What Makes up the Physical Infrastructure Supporting Content Production at Sega Sammy?

Total Page:16

File Type:pdf, Size:1020Kb

What Makes up the Physical Infrastructure Supporting Content Production at Sega Sammy? Aiming to Build a Top-Class Network What makes up the physical infrastructure supporting content production at Sega Sammy? Sega Sammy Holdings Inc., a company involved in visual content and games, took the opportunity of a relocation to construct a high-speed and stable network foundation. How did the company construct "an environment capable of expansion and growth for 5 to 10 years to come"? As visual content increases in resolution to 4K and 8K, greater capacity is increasingly required of networks as well. While wireless network offices have expanded among companies in general, for industries that develop and produce voluminous visual content and game content, wired networks that offer high stability and are suited to high-speed lines are vital. Sega Sammy Holdings engages in a wide range of businesses, including the production of many hit digital entertainment titles such as "SEGA Pocket Club Manager powered by Football Manager" (known as "Sakatsuku") and "Ryū ga Gotoku" (also known as "Yakuza") , as well as game machine and resort businesses. To energize human resource interactions and effective group management, between August 2018 and February 2019 the company consolidated its head office functions in an office in Shinagawa-ku, Tokyo. The company also took the opportunity to reconstruct its network, building a 10 Gbps wired network covering all 12 of its floors. This article introduces know-how for achieving high-speed networks, taking Sega Sammy Holdings as a case study. Consolidating the Group Office to Achieve the Mission "Continuing to Create Moving Experiences" The Sega Sammy Group engages in the entertainment business under a mission of "Continuing to Create Moving Experiences." The company's three businesses are encompassing Sammy’s pachislot and pachinko machine business; entertainment contents business which focuses on SEGA Group’s digital game business, includes amusement machine development and facility operation, development of video contents and toys; and resort business, which is represented by the development and operation of hotels. With the aim of horizontally deploying know-how across business categories, the company made the decision to integrate its Group headquarters. In February 2019, it consolidated creators and engineers working in amusement machine, visual content, game content, pachinko, and other businesses into one location. Executive Officer Takaharu Kato, who heads the IT Solution Division at Sega Sammy Holdings, described the consolidation as follows. "Our various business companies has been scattered around the Tokyo metropolitan area. At the same time, the term 'inter-business synergy' is increasingly heard in connection with digitization, and joint work among our companies and businesses was increasing. In response, with 'Continuing to Create Moving Experiences' as our goal, we consolidated 20 companies and about 6,500 employees into one location, and Takaharu Kato, Sega Sammy Holdings are now working to create synergies and stimulate the Group." Achieving a 10 Gbps Telecommunications Environment on All Floors to Address the Growing Volume of Digital Content For the new office and its aim of creating group synergy, a stable high-speed network was essential. Despite this, as needs and policies differ by business company, the company had to construct an environment that satisfies each of these. Among the businesses, the entertainment content business segment that handles digital games and visual content had a particularly great need for the network. Digital games are expected to shift to 4K and 8K ultra-high-resolution visuals. The business segment would not be able to adapt to this future without preparing several broadband network environments. "We figured that constructing a high-speed wired network across large floors where about 6,500 employees work was something we could only do now, while relocating offices. As a foundation for business that can continue to expand and grow for the next five or ten years, we wanted to build the highest-class network that we can imagine now, and hand that forward to future employees," said Kato. The main users of the wired networks are the digital content-related development departments on each floor, where developers and creators use dedicated workstations. Enabling these wired networks are Panduit's UTP (unshielded twisted pair) cables that support Category 6A telecommunication speeds of 10 Gbps and higher. On 12 office floors with a size of about 5,490 square meters each, the company ran Yasuyuki Komiya, Sega Sammy Holdings approximately 1.6 million meters, or 1,600 kilometers, of cable to support the production of high-resolution content. Yasuyuki Komiya, head of the Network Section of the Platform Department in the IT Solution Division of Sega Sammy Holdings, described this as follows. "Considering that digital games will evolve to 4K and 8K, we can't secure bandwidth with the 1 Gbps telecommunication speeds of Category 5e and Category 6. So, with an eye toward