Unlocking Game Development with Open Source
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Real-Time Finite Element Method (FEM) and Tressfx
REAL-TIME FEM AND TRESSFX 4 ERIC LARSEN KARL HILLESLAND 1 FEBRUARY 2016 | CONFIDENTIAL FINITE ELEMENT METHOD (FEM) SIMULATION Simulates soft to nearly-rigid objects, with fracture Models object as mesh of tetrahedral elements Each element has material parameters: ‒ Young’s Modulus: How stiff the material is ‒ Poisson’s ratio: Effect of deformation on volume ‒ Yield strength: Deformation limit before permanent shape change ‒ Fracture strength: Stress limit before the material breaks 2 FEBRUARY 2016 | CONFIDENTIAL MOTIVATIONS FOR THIS METHOD Parameters give a lot of design control Can model many real-world materials ‒Rubber, metal, glass, wood, animal tissue Commonly used now for film effects ‒High-quality destruction Successful real-time use in Star Wars: The Force Unleashed 1 & 2 ‒DMM middleware [Parker and O’Brien] 3 FEBRUARY 2016 | CONFIDENTIAL OUR PROJECT New implementation of real-time FEM for games Planned CPU library release ‒Heavy use of multithreading ‒Open-source with GPUOpen license Some highlights ‒Practical method for continuous collision detection (CCD) ‒Mix of CCD and intersection contact constraints ‒Efficient integrals for intersection constraint 4 FEBRUARY 2016 | CONFIDENTIAL STATUS Proof-of-concept prototype First pass at optimization Offering an early look for feedback Several generic components 5 FEBRUARY 2016 | CONFIDENTIAL CCD Find time of impact between moving objects ‒Impulses can prevent intersections [Otaduy et al.] ‒Catches collisions with fast-moving objects Our approach ‒Conservative-advancement based ‒Geometric -
AMD Powerpoint- White Template
RDNA Architecture Forward-looking statement This presentation contains forward-looking statements concerning Advanced Micro Devices, Inc. (AMD) including, but not limited to, the features, functionality, performance, availability, timing, pricing, expectations and expected benefits of AMD’s current and future products, which are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are commonly identified by words such as "would," "may," "expects," "believes," "plans," "intends," "projects" and other terms with similar meaning. Investors are cautioned that the forward-looking statements in this presentation are based on current beliefs, assumptions and expectations, speak only as of the date of this presentation and involve risks and uncertainties that could cause actual results to differ materially from current expectations. Such statements are subject to certain known and unknown risks and uncertainties, many of which are difficult to predict and generally beyond AMD's control, that could cause actual results and other future events to differ materially from those expressed in, or implied or projected by, the forward-looking information and statements. Investors are urged to review in detail the risks and uncertainties in AMD's Securities and Exchange Commission filings, including but not limited to AMD's Quarterly Report on Form 10-Q for the quarter ended March 30, 2019 2 Highlights of the RDNA Workgroup Processor (WGP) ▪ Designed for lower latency and higher -
Small Form Factor 3D Graphics for Your Pc
VisionTek Part# 900701 PRODUCTIVITY SERIES: SMALL FORM FACTOR 3D GRAPHICS FOR YOUR PC The VisionTek Radeon R7 240SFF graphics card offers a perfect balance of performance, features, and affordability for the gamer seeking a complete solution. It offers support for the DIRECTX® 11.2 graphics standard and 4K Ultra HD for stunning 3D visual effects, realistic lighting, and lifelike imagery. Its Short Form Factor design enables it to fit into the latest Low Profile desktops and workstations, yet the R7 240SFF can be converted to a standard ATX design with the included tall bracket. With 2GB of DDR3 memory and award-winning Graphics Core Next (GCN) architecture, and DVI-D/HDMI outputs, the VisionTek Radeon R7 240SFF is big on features and light on your wallet. RADEON R7 240 SPECS • Graphics Engine: RADEON R7 240 • Video Memory: 2GB DDR3 • Memory Interface: 128bit • DirectX® Support: 11.2 • Bus Standard: PCI Express 3.0 • Core Speed: 780MHz • Memory Speed: 800MHz x2 • VGA Output: VGA* • DVI Output: SL DVI-D • HDMI Output: HDMI (Video/Audio) • UEFI Ready: Support SYSTEM REQUIREMENTS • PCI Express® based PC is required with one X16 lane graphics slot available on the motherboard. • 400W (or greater) power supply GCN Architecture: A new design for AMD’s unified graphics processing and compute cores that allows recommended. 