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Blast Theory
BLAST THEORY Bibliography
Blast Theory: Intermedial Performance Praxis and the Generative Conditions for Performance Subjectivity
Blast Theory Biography Our History
Full Bio 100821
Blast Theory the Politics and Aesthetics of Interactivity
This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn Mcgonigal BA
Can You See Me Now?
Day of the Figurines: a Slow Narrative-Driven Game for Mobile Phones Using Text Messaging
Weil City Games Pp38-41
Pervasive Presence: Blast Theory's Day of the Figurines
An Exploratory Study of Augmented Reality and Mobile Games Examining Ingress
Introduction: Designing Mixed Reality
MOBILE CHASE Towards a Framework for Location-Based Gaming
Understanding Pervasive Games Through Gameplay Design Patterns Staffan Björk1,2, Johan Peitz1,2
Bibliography
Playin' the City : Artistic and Scientific Approaches to Playful Urban Arts
Supergaming!Supergaming! Ludicludic Networkingnetworking && Massivelymassively Collaborativecollaborative Playplay
ABSTRACT Hulsey, Nathan Lamar. for Play
Top View
Designing Engaging Experiences with Location-Based Augmented Reality Games for Urban Tourism Environments
The Gameful Museum: Developing a Location-Based Game Design Framework for Engagement and Motivation Sofia Romualdo De Carvalho
(2009) Supporting Mobile Mixed-Reality Experiences
One Year Master Thesis
Invisible Hand Insight Report.Docx