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Diary of a Camper
Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
Jenna Ng (Ed.), Understanding Machinima
High-Performance Play: the Making of Machinima
180-Degree Rule, 183 3D Studio Max, 53, 120 Aarseth, Espen, 120
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
Machinima As Digital Agency and Growing Commercial Incorporation
MA Thesis NMDC
Machinimag Issue01
Found Technology: Players As Innovators in the Making of Machinima." Digital Youth, Innovation, and the Unexpected.Edited by Tara Mcpherson
Shooter-Spiele
Machinima Im Tv
Software Quake
Machinima Virtual Worlds.Rtf File Conversion To
Story and Game Combined Using Machinima for Interactive Experiences
Wollywood - Et Virtuelt Filmmekka? Om Film Produceret I Computerspil
3 Arrested Development: Why Machinima Can't (Or Shouldn't
Running Head: GAME ENGINES and MACHINIMA 1
UMĚNÍ KULTURY HRÁČŮ DIGITÁLNÍCH HER Magisterská Diplomová Práce
Top View
Memento Mundi: Are Virtual Worlds History?
Deus Ex Machinima? Sep 16Th 2004 from the Economist Print Edition
Fassone, Riccardo. "Game and Watch: Machinimas, Let's Plays
Virtual [Corpo]Reality
Cocurated Digital Culture Machinima
MODDING Künstlerische Forschung in Computerspielen
Participatory / Video Games
Pioneersin Machinima
Technologische Und Ästhetische Mermale Einer Elektronischen Kunstform
Pratiques Créatives Issues Du Jeu Vidéo Les Séries De Machinima Fanny Georges, Nicolas Auray
Remediation As Innovation Factor in the Case of Machinima