Practical Artificial Commonsense
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NOTE TO USERS This reproduction is the best copy available. UMI® AN AGENT-BASED NOVEL INTERACTIVE FRAMEWORK FOR UBIQUITOUS ELECTRONIC ENTERTAINMENT A Thesis Submitted to the Faculty of Graduate Studies and Research In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Electronic Systems Engineering University of Regina by Witcha Feungchan Regina, Saskatchewan May, 2009 Copyright 2009: W. Feungchan Library and Archives Bibliotheque et 1*1 Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington OttawaONK1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Vote reference ISBN: 978-0-494-55141-7 Our We Notre reference ISBN: 978-0-494-55141-7 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distribute and sell theses monde, a des ftns commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. -
Ouya: the Launch of a New Video Game Paradigm
DOI 10.7603/s406-01-000-y GSTF International Journal on Computing (JoC) Vol.3 No.4, April 2014 Ouya: The Launch of a New Video Game Paradigm Jonathon Kissinger and Tony Morelli Received 18 Oct 2013 Accepted 19 Nov 2013 Abstract—Recently a new approach to console video gaming, Ouya, was released. This console is relatively inexpensive, and offers all of its games on a free to play basis. This paper compares the release of Ouya to the Xbox 360, Playstation 3, and the Wii U as well as investigates how games on Ouya are utilizing unique control features, including a touchpad on the controller itself. We found that when comparing the first 12 weeks after launch of the systems, Ouya had a significantly higher number of games released when compared to the other three consoles, and the ratio of games being released since launch when compared to the launch day was significantly higher than the other three consoles. We also found that only 12.5% of Ouya games made use of the touch pad. Index Terms—Entertainment Industry, User Interfaces, Human Computer Interaction, Technological Innovation Ouya retains the remaining 30% [1], which is the same revenue share as app stores from Apple [12] and Google [13]. Ouya also encourages development by offering awards to I. INTRODUCTION developers who agree to a six-month exclusivity for their game on Ouya. Ouya will match any funds raised on Kickstarter for UYA (pronounced OOO-yah [1]) was announced via a Free the Games Fund O Kickstarter project on July 10, 2012 and expected to raise the game up to $250,000 through its [3]. -
Netgear N300 Wireless Router
Full Circle THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY ISSUE #75 - July 2013 OOUUYYAA CCOONNSSOOLLEE IS IT WORTH THE WAIT? full circle magazine #75 1 Full Ciircle Magaziine iis neiither affiiliiated wiith,, nor endorsed by,, Canoniical Ltd.. contents ^ HowTo Full Circle Opinions THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY My Story p.29 Python p.08 Columns LibreOffice p.11 Command & Conquer p.06 Ubuntu News p.04 My Story p.30 Tasks, Cmd Line & Conky p.14 Ask The New Guy p.23 Ubuntu Games p.43 Review p.31 GIMP - Photo Restoration p.16 Linux Labs p.27 Q&A p.40 Software Showdown p.34 BACK NEXT MONTH Inkscape p.18 My Desktop p.45 Ubuntu Women p.45 Letters p.38 Graphics The articles contained in this magazine are released under the Creative Commons Attribution-Share Alike 3.0 Unported license. This means you can adapt, copy, distribute and transmit the articles but only under the following conditions: you must attribute the work to the original author in some way (at least a name, email or URL) and to this magazine by name ('Full Circle Magazine') and the URL www.fullcirclemagazine.org (but not attribute the article(s) in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you must distribute the resulting work under the same, similar or a compatible license. Full Circle magazine is entirely independent of Canonical, the sponsor of the Ubuntu projects, and the views and opinions in the magazine should in no way be assumed tfoulhl acivrecleCamnaognaiczainlee#nd7o5rseme2nt. -
Practical Artificial Commonsense
Practical Artificial Commonsense Benjamin Johnston Submitted for conferral to the University of Technology, Sydney on 6 October 2010 in fulfillment of the requirements for the degree of Doctor of Philosophy (Computing Sciences) Abstract While robots and software agents have been applied with spectacular success to challenging prob- lems in our world, these same successes often translate into spectacular failures when these systems encounter situations that their engineers never conceived. These failures stand in stark contrast to the average person who, while lacking the speed and accuracy of such machines, can draw on com- monsense intuitions to effortlessly improvise novel solutions to unexpected problems. The objective of artificial commonsense is to bring some measure of this powerful mental agility and understanding to robots and software systems. In this dissertation, I offer a practical perspective on the problem of constructing systems with com- monsense. Starting with philosophical underpinnings and working through formal models, object- oriented design and implementation, I revisit prevailing assumptions with a pragmatic focus on the goals of constructing effective, efficient, affordable and real commonsense reasoning systems. I begin with a formal analysis—the first formal analysis—of the Symbol Grounding Problem, in which I develop an ontology of representational classes. This analysis serves as motivation for the development of a hybrid reasoning system that combines iconic and symbolic representations. I then proceed to the primary contribution of this dissertation: the development of a framework for constructing commonsense reasoning systems within constrained time and resources, from present- day technology. This hybrid reasoning framework, named Comirit, integrates simulation, logical de- duction and machine learning techniques into a coherent whole.