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Action game

  • Rogue-Gym: a New Challenge for Generalization in Reinforcement Learning

    Rogue-Gym: a New Challenge for Generalization in Reinforcement Learning

  • First Person Shooting (FPS) Game

    First Person Shooting (FPS) Game

  • Action Video-Game Training and Its Effects on Perception and Attentional Control

    Action Video-Game Training and Its Effects on Perception and Attentional Control

  • Application of Retrograde Analysis on Fighting Games

    Application of Retrograde Analysis on Fighting Games

  • View the Manual

    View the Manual

  • Application of Retrograde Analysis to Fighting Games

    Application of Retrograde Analysis to Fighting Games

  • Distinctive Difference Game Titles Between Japanese Context And

    Distinctive Difference Game Titles Between Japanese Context And

  • Platf Orm Game First Person Shooter Strategy Game Alternatereality Game

    Platf Orm Game First Person Shooter Strategy Game Alternatereality Game

  • Integrating Visual Effects Into 2D Platformer Games to Enhance Play Experiences

    Integrating Visual Effects Into 2D Platformer Games to Enhance Play Experiences

  • The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests

    The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests

  • BAB I PENDAHULUAN A. Latar Belakang Budaya Populer Jepang

    BAB I PENDAHULUAN A. Latar Belakang Budaya Populer Jepang

  • An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework

    An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework

  • By Joseph Mckay Thesis Advisor Adrienne Jones

    By Joseph Mckay Thesis Advisor Adrienne Jones

  • Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data from a Massive Open Online Course

    Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data from a Massive Open Online Course

  • Action Video Game Modifies Visual Selective Attention

    Action Video Game Modifies Visual Selective Attention

  • Collective-Action Games

    Collective-Action Games

  • Codebreakers: a Platform-Action Game As a Metroidvania Base

    Codebreakers: a Platform-Action Game As a Metroidvania Base

  • Designing Action-Based Exergames for Children with Cerebral Palsy Hamilton A

    Designing Action-Based Exergames for Children with Cerebral Palsy Hamilton A

Top View
  • Design and Implementation of a Genre Hybrid Video Game That
  • The Design of Exergaming Systems for Autonomous Rehabilitation
  • Atari IP Catalog 2016 IP List (Highlighted Links Are Included in Deck)
  • Astrogue: a Roguelike Using Procedural Content Generation for Levels and Plots in a Computer Game Bachelor of Science Thesis in Computer Science
  • A History of the Computer Game
  • The Non-Player Character – Exploring the Believability of NPC Presen- Tation and Behavior Henrik Warpefelt
  • JAIST Repository
  • Medulla: a 2D Sidescrolling Platformer Game That Teaches Basic Brain Structure and Function
  • Game Review: Sid Meier's Civilization
  • Video Game That Uses Skin Contact As Controller Input
  • Digital Games for Older Adults
  • A New Pseudo Real-Time Multi-Action Game Challenge and Competition for AI
  • 2D Platformer Game in Unity Engine
  • Action Games, Understood As a Genre of Games In
  • 3D Platformer Level Design
  • LNCS 8215, Pp
  • STS 145 Game Review Street Fighter I1
  • Why Video Game Genres Fail: a Classificatory Analysis


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