Ouya: the Launch of a New Video Game Paradigm
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Neon Caves - Coming Soon to Nintendo Switch
Neon Caves - Coming Soon to Nintendo Switch. FOR IMMEDIATE RELEASE Bristol, United Kingdom, Wednesday 13th March, 2019 – Force Of Habit have announced today their endless arcade-retro shooter game Neon Caves will be coming exclusively to Nintendo Switch with a brand new trailer. View it on YouTube: https://www.youtube.com/watch?v=zm7VSlFmiJE Release Date: 27th March 2019 Pre-purchase Date (EU/AU): 15th March 2019 Pre-purchase Date (NA): 20th March 2019 Price: £3.99 / $3.99 / €3.99 Pre-purchase Price: 25% off! Neon Caves is an experimental offshoot of our debut Nintendo Switch title, Toast Time: Smash Up!, with graphics by Terra Lauterbach (@rotten_tater) and music by Joe Williamson (@joecreates). To Fnd out more information about the game, including screenshots, promo codes, development videos, visit the Press Kit or alternatively Fre an email to: [email protected] Game Description: Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay. Features: * Endless arcade-action gameplay. How long can you survive? * 9 unique enemy types: including historically accurate giant crustaceans! * 4 awesome power-ups: rapid Fre, bombs, invincibility and ghost ship! * 28 Achievements * Nintendo Switch exclusive Online Leaderboards Quotes: • “An eclectic mix of retro shooter and modern twin-stick shooters. The game has an achievement called 'Nic Cage'. Just remember that.” - TwinFnite • “If you’re looking for an awesome new shooter with a killer art style and a bit of depth, you’ll deFnitely want to check out Neon Caves." - Super Game Droid • “Tricky to get the hang of, but it’s fun. -
A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Notes Du Mont Royal ←
Notes du mont Royal www.notesdumontroyal.com 쐰 Cette œuvre est hébergée sur « No- tes du mont Royal » dans le cadre d’un exposé gratuit sur la littérature. SOURCE DES IMAGES Google Livres OMHPOY HOIHMATA. do...- HOMERI CARMINA. UNIE"!!! Hum DIDOT PRAIRIES, "A JACOB, 56. OMHPOY HOIHMATA KAI TA TOY KYKAOY AEIWANA. HOMERI CARMINA ET CYCLI EPICI RELIQUIÆ. ---n---- GRÆCE ET LATINE CUM INDICE NOMINUM ET BERUM. PARISIIS, EDITORE AMBROS. FIRMIN DIDOT, INST llllllllllllllllll M DCCC XXXVHL 604562 PRÆFATIO. [nounou nostrum, quo primi in Gallia Græcos scriptores in unius corporis æquabilitatem redigere aggressi sumus, commendatione et nolis præfationum artibus egere non videtur; sed paucis dicendum est. unde en quam elegimus edendi ratio pendent. Dudum ægre tuleramus quod tot scriptorum editiones veteribus inquinatæ vitiis vulgo circum- ferpentur atque adeo sæpius repeterentur, dum exstarent commdem scriptorum emendatæ et a summis criticis autiquo nitori restitutæ: armon oportuit illorum ingeniorum, qua: optimi quique nostratium laudibuset imitatione celebrarunt, opera popularibus nostris exliiberi pure, emendata, quantum fieri potest libera a depravatione barbaria- quam transierant? Hoc igitur primum et præcipue curamus, ut non solum ex optimis quœ exstant editionibus scriptorum quisque expri- matur, au] harum etiam multas criticis celeberrimis tradidimus denuo examinandas et emendandas; præterea, ubicumque res videtur postu- lare, Regiæ Bihliothecæ manuscriptos imus consultum. Altera cura est, ut ad intelligentiam quoque scriptorum in Collectione nostra præste- mus quod prosit unicuique: quum enim adnotatio vel præstantissimn ex arbitrio denique pendeat commentatoris, cui plana nonnunquam videbuntur quæ aliis ohscura, lhterlnefationes lutinas e regione grac- corum panera decrevimus, utpote quæ prorsus omuia reddaut, non locos selectos illustrent. H33 vero, antequam tradantur typothetis, doctissimi viri severo examini subjectas accurate corrigunt; nonuullo- mm scriptorum plane novæ parantur. -
Video Games Review DRAFT5-16
Video Games: History, Technology, Industry, and Research Agendas Table of Contents I. Overview ....................................................................................................................... 1 II. Video Game History .................................................................................................. 7 III. Academic Approaches to Video Games ................................................................. 9 1) Game Studies ....................................................................................................................... 9 2) Video Game Taxonomy .................................................................................................... 