500 Watt for AMD them to achieve higher utilization for improved performance and efficiency. CrossFire™ technology in dual mode. • Minimum 1GB of system memory. 4K Ultra HD Support: Experience what you’ve been missing even at 1080P! With support for 3840 x • Installation software requires CD-ROM 2160 output via the HDMI port, textures and other detail normally compressed for lower resolutions drive. -
AMD Firepro™Professional Graphics for CAD & Engineering and Media
AMD FirePro™Professional Graphics for CAD & Engineering and Media & Entertainment Performance at every price point. AMD FirePro professional graphics offer breakthrough capabilities that can help maximize productivity and help lower cost and complexity — giving you the edge you need in your business. Outstanding graphics performance, compute power and ultrahigh-resolution multidisplay capabilities allows broadcast, design and engineering professionals to work at a whole new level of detail, speed, responsiveness and creativity. AMD FireProTM W9100 AMD FireProTM W8100 With 16GB GDDR5 memory and the ability to support up to six 4K The new AMD FirePro W8100 workstation graphics card is based on displays via six Mini DisplayPort outputs,1 the AMD FirePro W9100 the AMD Graphics Core Next (GCN) GPU architecture and packs up graphics card is the ideal single-GPU solution for the next generation to 4.2 TFLOPS of compute power to accelerate your projects beyond of ultrahigh-resolution visualization environments. just graphics. AMD FireProTM W7100 AMD FireProTM W5100 The new AMD FirePro W7100 graphics card delivers 8GB The new AMD FirePro™ W5100 graphics card delivers optimized of memory, application performance and special features application and multidisplay performance for midrange users. that media and entertainment and design and engineering With 4GB of ultra-fast GDDR5 memory, users can tackle moderately professionals need to take their projects to the next level. complex models, assemblies, data sets or advanced visual effects with ease. AMD FireProTM W4100 AMD FireProTM W2100 In a class of its own, the AMD FirePro Professional graphics starts with AMD W4100 graphics card is the best choice FirePro W2100 graphics, delivering for entry-level users who need a boost in optimized and certified professional graphics performance to better address application performance that similarly- their evolving workflows. -
Candidate Features for Future Opengl 5 / Direct3d 12 Hardware and Beyond 3 May 2014, Christophe Riccio
Candidate features for future OpenGL 5 / Direct3D 12 hardware and beyond 3 May 2014, Christophe Riccio G-Truc Creation Table of contents TABLE OF CONTENTS 2 INTRODUCTION 4 1. DRAW SUBMISSION 6 1.1. GL_ARB_MULTI_DRAW_INDIRECT 6 1.2. GL_ARB_SHADER_DRAW_PARAMETERS 7 1.3. GL_ARB_INDIRECT_PARAMETERS 8 1.4. A SHADER CODE PATH PER DRAW IN A MULTI DRAW 8 1.5. SHADER INDEXED LOSE STATES 9 1.6. GL_NV_BINDLESS_MULTI_DRAW_INDIRECT 10 1.7. GL_AMD_INTERLEAVED_ELEMENTS 10 2. RESOURCES 11 2.1. GL_ARB_BINDLESS_TEXTURE 11 2.2. GL_NV_SHADER_BUFFER_LOAD AND GL_NV_SHADER_BUFFER_STORE 11 2.3. GL_ARB_SPARSE_TEXTURE 12 2.4. GL_AMD_SPARSE_TEXTURE 12 2.5. GL_AMD_SPARSE_TEXTURE_POOL 13 2.6. SEAMLESS TEXTURE STITCHING 13 2.7. 