm. Modern Graphical Processing Units (GPU) can be used for general purpose parallel-computing, and the Monte Carlo method is an ideal candidate for GPU acceleration. In this thesis, we will evaluate the classical vanilla European option, an arithmetic Asian option, and an Up-and-out barrier option using the Monte Carlo method accelerated on a GPU. We consider two scenarios; a single option evaluation, and a se- quence of a varying amount of option evaluations. We report performance speedups of up to 290x versus a single threaded CPU implementation and up to 53x versus a multi threaded CPU implementation. 1 Contents I Theoretical aspects of Computational Finance 5 1 Computational Finance 5 1.1 Options . .7 1.1.1 Types of options . .7 1.1.2 Exotic options . .9 1.2 Pricing of options . 11 1.2.1 The Black-Scholes Partial Differential Equation . 11 1.2.2 Solving the PDE and pricing vanilla European options . -
Club 3D Radeon R9 380 Royalqueen 4096MB GDDR5 256BIT | PCI EXPRESS 3.0
Club 3D Radeon R9 380 royalQueen 4096MB GDDR5 256BIT | PCI EXPRESS 3.0 Product Name Club 3D Radeon R9 380 4GB royalQueen 4096MB GDDR5 256 BIT | PCI Express 3.0 Product Series Club 3D Radeon R9 300 Series codename ‘Antigua’ Itemcode CGAX-R93858 EAN code 8717249401469 UPC code 854365005428 Description: OS Support: The new Club 3D Radeon™ R9 380 4GB royalQueen was conceived to OS Support: Windows 7, Windows 8.1, Windows 10 play hte most demanding games at 1080p, 1440p, all the way up to 4K 3D API Support: DirextX 11.2, DirectX 12, Vulkan, AMD Mantle. resolution. Get quality that rivals 4K, even on 1080p displays thanks to VSR (Virtual Super Resolution). Loaded with the latest advancements in GCN architecture including AMD FreeSync™, AMD Eyefinity and AMD In the box: LiquidVR™ technologies plus support for the nex gen APIs DirectX® 12, • Club 3D R9 380 royalQueen Graphics card Vulkan™ and AMD mantle, the Club 3D R9 380 royalQueen is for the • Club 3D Driver & E-manual CD serious PC Gamer. • Club 3D gaming Door hanger • Quick install guide Features: Outputs: Other info: • Club 3D Radeon R9 380 royalQueen 4GB • DisplayPort 1.2a • Box size: 293 x 195 x 69 mm • 1792 Stream Processors • HDMI 1.4a • Card size: 207 x 111 x 38 mm • Clock speed up to 980 MHz • Dual Link DVI-I • Weight: 0.6 Kg • 4096 MB GDDR5 Memory at 5900MHz • Dual Link DVI-D • Profile: Standard profile • 256 BIT Memory Bus • Slot width: 2 Slots • High performance Dual Fan CoolStream cooler • Requires min 700w PSU with • PCI Express 3.0 two 6pin PCIe connectors • AMD Eyefinity 6 capable (with Club 3D MST Hub) with PLP support Outputs: • AMD Graphics core Next architecture • AMD PowerTune • AMD ZeroCore Power • AMD FreeSync support • AMD Bridgeless CrossFire • Custom backplate Quick install guide: PRODUCT LINK CLICK HERE Disclaimer: While we endeavor to provide the most accurate, up-to-date information available, the content on this document may be out of date or include omissions, inaccuracies or other errors. -
AMD Linux Driver 2021.10 Release Notes
[AMD Official Use Only - Internal Distribution Only] AMD Linux Driver 2021.10 Release Notes 1. Overview AMD’s Linux® Driver’s includes open source graphics driver for AMD’s embedded platforms and other peripheral devices on selected development platforms. New features supported in this release: 1. New LTS kernel 5.10.5. 2. Bug fixes and driver updates. 2. Linux® kernel Support 1. 5.10.5 LTS 3. Linux Distribution Support 1. Ubuntu 20.04.1 4. Component Versions The following table shows git commit details of the sources and binaries used in the package. The patches present in patches folder of this release package has to be applied on top of the git commit mentioned in the below table to get the full sources corresponding to this driver release. The sources directory in this package contains patches pre-applied to these commit ids. 2021.10 Linux Driver Release Notes 1 [AMD Official Use Only - Internal Distribution Only] Component Version Commit ID Source Link for git clone Name Kernel 5.10.5 f5247949c0a9304ae43a895f29216a9d876f https://git.kernel.org/pub/scm/linux/ker 3919 nel/git/stable/linux.git Libdrm 2.4.103 5dea8f56ee620e9a3ace34a99ebf0175efb5 https://github.com/freedesktop/mesa- 7b11 drm.git Mesa 21.1.0-dev 38f012e0238f145f4c83bf7abf59afceee333 https://github.com/mesa3d/mesa.git 397 Ddx 19.1.0 6234a1b2652f469071c0c9b0d8b0f4a8079e https://github.com/freedesktop/xorg- fe74 xf86-video-amdgpu.git Gstomx 1.0.0.1 5c4bff4a433dff1c5d005edfceaf727b6214b git://people.freedesktop.org/~leoliu/gsto b74 mx Wayland 1.15.0 ea09c2fde7fcfc7e24a19ae5c5977981e9bef -
Gen Vulkan API
Faculty of Science and Technology Department of Computer Science A closer look at problems related to the next- gen Vulkan API — Håvard Mathisen INF-3981 Master’s Thesis in Computer Science June 2017 Abstract Vulkan is a significantly lower-level graphics API than OpenGL and require more effort from application developers to do memory management, synchronization, and other low-level tasks that are spe- cific to this API. The API is closer to the hardware and offer features that is not exposed in older APIs. For this thesis we will extend an existing game engine with a Vulkan back-end. This allows us to eval- uate the API and compare with OpenGL. We find ways to efficiently solve some challenges encountered when using Vulkan. i Contents 1 Introduction 1 1.1 Goals . .2 2 Background 3 2.1 GPU Architecture . .3 2.2 GPU Drivers . .3 2.3 Graphics APIs . .5 2.3.1 What is Vulkan . .6 2.3.2 Why Vulkan . .7 3 Vulkan Overview 8 3.1 Vulkan Architecture . .8 3.2 Vulkan Execution Model . .8 3.3 Vulkan Tools . .9 4 Vulkan Objects 10 4.1 Instances, Physical Devices, Devices . 10 4.1.1 Lost Device . 12 4.2 Command buffers . 12 4.3 Queues . 13 4.4 Memory Management . 13 4.4.1 Memory Heaps . 13 4.4.2 Memory Types . 14 4.4.3 Host visible memory . 14 4.4.4 Memory Alignment, Aliasing and Allocation Limitations 15 4.5 Synchronization . 15 4.5.1 Execution dependencies . 16 4.5.2 Memory dependencies . 16 4.5.3 Image Layout Transitions .