the future, we adopted Category 6A. Panduit has an extensive track record of adoption in data centers. Looking five or ten years ahead, Panduit's 25-year warranty for its wiring systems was one of the points we rated highly," said Komiya. Adopting Ceiling Grids and 2-Post Racks to Reduce Operational Load In constructing the new office network, the company selected a partner in Panasonic Life Solutions Networks Co., Ltd., which has extensive experience in large-scale installations. The company performed construction of the environment and installation in two stages, with the first extending from March 2018 through full-scale relocation in August, and the second occurring in February 2019. The company faced extremely difficulties, such as addressing the individual requirements and security policies of 20 Group companies, but overcame these through a cooperative structure between the construction team and Panasonic Life Solutions Networks. During construction, one of the points realized through suggestions by Panasonic Life Solutions Networks was "all-grid wiring," with wires laid not only under the floor but also through a fixed spacing in the ceiling. Toru Kobayashi, Director of the Platform Department in the IT Solution Division of Sega Sammy Holdings, spoke about this. "With a ceiling grid, we would be immediately able handle any additional installations that came up after the launch of the headquarters, just by running lines. With the addition of wireless access points and ceiling- Hide Kobayashi, Sega Sammy Holdings hanging digital signage in mind, we adopted the idea." To enhance maintainability after construction, in the network room accommodating edge switches and UTP cables on each floor, Sega Sammy Holdings adopted Panduit's 2-post rack system to lessen the operational burden of cabling management. "A 2-post rack offers access from both the front and back, letting us confirm things in the case of any problem. Compared with general racks with doors, the cost of the racks themselves is also lower," said Kobayashi. For cables, in addition to Category 6A UTP cables the company selected fiber optic cables with multi-conductor MPO connectors. Using multi-mode on OM4 fiber optic cables let the company achieve speed and reduce costs. Single-mode is able to handle long distances, but at a higher cost. Accordingly, for office interiors, the company had the use of multi-mode in mind. "As the office is large, we had to run fiber optic cable between floors that are separated by many floors, centered on the 7th floor, and we were not sure whether the distance would reach far enough while suppressing attenuation using multi-mode. Panasonic Life Solutions Networks persistently acquired evidence and performed verification of the cables, right to the end. With their endorsement, we performed the implementation with confidence," said Komiya. Network room in the new office Maturing Hardware and Software to Invest Resources in More Creative Work Through the recent IT infrastructure investment, Sega Sammy Holdings expects significant reductions in the work burden accompanying future layout changes. Kobayashi explained, "In the Development Department in particular, there have always been many changes in layout and seating. We struggled with wiring work at the old office, where wiring was mainly below the floor. At the new office, reductions in operational man-hours are moving forward." By making the network virtual, physical network switchovers are eliminated even when personnel transfers span businesses, improving the flexibility of the network. This means that the company has readied an environment that lets people work fluidly. "We had earlier made wireless access points more dense, but by making the wired network faster, we no longer need to worry about bandwidth. In the past, we placed restrictions on sending large files and video conferencing on wireless networks, but now we don't need those restrictions. With Category 6A ceiling grid wiring, we'll be able to introduce Wi-Fi6 (IEEE 802.11ax) in the future without requiring installation work," said Komiya. The company has completed network construction at the head office, and is now looking to mature the hardware and software. Kato explained this. "The relocation to a head office that brings together 6,500 employees has led to greater satisfaction by employees in their workplace environments, and the reaction has been positive. From here on out, while making good use of the new environment, we hope to create an environment in which resources can be put into more creative work. We're also looking to undertake automation of work driven by AI and other technologies, to create workplaces that motivate employees." Wiring systems are often overlooked even during the construction of networks, but they are increasing in importance as visual content shifts to higher resolution and greater volume. From the perspective of operational aspects after construction, too, cabling that is easy to handle and that places no burden on maintenance leads to reduced man-hours of labor. When reconstructing networks due to office relocation or other reason, quality and performance should be taken into account in selecting the best products.
