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REGIONS AND FEATS some (such as Evermeet or the Smoking Mountains) are primarily The Sword Coast nonhuman. Thus, they appear on the region tables for other races. Tashalar The is broken up into seven regions representing Tharsult large, contiguous areas of Faerûn’s subterranean world. A character Thindol familiar with the Underdark beneath Halruaa would not necessarily Tethyr know much about what to find below the Spine of the World. These Thay Underdark regions are described at greater length in the FORGOTTEN Thesk REALMS supplement Underdark. Underdark (Buried Realms) Underdark (Darklands) Underdark (Earthroot) TABLE 1–1: KNOWLEDGE REGIONS Underdark (Glimmersea) Region Underdark (Great Bhaerynden) Aglarond (includes Altumbel, Sildëyuir, the Wizards’ Reach, and the Underdark (Northdark [includes Menzoberranzan]) Yuirwood) Underdark (Old Shanatar) Amn Unther Anauroch Vaasa Calimshan The Vast Chessenta The Vilhon Reach The Chondalwood* Waterdeep Chult The Wealdath* Cormyr The Western Heartlands (includes Evereska) The Dalelands (includes Cormanthor , Elven Court) * Nonhuman region. Damara (includes the Galena Mountains) Dambrath Knowledge Synergy: If you have at least 5 ranks in Knowledge The Dragon Coast (local) for a particular region, you gain a +2 bonus on all other Evermeet* Knowledge skill checks pertaining to that region. For example, if The Golden Water you have 5 ranks in Knowledge (Cormyr local), you gain a +2 bonus The Great Dale (includes the Forest of Lethyr) on Knowledge (geography), Knowledge (history), Knowledge (nobil- The Great Glacier (includes Sossal and Snow Eagle Aerie) ity and royalty), and all other Knowledge checks made relating to Halruaa topics or questions that have to do with Cormyr. The High Forest* This rule supersedes the Regional Focus rule on page 9 of the The Hordelands Campaign Setting. Impiltur The Inner Sea* The Lake of Steam Region Defi nitions Lapaliiya Regions are by their very nature broad and poorly defined. A char- Lantan acter who grew up in a small village on the western shore of the Luiren* Dragonmere might be considered a native of Cormyr, the Dragon The Moonsea Coast, or possibly even the Western Heartlands. The following The Moonshae Isles defi nitions briefly illustrate the central theme and assumptions Mulhorand that form the basis for each region, so that you can make a more Narfell informed choice about which is right for your character. The Nelanther Isles Some regions appear in more than one racial entry. For ex- Nimbral ample, the Great Glacier is both a dwarf region and a human region. The North The two are not identical—the dwarf Great Glacier region offers The Outer Sea* access to different regional feats and equipment than the human Rashemen Great Glacier region does. The two regions represent two distinct The Ride cultures that happen to share the same geographic area. Samarach Information from other supplements is designated through- Sembia out this chapter with the following superscript codes: Races of The Shaar Faerûn (RAC), Unapproachable East (UNA), Underdark (UND), and Shadovar the FORGOTTEN REALMS Campaign Setting (FOR). The Silver Marches (includes Silverymoon and the Spine of the Knowledge (Local): Regions that are contained within other World) geographic areas, or closely tied to another geographic locale, are The Smoking Mountains represented on Table 1–1 by parenthetical notes that indicate which

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