The Paradoxical Role of Recording in the Fashion Design Process
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Generative Design Rationale: Beyond the Record and Replay Paradigm
Knowledge Systems Laboratory December 1991 Technical Report KSL 92-59 Updated February 1993 Generative Design Rationale: Beyond the Record and Replay Paradigm by Thomas R. Gruber Daniel M. Russell To appear in a forthcoming collection on design rationale edited by Thomas Moran and John Carroll, to be published by Lawrence Erlbaum Associates. KNOWLEDGE SYSTEMS LABORATORY Computer Science Department Stanford University Stanford, California 94305 Generative Design Rationale: Beyond the Record and Replay Paradigm Thomas R. Gruber Daniel M. Russell Knowledge Systems Laboratory Systems Sciences Laboratory Stanford University Xerox Palo Alto Research Center 701 Welch Road, Building C 3333 Coyote Hill Road Palo Alto, CA 94304 Palo Alto, CA 94304 [email protected] [email protected] Updated February 1993 Abstract. Research in design rationale support must confront the fundamental questions of what kinds of design rationale information should be captured, and how rationales can be used to support engineering practice. This paper examines the kinds of information used in design rationale explanations, relating them to the kinds of computational services that can be provided. Implications for the design of software tools for design rationale support are given. The analysis predicts that the “record and replay” paradigm of structured note-taking tools (electronic notebooks, deliberation notes, decision histories) may be inadequate to the task. Instead, we argue for a generative approach in which design rationale explanations are constructed, in response to information requests, from background knowledge and information captured during design. Support services based on the generative paradigm, such as design dependency management and rationale by demonstration, will require more formal integration between the rationale knowledge capture tools and existing engineering software. -
Architectural Thought Experiments, Verisimilitude and Argumentation in Predicting Architectural Quality
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2006 - Wonderground Nov 1st, 12:00 AM Architectural Thought Experiments, Verisimilitude and argumentation in predicting architectural quality J.L. Heintz Delft University of Technology, DElft, Netherlands | Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Heintz, J. (2006) Architectural Thought Experiments, Verisimilitude and argumentation in predicting architectural quality, in Friedman, K., Love, T., Côrte-Real, E. and Rust, C. (eds.), Wonderground - DRS International Conference 2006, 1-4 November, Lisbon, Portugal. https://dl.designresearchsociety.org/drs- conference-papers/drs2006/researchpapers/23 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. 0081 Architectural Thought Experiments, Verisimilitude and argumentation in predicting architectural quality J.L. Heintz Delft University of Technology, DElft, Netherlands | [email protected] Introduction One of the most common models1 of design consists of three steps – analysis, synthesis and evaluation – bound together in a cyclical pattern (Lawson, 1980). This corresponds well with our notions of design at many levels: That of a single designer working at his or her computer, analyzing some small -
Daniela Pardo [email protected]
Daniela Pardo www.danipardo.com [email protected] Relevant Experience Sr. User Experience Designer • Golden Frog • April 2014 - December 2015 Responsible for the interaction design and user experience for VyprVPN Sr. User Experience Designer • Bypass Mobile • (personal VPN) and Cyphr (encrypted messaging app) across multiple December 2015 - Present platforms including iOS, Android, Web, Windows and Mac OS. Lead user research, ux strategy, information architecture, and interaction design for our enterprise mobile POS solutions. Bypass serves three Responsibilities: of the five largest food and beverage merchants in the world and has • Produce taxonomy, wireframes, mockups and user flows from high profile deployments in all North American sports leagues, collegiate business requirements. and corporate campuses, entertainment facilities, and quick service • Define information architecture, structures and patterns. restaurants. • Apply user experience research methodologies to early phases of the projects (e.g. open and closed card sorting, surveys, personas). Responsibilities: • Usability testing of new features (remote and in-person). • Plan, prioritize, coordinate, and conduct user requirements analysis, • Collaborate on web projects by defining information architecture, conceptual modeling, information architecture, and interactions. navigation and flows (e.g. company website, user control panel). • Define information architecture, structures and patterns to build • Participate in early product definition and understand end-user needs consistency across the products. to define user experience parameters and acceptance criteria. • Produce user requirements specifications, personas, flowcharts, prototypes, and design specifications. User Experience Designer • Moxie Software • March 2013 - March 2014 • Communicate research findings, conceptual ideas, detailed design, Designer responsible for the visual development, models of interaction and design rationale. and user experience for Collaboration Spaces by Moxie. -