Recommended publications
  • Pdf (Accessed 2.10.14)
    Notes 1 Introduction: Video Games and Storytelling 1. It must be noted that the term ‘Narratological’ is a rather loose application by the Ludologists and the implications of this are pointed out later in this chapter. 2. Roland Barthes states that the ‘infinity of the signifier refers not to some idea of the ineffable (the unnameable signified) but to that of a playing [ ...] theText is plural’. Source: Barthes, R., 1977. Image, Music, Text, in: Heath,S.(Tran.), Fontana Communications Series. Fontana, London. pp. 158–159. 3.In Gaming Globally: Production, Play, and Place (Huntemann and Aslinger, 2012),theeditors acknowledgethat ‘while gaming maybe global, gaming cultures and practices vary widely depending on the power and voice of var- ious stakeholders’ (p. 27). The paucity of games studies scholarship coming from some of the largest consumers of video games, such as South Korea, China and India, to name a few, is markedly noticeable. The lack of represen- tation of non-Western conceptions of play culture and storytelling traditions is similarly problematic. 4. Chapter 8 will engage with this issue in more detail. 5. ‘(W)reading’ is preferred over the more commonly used neologism ‘wread- ing’toemphasise the supplementarity of the reading and writingprocesses and also to differentiate it from earlier usage that might claim that the two processes are the same thing. 3 (W)Reading the Machinic Game-Narrative 6. For whichhe is criticisedby Hayles (see Chapter 2). 7. Landow respondstothis by rightly stating that Aarseth misreads his original comment where heclaims that ‘the reader whochooses among linksortakes advantage of Storyspace’s hypertext capabilities shares some of the power of theauthor’(Landow, p.
    [Show full text]
  • Mmozine Issue 9
    FREE! NAVIGATE Issue 9 | January 2009 FREE FOOTBALL MANAGER LIVE FOR A YEAR + LOADS OF SEGA STUFF! + PREVIEWED Darkfall MMOZine The old school revival Free Magazine For MMO Gamers. Read it, Print it, Send it to your mates is close at hand EXCLUSIVE #1 + REVIEWED Football Manager Live It’s time to really get the EXCLUSIVE #2 season started LEADING THE CHARGE OF THE FREE! + LONG TERM TEST THE MINES OF MORIA ATLANTICA ONLINE BACK TO BASICS Delving deep inside Earth and beyond in this World Of LOTRO’s latest expansion magical combat MMOG Warcraft The Journey Begins CONTROL NAVIGATE |02 Contents WIN! QUICK FINDER DON’T MISS! A GRAPHICS Every game’s just a click away This month’s highlights… CARD! Global Agenda Darkfall Welcome Infinity: The The Chronicles Quest for Earth of Spellborn RUNES Shin Megami Lord of the to Darkfall Tensei Rings Online: When in comes to choosing an online world, OF MAGIC Enter the light Champions Online Mines of Moria most of us are happy to pay monthly charges, Horsing around for free Free Realms Football believing that a more consistent experience is Stargate Worlds Manager Live guaranteed when equal fees apply to all. The Tabula Rasa Atlantica Online misnomer over ‘free-2-play’ games is that they are Tears Saga shoddy in comparison, when the truth is that f2p EVE Online: games still require sustainable levels of investment. Apocrypha The difference is that those who can’t or won’t Runes of Magic pay are still allowed in, while those with money can pay extra and buy in-game luxuries.
    [Show full text]
  • Nel Football Manager Che Vorrei, Regen a Cinque Stelle E 666
    Nel Football Manager che vorrei, regen a cinque stelle e 666 Football Manager è più di un normale gestionale calcistico. È parte della vita di ogni allenatore virtuale che si rispetti, talmente tanto da costringerci a compiere azioni che “normalmente” non nessuno farebbe: basta chiedere a chi ha affrontato una stagione con la Lazio mentre la moglie era in travaglio, per esempio; oppure al conteggio delle mie ore passate su FM dal 2012 a oggi, più di 5000 giri d’orologio passati a imprecare contro i movimenti sbagliati dei miei difensori o a esultare per una promozione in Serie A col Palermo ottenuta sul filo di lana. Insomma, come diceva Robbie Williams, «è la cosa migliore che abbia giocato in vita mia», ma è sempre così? I forum, d’altronde, traboccano di suggerimenti degli appassionati diretti agli sviluppatori di Sports Interactive. Quindi, da buon fan, mi unisco a loro: ecco cinque cose che vorrei su Football Manager 2020. #1: più elementi ruolistici “Ma Football Manager è un manageriale, mica un GDR” direte voi. Eppure Miles Jacobson, head director di Sports Interactive, intervistato da PC Gamer, ha detto «è uno strategico, ma anche un GDR. Ha più personaggi non giocanti (o NPC) di qualsiasi altro gioco di ruolo al mondo, permettendo di creare una storia unica, completamente diversa da giocatore a giocatore». Proprio perché FM è una simulazione con elementi ruolistici, c’è bisogno di sentire la crescita del nostro allenatore virtuale. Per questo vorrei che in FM 2020 si potessero finalmente allenare le giovanili dei club, magari delle serie inferiori, non avendo requisiti particolarmente alti, imitando in qualche modo il percorso di alcuni ex calciatori, poi diventati allenatori, come Fabio Grosso, passato dalla primavera della Juventus all’Hellas Verona.
