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Educational video game
Digital Games As a Context for Children's Cognitive Development
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
Engaging Children with Educational Content Via Gamification Kalpana Nand1,4, Nilufar Baghaei1,2* , John Casey1, Bashar Barmada1, Farhad Mehdipour2 and Hai-Ning Liang3
A Design Process for Balanced Educational Video Games with Collaborative Activities
Integrating Science Tasks and Puzzles in Computer Role Playing Games
The History of Educational Computer Games
Guide 2020 Games from Spain
Gaming” Genre: Serious Games, Genre Theory, and Rhetorical Action
Using Data Mining Results to Improve Educational Video Game Design
Game Factors and Game-Based Learning Design Model
Educational Video Game Design: a Review of the Literature
A FRAMEWORK for DESIGNING SERIOUS GAMES by Nicholas
The Benefits of Active Video Games for Educational and Physical
Digital Educational Game Development Methodology) and IDEALLY (Digital Educational Game Software Quality Evaluation Methodology)
Design Decisions for Indie Development of Educational Video Games a Case Study
Using Video Games in Education
An Approach to Digital Game-Based Learning: Video-Games Principles and Applications in Foreign Language Learning
GAMES in FORMAL EDUCATIONAL SETTINGS Obstacles for the Development and Use of Learning Games
Top View
The Educational Potential of Visual Novel Games: Principles for Design
Design and Implementation of a Genre Hybrid Video Game That
Cultural Literacy Acquisition Through Video Game Environments of a Digitally Born Generation
VIDEO GAMES and HISTORY LEARNING by Kattika Prapajit A
Exploring the Positive Effects Educational Video Games Can Have on Medical Learners Ryan Chow1, Matthew Cheung1 Citation: UBCMJ
Creating Effective Educational Computer Games for Undergraduate Classroom Learning: a Conceptual Model
Learning Through Games: Essential Features of an Educational Game
Educational Video Game Design Based on Educational Playability: a Comprehensive and Integrated Literature Review
GOOD PRACTICE GUIDE Game-Based Education Or
Can Video Games Technology Be Used for Educational Purposes?
Study of Some Key Elements of Design and Selection of An
Orld Ducational Ntertainment W
An Analysis of Game-Based Learning for the Design of Digital Science Games
Not Created Equal: the Effectiveness of Two Types of Educational Computer Games
Maximizing Effectiveness of Educational Games Through Gaming Experience
Implementation of Gamification and Digital Game-Based Learning Into STEM Related Subjects
Using Games and Gamification to Create Personalized Instruction Karl M
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