Fashion Adopters and Fashion Followers
Design Research Society DRS Digital Library DRS2012 - Research: Uncertainty Contradiction DRS Biennial Conference Series Value Jul 1st, 12:00 AM Perceptions toward Specific-Product Types and Product Cues – Fashion adopters and fashion followers Osmud Rahman Ryerson University Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Rahman, O. (2012) Perceptions toward Specific-Product Types and Product Cues – Fashion adopters and fashion followers, in Israsena, P., Tangsantikul, J. and Durling, D. (eds.), Research: Uncertainty Contradiction Value - DRS International Conference 2012, 1-4 July, Bangkok, Thailand. https://dl.designresearchsociety.org/drs-conference-papers/drs2012/researchpapers/114 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. DRS 2012 Bangkok Chulalongkorn University Bangkok, Thailand, 1–4 July 2012 Perceptions toward Specific-Product Types and Product Cues – Fashion adopters and fashion followers Osmud RAHMAN Ryerson University Abstract It is evident that consumers have higher level of fashion innovativeness (e.g., fashion adopters/leaders) are more likely to consume and display a new product at the early stage of its lifecycle (Kang and Park-Poaps, 2010). Thus, it is imperative for fashion practitioners to understand this consumer group in order to offer better products, develop effective marketing strategies and ultimately increase the sales. In this study, three product types (t-shirt, evening dress and socks) and ten product cues (four extrinsic cues and six intrinsic cues) were used to examine how fashion adopters and followers perceive and evaluate these products and what product cues may significantly affect their purchasing decision. -
Conceptual Design Concrete Design Design Rationale Prototyping
Design and Prototyping . Conceptual Design . Concrete Design . Design Rationale . Prototyping H. C. So Page 1 Semester B 2018-2019 Design and Prototyping Recall the simple HCI lifecycle model: Design: ideas Build an interactive version: prototypes to evaluate ideas H. C. So Page 2 Semester B 2018-2019 Conceptual Design About transforming requirements into a conceptual model It is fundamental but difficult to grasp the idea, e.g., conceptual models take many different forms A conceptual model is an outline of what people can do with a product (obtained from the current functional requirements) and what concepts are needed to understand and interact with it (related to who the user will be, what kind of interface will be used, etc.) Alternatives are needed Guiding principles of conceptual design: . Keep an open mind but never forget the users and context . Discuss ideas with other stakeholders as much as possible . Use prototyping to get rapid feedback . Iterate, iterate and iterate H. C. So Page 3 Semester B 2018-2019 Conceptual Design 3 perspectives to develop the conceptual model: 1. Which interaction type? . Type refers to how the user invokes actions when interacting with the system (may not be mutually exclusive) Instructing: user gives instructions to the system to perform his task such as typing in commands, selecting options from menus in windows environment, voice control commands, gesturing Conversing: user has a dialog with the system via speaking or typing in questions to which the system replies via speech or text output such -
Legal Review on Industrial Design Protection in Europe
Legal review on industrial design protection in Europe Under the contract with the Directorate General Internal Market, Industry, Entrepreneurship and SMEs (MARKT2014/083/D) Legal review on industrial design protection in Europe Final Report - 15 April 2016 EN This study was carried out for the European Commission by For further information on this report, please contact: Mr. Jos Dumortier time.lex - information & technology law 35 rue du Congrès B-1000 Brussels - Belgium M: +32 477 33 82 96 [email protected] www.timelex.eu Core Team: Prof Jos Dumortier time.lex Davide Parrilli time.lex Prof Uma Suthersanen Queen Mary Intellectual Property Research Institute, Queen Mary, London Honorary Prof David Musker Queen Mary Intellectual Property Research Institute, Queen Mary, London; Consultant, Jenkins Patricia Ypma Spark Legal Network Peter McNally Spark Legal Network Jasmine Simpson Spark Legal Network Dr Lena Boucon Spark Legal Network Jo Steyaert Indiville Wouter Samyn Indiville Country Experts: Prof Clemens Appl Austria Vienna University of Economics and Business Susie P. Arnesen Denmark Løje, Arnesen & Meedom Prof Mario Franzosi Italy Avvocati Associati Franzosi Dal Negro Setti Prof Ignacio Garrote Spain Autonomous University of Madrid Prof Christophe Geiger, France CEIPI, University of Strasbourg Natalia Kapyrina Prof Pavel Koukal Czech Republic Masaryk University Dr Ewa Laskowska Poland Jagiellonian University Prof Marianne Levin Sweden Stockholm University Dr Vytautas Mizaras Lithuania Valiunas Ellex Mark Pohar Slovenia - Dr Ana Ramalho Portugal Maastricht University Allard Ringnalda Netherlands Klos cs Dr Dharamveer Singh Chauhan Luxembourg VP Fund Solutions (Luxembourg) SA Prof Guido Westkamp, Germany Queen Mary Intellectual Property Dr Marc Mimler Research Institute, Queen Mary, London DISCLAIMER The information and views set out in this report are those of the authors and do not necessarily reflect the official opinion of the Commission. -