    [Show full text]
  • Football Manager Testimonial Matches
    Football Manager Testimonial Matches Entomic Harv feathers some fluidics and trapan his firecrests so carnally! Emmett still bleaches frankly while weak-willed Reid sunk that physalis. Suspensory Guillaume reacclimatize his khangas superinducing woodenly. Celebrity games will be able to have another poor display for testimonial matches in so others in the end of all involved in for all the chance for THE strength of god much-loved local football manager is specify a testimonial match a memory of real father this weekend Daniel Simmons has organised the event. J to football manager testimonial matches season and thrive the premier league all your username once upon a coaching Pulled the vow of manager. Current Manchester City manager Pep Guardiola will attack this shade The Manchester City. How 'Football Manager' became my game-changer Financial. Ex-Dublin star Paddy Christie confirmed as Tipperary U-20 football manager. George Best Testimonial RT Archives Sports. Billy Bonds Testimonial theyflysohigh. SciSports and Sports Interactive will erupt next-gen analytics. Derry City legend Liam Coyle reflects on his testimonial match. Manage his own football team endow this innovative fast-growing soccer manager game tell your club decide which line-up win your matches. 'Football Manager' computer classic to Premier League player. Vincent Kompany testimonial match our City legend to miss. Football is more nostalgic than ordinary and 40-something ex-pros are. Pep Guardiola was Kompany's manager at City hospital three seasons Image NIGEL RODDISEPA-EFEREX. Don't wait 30 years sign up bring our daily football email newsletter today Sign up spit you subscribe we advise use.
    [Show full text]
  • ONLINE MANUAL HEALTH ISSUES Use This Software in a Well-Lit Room, Staying a Good Distance Away from the Monitor Or TV Screen to Not Overtax Your Eyes
    ONLINE MANUAL HEALTH ISSUES Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity. In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues. PRODUCT CARE Handle the game disc with care to prevent scratches or dirt on either side of the disc. Do not bend the disc or enlarge the centre hole. Clean the disc with a soft cloth, such as a lens cleaning cloth. Wipe lightly, moving in a radial pattern TABLE OF CONTENTS outward from the center hole towards the edge. Never clean the disc with paint thinner, benzene, or other harsh chemicals. INTRODUCTION 3 Do not write or attach labels to either side of the disc. Welcome to Football Manager™ 2017 3 Store the disc in the original case after playing. Do not store the disc in a hot or humid location. INSTALLATION 3 The Football Manager™ 2017 game disc contains software for use on a personal computer.