3D MEMORY LAYOUT FOR SPARSE 3D TEXTURES 13 2.8. SPARSE BUFFER 14 2.9. GL_KHR_TEXTURE_COMPRESSION_ASTC 14 2.10. GL_INTEL_MAP_TEXTURE 14 2.11. GL_ARB_SEAMLESS_CUBEMAP_PER_TEXTURE 15 2.12. DMA ENGINES 15 2.13. UNIFIED MEMORY 16 3. SHADER OPERATIONS 17 3.1. GL_ARB_SHADER_GROUP_VOTE 17 3.2. GL_NV_SHADER_THREAD_GROUP 17 3.3. GL_NV_SHADER_THREAD_SHUFFLE 17 3.4. GL_NV_SHADER_ATOMIC_FLOAT 18 3.5. GL_AMD_SHADER_ATOMIC_COUNTER_OPS 18 3.6. GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE 18 3.7. MULTI COMPUTE DISPATCH 19 3.8. GL_NV_GPU_SHADER5 19 3.9. GL_AMD_GPU_SHADER_INT64 20 3.10. GL_AMD_GCN_SHADER 20 3.11. GL_NV_VERTEX_ATTRIB_INTEGER_64BIT 21 3.12. GL_AMD_ SHADER_TRINARY_MINMAX 21 4. FRAMEBUFFER 22 4.1. GL_AMD_SAMPLE_POSITIONS 22 4.2. GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED 22 4.3. GL_NV_MULTISAMPLE_COVERAGE AND GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE 22 4.4. GL_AMD_DEPTH_CLAMP_SEPARATE 22 5. BLENDING 23 5.1. GL_NV_TEXTURE_BARRIER 23 5.2. GL_EXT_SHADER_FRAMEBUFFER_FETCH (OPENGL ES) 23 5.3. GL_ARM_SHADER_FRAMEBUFFER_FETCH (OPENGL ES) 23 5.4. GL_ARM_SHADER_FRAMEBUFFER_FETCH_DEPTH_STENCIL (OPENGL ES) 23 5.5. GL_EXT_PIXEL_LOCAL_STORAGE (OPENGL ES) 24 5.6. TILE SHADING 25 5.7. GL_INTEL_FRAGMENT_SHADER_ORDERING 26 5.8. GL_KHR_BLEND_EQUATION_ADVANCED 26 5.9. -
Roccat Ryos Mk Pro Gigabyte Force K7
WESTERN DO-IT-YOURSELF GIGABYTE DIGITAL BLACK2 STEAM BOX BRIX PRO SSD and HDD How to get SteamOS Full-on desktop together in one running on your PC power you can hold chassis! PG. 82 PG. 66 in your hand! PG. 53 minimum BS • mARCH 2014 • www.maximumpc.com THE CHEAPSKATE'S GUIDE TO POWER COMPUTING • Tips for saving on hardware • Pointers to the best deal sites • A guide to free and cheap digital content • Instructions for building a $600 PC • And so much more! GAMING KEYBOARDS We review six high- performance planks PG. 40 where we put stuff table of contents WESTERN DO IT YOURSELF GIGABYTE DIGITAL BLACK2 STEAM BOX BRIX PRO SSD and HDD How to get SteamOS Full-on desktop together in one running on your PC power you can hold chassis! PG. 82 PG. 66 in your hand! PG. 53 MINIMUM BS • MARCH 2014 • www.maximumpc.com THE inside CHEAPSKATE'S TO POWER COMPUTING On the Cover GUIDE Illustration by • Tips for saving on hardware Georg Zumbulev MARCH 2014 • Pointers to the best deal sites • A guide to free and cheap digital content QUICKSTART • Instructions for building a $600 PC • And so much more! GAMING KEYBOARDS We review six high- performance planks PG. 40 08 THE NEWS Hardware vendors commit to SteamOS; Windows XP death watch; Gigabit Internet over phone lines? FEATURES 14 THE LIST The 10 coolest things we saw 22 at CES. 16 HEAD TO HEAD Nvidia GeForce Experience vs. AMD Gaming Evolved beta. R&D Razer Project Christine 61 HOW TO What Windows could learn from smartphones; fine-tune your SSD; edit photos with Gimp. -
AMD Codexl 1.7 GA Release Notes
AMD CodeXL 1.7 GA Release Notes Thank you for using CodeXL. We appreciate any feedback you have! Please use the CodeXL Forum to provide your feedback. You can also check out the Getting Started guide on the CodeXL Web Page and the latest CodeXL blog at AMD Developer Central - Blogs This version contains: For 64-bit Windows platforms o CodeXL Standalone application o CodeXL Microsoft® Visual Studio® 2010 extension o CodeXL Microsoft® Visual Studio® 2012 extension o CodeXL Microsoft® Visual Studio® 2013 extension o CodeXL Remote Agent For 64-bit Linux platforms o CodeXL Standalone application o CodeXL Remote Agent Note about installing CodeAnalyst after installing CodeXL for Windows AMD CodeAnalyst has reached End-of-Life status and has been replaced by AMD CodeXL. CodeXL installer will refuse to install on a Windows station where AMD CodeAnalyst is already installed. Nevertheless, if you would like to install CodeAnalyst, do not install it on a Windows station already installed with CodeXL. Uninstall CodeXL first, and then install CodeAnalyst. System Requirements CodeXL contains a host of development features with varying system requirements: GPU Profiling and OpenCL Kernel Debugging o An AMD GPU (Radeon HD 5000 series or newer, desktop or mobile version) or APU is required. o The AMD Catalyst Driver must be installed, release 13.11 or later. Catalyst 14.12 (driver 14.501) is the recommended version. See "Getting the latest Catalyst release" section below. For GPU API-Level Debugging, a working OpenCL/OpenGL configuration is required (AMD or other). CPU Profiling o Time-Based Profiling can be performed on any x86 or AMD64 (x86-64) CPU/APU. -
The Amd Linux Graphics Stack – 2018 Edition Nicolai Hähnle Fosdem 2018