Theory Construction in Design Research. Criteria, Approaches, and Methods
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2002 - Common Ground Sep 5th, 12:00 AM Theory construction in design research. Criteria, approaches, and methods. K. Friedman Norwegian School of Management, Oslo, Norway Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Friedman, K. (2002) Theory construction in design research. Criteria, approaches, and methods., in Durling, D. and Shackleton, J. (eds.), Common Ground - DRS International Conference 2002, 5-7 September, London, United Kingdom. https://dl.designresearchsociety.org/drs-conference-papers/ drs2002/researchpapers/28 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Theory construction in design research. Criteria, approaches, and methods. K. Friedman Norwegian School of Management, Oslo, Norway Abstract Design involves creating something new or transforming a less desirable situation to a preferred situation. To do this, designers must know how things work and why. Understanding how things work and why requires explanation, and it sometimes requires prediction. To explain and predict, we must construct and test theories. Theories are propositions or sets of propositions that allow us to analyze or explain subjects. Some theories are complex and sophisticated. Others are simple. Theory can be described in many ways. In its most basic form, a theory is a model. It is an illustration describing how something works by showing its elements in their dynamic relationship to one another. -
Design Research Quarterly Volume 2 Issue 1
Design Research Society DRS Digital Library Design Research Quarterly DRS Archive 1-1-2007 Design Research Quarterly Volume 2 Issue 1 Peter Storkerson Follow this and additional works at: https://dl.designresearchsociety.org/design-research-quarterly Recommended Citation Storkerson, Peter, "Design Research Quarterly Volume 2 Issue 1" (2007). Design Research Quarterly. 2. https://dl.designresearchsociety.org/design-research-quarterly/2 This Book is brought to you for free and open access by the DRS Archive at DRS Digital Library. It has been accepted for inclusion in Design Research Quarterly by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. V.2:1 January 2007 www.designresearchsociety.org Design Research Society ISSN 1752-8445 Paolo Astrade Wonderground 2007 Plenary: Sociedade de Geografia de Lisboa Perspectives on Table of Contents: 3 Forty Years of Design Research Design Nigel Cross 7 Simplicity Per Mollerup 16 Design Thinking Nigel Cross Charles Owen Forty Years of 28 Wonderground and Forward Design Research p. 3 Chris Rust 29 Seven New Fellows of the Design Research Society ICM Report: 30 BRAZIL: 7th P&D Brazilian Conference on Research and Development in Design Daniela Büchler Per Mollerup Design Conference Calendar: Simplicity p. 7 31 Upcoming Events Worldwide Artemis Yagou Call for Papers: 6 Emerging Trends in Design Research 2007 IASDR conference, Hong Kong 15 Shaping the Future? 9th International Conference on Engi- neering and Product Design Ed. Creative Makers Newcastle upon Tyne UK Domain Invention Charles Owen 32 Livenarch Contextualism in Architecture Design Thinking: Trabzon Turkey Notes on Its Analysis Synthesis Nature and Use p . -
Responding to Diversity Including Disability
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2018 - Catalyst Jun 25th, 12:00 AM Responding to Diversity Including Disability René Sørensen Overby Aalborg University Camilla Ryhl Aalborg University Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Sørensen Overby, R., and Ryhl, C. (2018) Responding to Diversity Including Disability, in Storni, C., Leahy, K., McMahon, M., Lloyd, P. and Bohemia, E. (eds.), Design as a catalyst for change - DRS International Conference 2018, 25-28 June, Limerick, Ireland. https://doi.org/10.21606/drs.2018.524 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Responding to Diversity Including Disability SØRENSEN OVERBY René* and RYHL Camilla Aalborg University e-mail: [email protected] doi: 10.21606/drs.2018. 524 This paper constructs a framework for understanding how notions of disability influence the discourse on accessibility and Universal Design as well as the present understanding of the user role in Denmark. Implications are that the understanding of disability and design of architecture are not mutually opposed to one another. Instead they are closely interwoven in the fabric of designing for diversity. Through the perspectives of the UN Convention on the Rights of Persons with Disabilities, Disabled People's Organisations Denmark and the practicing Architects, the paper discusses three notions of disability. Initial findings of the PhD research project “Generating Inclusive Built Environments through User Driven Dialogue in the Architectural Design Process” along with qualitative research conducted at the Danish Building Research Institute frame former and current thinking, and discusses the scope of reviewing impairment as a condition of human variety in the architectural design process. -