    [Show full text]
  • Fiscal Year Ended March 2021 Results Presentation
    Fiscal Year Ended March 2021 Results Presentation 2021/5/13 Market forecasts, operating results forecast, and other information contained in these materials are based on judgements and projections of the Company’s Disclaimer managements from currently available information. Therefore, please understand that the contents herein involve risks and uncertainties, and the actual results could differ materially depending on various factors. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. 01 FY2021/3 Results / FY2022/3 Forecast -2- FY2021/3 Results, FY2022/3 Forecast (JPY Billion) 2020/3 2021/3 2022/3 FY2021/3 Results Full Year Full Year Full Year Results Results Forecast Sales 366.5 277.7 312.0 • Strength and weakness in each business became Entertainment Contents 247.6 217.8 213.0 clearer due to the impact of COVID-19. Pachislot and Pachinko Machines 108.5 53.1 89.0 • Significant growth in Consumer area. Resort 10.4 6.3 9.5 Other / Elimination 0.0 0.5 0.5 • Recorded significant extraordinary income and Operating Income 27.6 6.5 20.0 losses due to the implementation of "structural Entertainment Contents 16.5 27.9 23.0 reform.“ Pachislot and Pachinko Machines 23.2 -10.6 9.0 Resort -3.6 -4.1 -3.0 • Net income was recorded due to deferred tax assets Other / Elimination -8.5 -6.7 -9.0 being recorded. Non-operating income 3.2 2.8 3.0 Non-operating expenses 5.5 7.6 3.0 Ordinary Income 25.2 1.7 20.0 Entertainment Contents 16.2 27.9 25.0 FY2022/3 Forecast Pachislot and Pachinko Machines 22.7 -11.3 9.0 Resort -5.3 -8.9 -5.0 • Recovery of earnings in Pachislot and Pachinko Other / Elimination -8.4 -6.0 -9.0 Machines Business, Amusement Machine Sales Ordinary Income Margin 6.9% 0.6% 6.4% area, etc.
    [Show full text]
  • FY Ending March 2021 Results Presentation with Script(PDF : 3214KB)
    Fiscal Year Ended March 2021 Results Presentation 2021/5/13 Market forecasts, operating results forecast, and other information contained in these materials are based on judgements and projections of the Company’s Disclaimer managements from currently available information. Therefore, please understand that the contents herein involve risks and uncertainties, and the actual results could differ materially depending on various factors. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. (All contents here are the translation of Japanese materials) Speaker: Koichi Fukazawa (Senior Executive Vice President and Group CFO, Director of the Board) Thank you for accessing the financial results briefing today. I would like to explain the results for the fiscal year ended March 2021, and the forecast for the fiscal year ending March 2022. The document we will use today is the results presentation uploaded on our website. 1 01 FY2021/3 Results / FY2022/3 Forecast -2- 2 FY2021/3 Results, FY2022/3 Forecast (JPY Billion) 2020/3 2021/3 2022/3 FY2021/3 Results Full Year Full Year Full Year Results Results Forecast Sales 366.5 277.7 312.0 • Strength and weakness in each business became Entertainment Contents 247.6 217.8 213.0 clearer due to the impact of COVID-19. Pachislot and Pachinko Machines 108.5 53.1 89.0 • Significant growth in Consumer area. Resort 10.4 6.3 9.5 Other / Elimination 0.0 0.5 0.5 • Recorded significant extraordinary income and Operating Income 27.6 6.5 20.0 losses due to the implementation of "structural Entertainment Contents 16.5 27.9 23.0 reform.“ Pachislot and Pachinko Machines 23.2 -10.6 9.0 Resort -3.6 -4.1 -3.0 • Net income was recorded due to deferred tax assets Other / Elimination -8.5 -6.7 -9.0 being recorded.
    [Show full text]
  • T Options Ew Fully Llowing You to Before. the So Check It out Ree. E Special Offers, Steam's
    No internet connection is needed to play Football Manager™ 2010, but there are 3 great options FM CLUB online offering you benefi ts such as automatic data updates, exclusive prizes and our new fully searchable online manual with video game guides. As a buyer of Football Manager, you qualify to join the FM Club* for free. FM CLUB For your chance to win money-can’t-buy prizes and to receive exclusive special offers, simply visit www.footballmanager.com/fmclub today! *FM Club page available in English, French, Italian, Spanish and Dutch languages. This year Football Manager 2010 has an interactive online manual* allowing you to ONLINE get more help and tips on becoming a more successful boss than ever before. The manual features videos, screens, game guides and a full FAQ section – so check it out MANUAL now at: www.footballmanager.com/manual *Manual available in English, French, Italian, Spanish, Dutch and Portuguese languages. (Internet connection required) This year you have the option to install your game using Steam*. STEAM It’s not compulsory, but the benefi ts include automatic game updates, Steam’s superfast download speeds as well as an exclusive skin. *OPTIONAL STEAM ACTIVATION REQUIRES INTERNET CONNECTION AND FREE STEAM ACCOUNT Notice: Product offered subject to your acceptance of the Steam Subscriber Agreement (“SSA”). You can activate this product via the Internet by registering for a Steam account and accepting the SSA. Please see http://www.steampowered.com/agreement to view the SSA. FOOTBALL MANAGER™ 2010 STEAM CODE: www.sega.co.uk MAN-S096-UK Windows, the Windows Start button, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies, and “Games for Windows” and the Windows Start button logo are used under license from Microsoft.