THE AMD LINUX GRAPHICS STACK – 2018 EDITION NICOLAI HÄHNLE FOSDEM 2018 1FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: KERNEL / USER-SPACE / X SERVER Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM SCPC libdrm radeon amdgpu FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 2FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: OPEN-SOURCE / CLOSED-SOURCE Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM SCPC libdrm radeon amdgpu FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 3FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: SUPPORT FOR GCN / PRE-GCN HARDWARE ROUGHLY: GCN = NEW GPUS OF THE LAST 5 YEARS Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM(*) SCPC libdrm radeon amdgpu (*) LLVM has pre-GCN support only for compute FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 4FEBRUARY 2018 | CONFIDENTIAL GRAPHICS STACK: PHASING OUT “LEGACY” COMPONENTS Mesa OpenGL & Multimedia Vulkan Vulkan radv AMDVLK OpenGL X Server radeonsi Pro/ r600 Workstation radeon amdgpu LLVM SCPC libdrm radeon amdgpu FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 5FEBRUARY 2018 | CONFIDENTIAL MAJOR MILESTONES OF 2017 . Upstreaming the DC display driver . Open-sourcing the AMDVLK Vulkan driver . Unified driver delivery . OpenGL 4.5 conformance in the open-source Mesa driver . Zero-day open-source support for new hardware FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 6FEBRUARY 2018 | CONFIDENTIAL KERNEL: AMDGPU AND RADEON HARDWARE SUPPORT Pre-GCN radeon GCN 1st gen (Southern Islands, SI, gfx6) GCN 2nd gen (Sea Islands, CI(K), gfx7) GCN 3rd gen (Volcanic Islands, VI, gfx8) amdgpu GCN 4th gen (Polaris, RX 4xx, RX 5xx) GCN 5th gen (RX Vega, Ryzen Mobile, gfx9) FEBRUARY 2018 | AMD LINUX GRAPHICS STACK 7FEBRUARY 2018 | CONFIDENTIAL KERNEL: AMDGPU VS. -
AMD Radeon™ HD 7900 Series
AMD Radeon™ HD 7900 Series Benutzerhandbuch Teilenummer: 51126_ger_1.1 ii © 2013 Advanced Micro Devices Inc. Alle Rechte vorbehalten. Die vorliegenden Informationen werden Ihnen im Rahmen eines Produkts von Advanced Micro Devices, Inc. („AMD“) zur Verfügung gestellt. AMD erklärt bezüglich der Inhalte dieses Dokumentes, dass keine Gewährleistung hinsichtlich der Genauigkeit oder der Vollständigkeit dieser Veröffentlichung übernommen wird und behält sich das Recht vor, auch ohne vorherige Ankündigung jederzeit Änderungen der Spezifikationen, Produktbeschreibungen, Dokumentation oder des Produkts vorzunehmen bzw. dessen Verkauf einzustellen. Die hierin enthaltenen Informationen sind ggf. vorläufiger Natur oder werden vorab bereitgestellt. Durch diese Veröffentlichung wird keine Lizenz auf geistiges Eigentum gewährt, weder explizit, noch implizit oder durch Rechtsverwirkung oder auf andere Weise. Außer wie in den Geschäftsbedingungen von AMD festgelegt, lehnt AMD jedwede Gewährleistung und explizite, implizite oder anderweitige Garantien ausdrücklich ab, insbesondere der impliziten Garantien der Handelsüblichkeit, der Eignung für einen bestimmten Zweck oder der Verletzung von Rechten an geistigem Eigentum. Die Produkte von AMD sind nicht zum Einsatz in solchen Systemen konstruiert, vorgesehen, genehmigt oder freigegeben, die für chirurgische Implantationen, lebenserhaltende Anwendungen oder andere Anwendungen verwendet werden, bei denen das Versagen des Produkts von AMD zu Verletzungen, Tod oder schweren Umwelt- bzw. Sachschäden führen kann. -
A Review of Gpuopen Effects
A REVIEW OF GPUOPEN EFFECTS TAKAHIRO HARADA & JASON LACROIX • An initiative designed to help developers make better content by “opening up” the GPU • Contains a variety of software modules across various GPU needs: • Effects and render features • Tools, SDKs, and libraries • Patches and drivers • Software hosted on GitHub with no “black box” implementations or licensing fees • Website provides: • The latest news and information on all GPUOpen software • Tutorials and samples to help you optimise your game • A central location for up-to-date GPU and CPU documentation • Information about upcoming events and previous presentations AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 2 LET’S BUILD A NEW GPUOPEN… • Brand