The Design Rationale Editor (Dred)
INTRODUCING THE CAPTURE OF ARGUMENTATION-BASED DESIGN RATIONALE INTO INDUSTRIAL PRACTISE Rob Bracewell Ken Wallace Cambridge Engineering Design Centre Department of Engineering E-mail: [email protected] Trumpington Street Web: www-edc.eng.cam.ac.uk Cambridge Tel: +44 (0)1223 332742 CB2 1PZ Fax: +44 (0)1223 332662 The Design Rationale editor (DRed) • What is DRed? • Where did it come from? • How was it researched, implemented and introduced? • Why do designers seem to find it a help rather than a hindrance? 2 What is DRed? • DR capture tool used by aerospace designers on live tasks from v0.1 onward – just 3 weeks’ software development in v0.1 • Example: Dave Williams, July 2002 – ANTLE Internal Gear Box – Issue: how to improve scavenge while avoiding oil leaks? – Rationale shown in recent DRed, but was originally captured with crude early version 3 Issue: Open Start with an open issue Note “traffic light” statuses 4 No hidden information, easy to scan and browse 5 Proposed answers: Open Pro argument Con argument (qualified) Development of answers and arguments 6 Argument declared to be false All elements have alternative statuses, easily changed 7 Answer rejected in response to dominant con Changes of status capture decisions Follow arrows for knock-on effects Rejection decisions captured 8 Mouth of “tunnel” carrying link into a new file Tunnel links enable large, connected rationales to be distributed legibly 9 Far end of tunnel 10 Back to previous graph 11 Where did it come from? KCSR Project: Socio-Technical Approach to Engineering -
A Comparative Analysis of Design Rationale Representations
T55.4 .W2 CSWEY no. A Compararive Analysis of Design Rationale Representations Jintae Lee Kum-Yew Lai March 1992 WP # 84-92 INTERNATIONAL CENTER FOR RESEARCH ON MANAGEMENT OF TECHNOLOGY Massachusetts Institute of Technology Sloan School of Management Cambridge, Massachusetts The International Center for Research on the Management of Technology A Compararive Analysis of Design Rationale Representations Jintae Lee Kum-Yew Lai March 1992 WP # 84-92 Sloan WP# 3295 & 3405 CCS TR# 121 A revised and condensed version of this report appears in the special issue of Human-Computer Interaction on design rationale, v.6(3-4), pp.251-280. © 1992 Massachusetts Institute of Technology Sloan School of Management Massachusetts Institute of Technology 38 Memorial Drive, E56-390 Cambridge, MA 02139-4307 l,f'''^A»''^"1 d/l.l.T. TF^ ? 3 1993 A revised and condensed version of this report appears in the special issue of Human-Computer Interaction on design rationale, v.6(3-4), pp. 251-280 A Comparative Analysis of Design Rationale Representations Jintae Lee and Kum-Yew Lai Center for Coordination Science and MIT Artificial Intelligence Laboratory ABSTRACT A few representations have been used for capturing design rationale. It is important to know in what ways they are adequate or limited so that we know how to improve them. In this paper, we develop a framework for evaluating design rationale representations based on a set of generic design tasks. We build the framework by progressively differentiating the elements of design rationale that, when made explicit, support an increasing number of the design tasks. With this framework, we evaluate the expressiveness of the existing representations. -
Developing a Method to Support Human Centered Designers in Forming Arguments: Intertwining Practice and Theory
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2002 - Common Ground Sep 5th, 12:00 AM Developing a method to support human centered designers in forming arguments: intertwining practice and theory M. Alrutz Institute of Design, Illinois Institute of Technology, USA B. Singer Institute of Design, Illinois Institute of Technology, USA T. Wahlig Institute of Design, Illinois Institute of Technology, USA Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Alrutz, M., Singer, B., and Wahlig, T. (2002) Developing a method to support human centered designers in forming arguments: intertwining practice and theory, in Durling, D. and Shackleton, J. (eds.), Common Ground - DRS International Conference 2002, 5-7 September, London, United Kingdom. https://dl.designresearchsociety.org/drs-conference-papers/drs2002/researchpapers/5 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Developing a method to support human centered designers in forming arguments: intertwining practice and theory M. Alrutz Institute of Design, Illinois Institute of Technology, USA B. Singer Institute of Design, Illinois Institute of Technology, USA T. Wahlig Institute of Design, Illinois Institute of Technology, USA Abstract This paper describes a design research project that was undertaken using a human-centered design approach. We first discuss why we believe our project combines an interesting mix of theory and practice. We then establish the locus of our research around one piece of the human-centered design process.