11 IV. Current Status ........................................................................................................ 12 1) Arcade Games ................................................................................................................... 12 2) Console Games .................................................................................................................. 13 3) PC Standalone Games ...................................................................................................... 14 4) Online Games .................................................................................................................... 15 5) Mobile Games .................................................................................................................... 16 V. Recent Trends .......................................................................................................... -
Videogames at the Library: Ahistoricalperspective
VideoGames at the Library: AHistoricalPerspective Gustavo Marfia∗,AlessandroAmoroso∗,MarcoRoccetti∗,GiulioBasile∗,ClaudioE.Palazzi† ∗ Dipartimento di Scienze dell’Informazione - Universit`adiBologna,Italia Email: {amoroso, marfia, roccetti}@cs.unibo.it † Dipartimento di Matematica Pura e Applicata - Universit`adegli Studi di Padova, Italia Email: [email protected] Abstract —We present an overview or the video games available at the Film Library of Bologna. This institution, in collaboration with the University of Bologna, has a whole collateral branch dedicated to the video games, as they can be considered a recreational activity somehow related to movies. This collection of video games conceptually starts from the ones that are strictly connected to movies, and then expands to a wider class of video games. A video game could be related with a movie either as its direct inspiration, its prequel or collateral plot, or also be created as a direct consequence of that movie. The expansion of the collection available in the Library includes a historical set of video games. In this paper we discuss the historical perspective of the relationship between technology and video games, providinga complete historical view of the video games by means of the titles and the consoles available in the Library. Several dedicated consoles are still in working conditions and could be used by the visitors of the Library. I. INTRODUCTION The collection of the Play Room of the Film Library of Bologna contains about 2000 video games, whose releases Fig. 1. Temporal distribution of games available at the Library with respect to the hardware platforms range from 1979, till the present date. -
Passmark Android Benchmark Charts - CPU Rating
PassMark Android Benchmark Charts - CPU Rating http://www.androidbenchmark.net/cpumark_chart.html Home Software Hardware Benchmarks Services Store Support Forums About Us Home » Android Benchmarks » Device Charts CPU Benchmarks Video Card Benchmarks Hard Drive Benchmarks RAM PC Systems Android iOS / iPhone Android TM Benchmarks ----Select A Page ---- Performance Comparison of Android Devices Android Devices - CPUMark Rating How does your device compare? Add your device to our benchmark chart This chart compares the CPUMark Rating made using PerformanceTest Mobile benchmark with PerformanceTest Mobile ! results and is updated daily. Submitted baselines ratings are averaged to determine the CPU rating seen on the charts. This chart shows the CPUMark for various phones, smartphones and other Android devices. The higher the rating the better the performance. Find out which Android device is best for your hand held needs! Android CPU Mark Rating Updated 14th of July 2016 Samsung SM-N920V 166,976 Samsung SM-N920P 166,588 Samsung SM-G890A 166,237 Samsung SM-G928V 164,894 Samsung Galaxy S6 Edge (Various Models) 164,146 Samsung SM-G930F 162,994 Samsung SM-N920T 162,504 Lemobile Le X620 159,530 Samsung SM-N920W8 159,160 Samsung SM-G930T 157,472 Samsung SM-G930V 157,097 Samsung SM-G935P 156,823 Samsung SM-G930A 155,820 Samsung SM-G935F 153,636 Samsung SM-G935T 152,845 Xiaomi MI 5 150,923 LG H850 150,642 Samsung Galaxy S6 (Various Models) 150,316 Samsung SM-G935A 147,826 Samsung SM-G891A 145,095 HTC HTC_M10h 144,729 Samsung SM-G928F 144,576 Samsung -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
History of Nintendo – Comprehension