    [Show full text]
  • Embracer Group Q3 201920
    OCTOBER – DECEMBER 2019 EMBRACER GROUP AB (PUBL) 19/20 INTERIM REPORT 3 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 54% TO SEK 302 MILLION THIRD QUARTER, OCTOBER–DECEMBER 2019 (COMPARED TO OCTOBER–DECEMBER 2018) > Net sales were SEK 1,508.5 million (1,380.6). Net sales of the Games business area increased 51% to SEK 835.7 million (552.5), whereas the Partner Publishing/Film business area decreased 19% to SEK 672.9 million (828.1) due to the absence of larger releases in the quarter compared to the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue. > EBITDA increased 59% to SEK 518.4 million (326.4), corresponding to an EBITDA margin of 34%. > Operational EBIT rose 54% to SEK 302.1 million (196.8) corresponding to an Operational EBIT margin of 20%. > The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area and an improved gross margin within Games due to an increased share of revenue from digital sales and owned titles. > Cash flow from operating activities before changes in working capital amounted to SEK 552.0 million (360.1). > Cash flow from operating activities amounted to SEK 239.5 million (455.0). > Earnings per share was SEK 0.11 (0.44). > Adjusted earnings per share was SEK 0.68 (0.55). Key performance indicators, Oct–Dec Oct–Dec Apr–Dec Apr–Dec Jan 2018– Group 2019 2018 2019 2018 Mar 2019 Net sales, SEK m 1,508.5 1,380.6 3,910.3 3,490.7 5,754.1 EBITDA, SEK m 518.4 326.4 1,326.1
    [Show full text]
  • Fiscal Year Ending March 2021 3Q Results Presentation
    Fiscal Year Ending March 2021 3Q Results Presentation February 12, 2021 [Disclaimer] Market forecasts, operating results forecast, and other information contained in these materials are based on judgements and projections of the Company’s managements from currently available information. Therefore, please understand that the contents herein involve risks and uncertainties, and the actual results could differ materially depending on various factors. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. 1. Fiscal Year ending Mar 2021 3Q Results and Full Year Forecasts Revision of operating results forecast for the full year FY2021/3 (JPY Billion) Revised Full Year Full Year Forecast Increase / Forecast (announced Decrease (announced on Nov 6) on Feb 12) ✓ Full-year forecast revised upward, Sales 283.0 276.0 -7.0 driven by strong Consumer area Operating Income -1.5 9.0 +10.5 ✓ Plan for year-end dividends: 20 yen Ordinary Income -5.0 7.0 +12.0 (interim 10 yen) Income before income taxes -31.5 -5.0 +26.5 ✓ Implementation of each measure of Profit attributable to owners "structural reform" -24.5 -3.0 +21.5 of parent -3- Revision of operating results forecast for the full year FY2021/3 ➢ Consumer area in Entertainment Contents Business performed well, and cost restraint progressed in each segment. ◼Factors behind changes in ordinary income (Unit: billion yen) -4- Strong performance in Consumer area (Full Game's sales trend) “Football Manager 2021” ➢ Income expands continuously through repeat sales “YAKUZA : LIKE A DRAGON” (Western version) “Shin Megami Tensei Ⅲ NOCTURNE HD REMASTER” (Unit: billion yen) “Persona 4 Golden” (PC version) “Persona 5 Scramble Strikers” “A Total War Saga: TROY” *Repeat: Titles released in or before previous fiscal year including “SONIC” series, “Persona” series, “Total War” series, “Football Manager” series, and “YAKUZA” series, etc.
