Destructible environment
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- The Educational Role of Video Game Behavior on Individuals About Sustainable Strategies
- Mimicking Human Player Strategies in Fighting Games Using Game Artificial Intelligence Techniques
- A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
- A Hybrid Procedural Generation Applied to 2D Video Game Level Design and Terrains
- Open Source Technology for Massively-Multiplayer Games