Ouya: the Launch of a New Video Game Paradigm
DOI 10.7603/s406-01-000-y GSTF International Journal on Computing (JoC) Vol.3 No.4, April 2014 Ouya: The Launch of a New Video Game Paradigm Jonathon Kissinger and Tony Morelli Received 18 Oct 2013 Accepted 19 Nov 2013 Abstract—Recently a new approach to console video gaming, Ouya, was released. This console is relatively inexpensive, and offers all of its games on a free to play basis. This paper compares the release of Ouya to the Xbox 360, Playstation 3, and the Wii U as well as investigates how games on Ouya are utilizing unique control features, including a touchpad on the controller itself. We found that when comparing the first 12 weeks after launch of the systems, Ouya had a significantly higher number of games released when compared to the other three consoles, and the ratio of games being released since launch when compared to the launch day was significantly higher than the other three consoles. We also found that only 12.5% of Ouya games made use of the touch pad. Index Terms—Entertainment Industry, User Interfaces, Human Computer Interaction, Technological Innovation Ouya retains the remaining 30% [1], which is the same revenue share as app stores from Apple [12] and Google [13]. Ouya also encourages development by offering awards to I. INTRODUCTION developers who agree to a six-month exclusivity for their game on Ouya. Ouya will match any funds raised on Kickstarter for UYA (pronounced OOO-yah [1]) was announced via a Free the Games Fund O Kickstarter project on July 10, 2012 and expected to raise the game up to $250,000 through its [3].
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