    [Show full text]
  • Cant Find the Games I Want
    • • • • • • • • • • • • • • • • • • • • • • • • • Page 11 Page 12 Page 13 Page 14 70,00% SEGA 60,00% EA Mobile Epic Games Ubisoft AWARENESS 50,00% 40,00% Blizzard Roblox Activision Disney Interactive 30,00% Konami Zynga Riot Games 20,00% 505 Games Tencent Supercell NCSOFT Bethesda Niantic Rovio Glu Mobile Playdemic Moon Active 10,00% Playtika Machine Zone Plarium Foxnext Playrix Scopely Sybo Games Curve Digital 0,00% +15% +25% +35% +45% FAIRNESS (NET: fair minus unfair) Page 15 Free to download with ads and without in-app purchases Free to download with ads and with in-app purchases Free to download without ads and with in- app purchases Pay to download without in-app purchases Pay to download with in- app purchases Subscription to play downloaded games Subscription to play streamed games Page 17 Free to download with ads and without in-app purchases Free to download with ads and with in-app purchases Free to download without ads and with in-app purchases Pay to download without in-app purchases Pay to download with in-app purchases Subscription to play downloaded games Subscription to play streamed games Page 18 Free to download with ads and without in-app purchases Free Free to download with ads and with in-app purchases Free to download without ads and with in- app purchases Pay to download without in-app purchases Pay to download with in- app purchases Subscription to play downloaded games Subscription to play streamed games Page 19 Page 20 Page 21 Free to download with ads and without in- app purchases Free to download with ads and
    [Show full text]
  • 45 Years of Arcade Gaming
    WWW.OLDSCHOOLGAMERMAGAZINE.COM ISSUE #2 • JANUARY 2018 Midwest Gaming Classic midwestgamingclassic.com CTGamerCon .................. ctgamercon.com JANUARY 2018 • ISSUE #2 EVENT UPDATE BRETT’S BARGAIN BIN Portland Classic Gaming Expo Donkey Kong and Beauty and the Beast 06 BY RYAN BURGER 38BY OLD SCHOOL GAMER STAFF WE DROPPED BY FEATURE Old School Pinball and Arcade in Grimes, IA 45 Years of Arcade Gaming: 1980-1983 08 BY RYAN BURGER 40BY ADAM PRATT THE WALTER DAY REPORT THE GAME SCHOLAR When President Ronald Reagan Almost Came The Nintendo Odyssey?? 10 To Twin Galaxies 43BY LEONARD HERMAN BY WALTER DAY REVIEW NEWS I Didn’t Know My Retro Console Could Do That! 2018 Old School Event Calendar 45 BY OLD SCHOOL GAMER STAFF 12 BY RYAN BURGER FEATURE REVIEW Inside the Play Station, Enter the Dragon Nintendo 64 Anthology 46 BY ANTOINE CLERC-RENAUD 13 BY KELTON SHIFFER FEATURE WE STOPPED BY Controlling the Dragon A Gamer’s Paradise in Las Vegas 51 BY ANTOINE CLERC-RENAUD 14 BY OLD SCHOOL GAMER STAFF PUREGAMING.ORG INFO GAME AND MARKET WATCH Playstation 1 Pricer Game and Market Watch 52 BY PUREGAMING.ORG 15 BY DAN LOOSEN EVENT UPDATE Free Play Florida Publisher 20BY OLD SCHOOL GAMER STAFF Ryan Burger WESTOPPED BY Business Manager Aaron Burger The Pinball Hall of Fame BY OLD SCHOOL GAMER STAFF Design Director 22 Issue Writers Kelton Shiffer Jacy Leopold MICHAEL THOMASSON’S JUST 4 QIX Ryan Burger Michael Thomasson Design Assistant Antoine Clerc-Renaud Brett Weiss How High Can You Get? Marc Burger Walter Day BY MICHAEL THOMASSON 24 Brad Feingold Editorial Board Art Director KING OF KONG/OTTUMWA, IA Todd Friedman Dan Loosen Thor Thorvaldson Leonard Herman Doc Mack Where It All Began Dan Loosen Billy Mitchell BY SHAWN PAUL JONES + WALTER DAY Circulation Manager Walter Day 26 Kitty Harr Shawn Paul Jones Adam Pratt KING OF KONG/OTTUMWA, IA King of Kong Movie Review 28 BY BRAD FEINGOLD HOW TO REACH OLD SCHOOL GAMER: Tel / Fax: 515-986-3344 Postage paid at Grimes, IA and additional mailing KING OF KONG/OTTUMWA, IA Web: www.oldschoolgamermagazine.com locations.
    [Show full text]