The history of Nintendo – comprehension The history of Nintendo Nintendo is a Japanese company that has made video games and video game consoles since the 1970s. It was originally a company that made playing cards and then it started to make toys. Nintendo began making video games in the 1970s. In 1980, the company released a hand-held game device called ‘Game and Watch’. It was battery operated and not in colour but the games were very playable and fun. Nintendo's first video game console was the colour TV Game, Famicom, but the company really became successful with its second console, "Nintendo Entertainment System", or NES for short. Nintendo also released many popular video games like Donkey Kong, Super Mario Bros., Duck Hunt, and The Legend of Zelda. Later, the company made hand-held consoles such as the Game Boy and DS, and consoles such as Nintendo 64, GameCube, Wii, and WiiU. Nintendo’s newest release is the Nintendo Switch. It has a smart design and different functions but some fans have said the games and accessories are too expensive. The switch will compete with Sony’s PS4 virtual reality headset in a very crowded market. © www.teachitprimary.co.uk 2017 29783 Page 1 of 3 The history of Nintendo – comprehension Name: ............................................................... Date: .................................................................. Now answer the following questions about the text. 1. Where is Nintendo from? ................................................................................................................................................... -
Video Games May Be Energy-Draining
Energy-Saving Tips VIDEO GAMES MAY BE ENERGY-DRAINING You’re probably not thinking about the amount of energy your video game THE EVOLUTION OF VIDEO console is using when you’re trying to make it to the next level in your GAME POWER DRAW secrets ops mission, but maybe you should. Video game consoles use a The Nintendo game consoles have substantial amount of electricity and can offer great opportunities for historically drawn less power than the lowering your utility bills. Sony and Microsoft consoles, and the latest Nintendo model continues the How do you reduce the waste? The best thing to do is simply turn off your trend as the most efficient of the video game console whenever possible. Another good option is to enable available options. the automatic power-down feature already built into your device. These features are often disabled initially, so you have to activate them yourself, but they can save tons of energy without negatively affecting your gaming experience. If you have an Xbox One, disconnecting your cable box from your gaming console when you want to watch TV is another great way to reduce energy use. Do this by using the HDMI port on your TV to connect your Xbox One. “Video game consoles use a substantial amount of electricity and can offer great opportunities for lowering your utility bills.” The Xbox One and PlayStation 4 consume three to four times more energy than the Wii U. The chart shows how energy use in playing mode varies by model. Right now, the Nintendo Wii U is the most energy efficient of the major game systems. -
Microsoft Xbox One S 1TB Video Game Console
Xbox One S has over 1,300 games: blockbusters, popular franchises, and Xbox One exclusives. Play with friends, use apps, and enjoy built-in 4K Ultra HD Blu-ray™ and 4K video streaming. High Dynamic Range: Brilliant graphics with High Dynamic Range. Experience richer, more luminous colors in games like Gears of War 4 and Forza Horizon 3. With a higher contrast ratio between lights and darks, High Dynamic Range technology brings out the true visual depth of your games. 4K Resolution: Ultra HD Blu-ray™ and video streaming. Stream 4K Ultra HD video on Netflix, Amazon, Hulu, and more. Watch movies in stunning detail with built-in 4K Ultra HD Blu-rayTM. Spatial Audio: Premium Dolby Atmos and DTS:X audio. Bring your games and movies to life with immersive audio through Dolby Atmos and DTS: X.4 All your entertainment all in one place: With Xbox, you’ll find the best apps, TV, movies, music and sports all in one place, so you’ll never miss a moment. It’s all the entertainment you love. All in one place. Get access to hundreds of apps and services on your Xbox including your favorites like Netflix, Mixer, Spotify, & Sling TV. Stream 4K Ultra HD video on Netflix, Amazon Video, Hulu, and more Rent or buy the latest hit movies and commercial-free TV shows from Microsoft, and watch them using the Movies & TV app, at home or on the go. With our huge catalog of entertainment content, you’ll find something great to watch, including movies in 4K Ultra HD.