new, modern, dynamic website • Easy to find the information you need quickly • Read the latest news and see what’s popular • Learn new tips and techniques from our engineers • Looks good on mobile platforms too! • New social media presence • @GPUOpen AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 3 EFFECTS A look at recently released samples AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 4 TRESSFX 4.1 • Self-contained solution for hair simulation • Implementation into Radeon® Cauldron framework • DirectX® 12 and Vulkan® with full source • Optimized physics simulation • Faster velocity shock propagation • Simplified local shape constraints • Reorganization of dispatches • StrandUV support • New LOD system • New and improved Autodesk® Maya® -
SAPPHIRE R9 285 2GB GDDR5 ITX COMPACT OC Edition (UEFI)
Specification Display Support 4 x Maximum Display Monitor(s) support 1 x HDMI (with 3D) Output 2 x Mini-DisplayPort 1 x Dual-Link DVI-I 928 MHz Core Clock GPU 28 nm Chip 1792 x Stream Processors 2048 MB Size Video Memory 256 -bit GDDR5 5500 MHz Effective 171(L)X110(W)X35(H) mm Size. Dimension 2 x slot Driver CD Software SAPPHIRE TriXX Utility DVI to VGA Adapter Mini-DP to DP Cable Accessory HDMI 1.4a high speed 1.8 meter cable(Full Retail SKU only) 1 x 8 Pin to 6 Pin x2 Power adaptor Overview HDMI (with 3D) Support for Deep Color, 7.1 High Bitrate Audio, and 3D Stereoscopic, ensuring the highest quality Blu-ray and video experience possible from your PC. Mini-DisplayPort Enjoy the benefits of the latest generation display interface, DisplayPort. With the ultra high HD resolution, the graphics card ensures that you are able to support the latest generation of LCD monitors. Dual-Link DVI-I Equipped with the most popular Dual Link DVI (Digital Visual Interface), this card is able to display ultra high resolutions of up to 2560 x 1600 at 60Hz. Advanced GDDR5 Memory Technology GDDR5 memory provides twice the bandwidth per pin of GDDR3 memory, delivering more speed and higher bandwidth. Advanced GDDR5 Memory Technology GDDR5 memory provides twice the bandwidth per pin of GDDR3 memory, delivering more speed and higher bandwidth. AMD Stream Technology Accelerate the most demanding applications with AMD Stream technology and do more with your PC. AMD Stream Technology allows you to use the teraflops of compute power locked up in your graphics processer on tasks other than traditional graphics such as video encoding, at which the graphics processor is many, many times faster than using the CPU alone. -
Instructions for Preparing and Transferring Final
REAL-TIME HAIR RENDERING WITH SCREEN SPACE ADPATIVE LEVEL OF DETAIL Markus Rapp, Simon Spielmann* *Institute of Animation – Filmakademie BW, Germany, [email protected] Keywords: hair, real-time, level of detail, tessellation the detail factor. As pre-calculation step, the angle between the previous segment and the current segment as, well as the Abstract angle between current segment and the next segment is We present an approach to render hair by using a small calculated. The larger angle is then used in the shader to number of guide strands to generate interpolated hairs on the influence the final detail factor. GPU. Each hair strand is composed by segments, which can be further subdivided to render smooth hair curves. The 4 Results appearance of the guide hairs as well as the size of the hair The main difference of the rendered hair in Figure 1 is the segments in screen space are used to calculate the amount of frame rate in which the hair is rendered on a NVidia Geforce detail, which is needed to display smooth hair strands. GTX 580. The frame rate is above 60 fps, without subdivision of the hair segments. The hair is rendered with only 1 fps 1 Introduction when the detail factor is set to 64. The screen space adaptive With the increased performance of newer graphic cards, the level of detail (SSALOD) version renders with 42 fps. rendering of hair in form of single hair strands became possible. The tessellation pipeline of the GPU allows to generate up to 64 hairs out of one hair guide and further subdivide each hair segment up to 64 times.